sounds like a good candidate for a new example in the examples file. I'll
take a look at adding something along these lines - would be an advanced
example, mind!

Rob

On Sun, Sep 18, 2011 at 10:20 PM, Choons <chadkim...@gmail.com> wrote:

> Hi guys,
>
> I posted this on the Away3D forum as well, but it seems like it
> already got lost in the shuffle.
>
> So I want to understand the 4.0 skeleton system. I figured I would
> make a simple example using a cylinder primitive with several
> segments, declare a skeleton for it in code with a couple of joints,
> assign verts to the joints, and move the joints in a basic way to see
> if all is working right.
>
> Sounds like it should be easy right? Well I've looked at the skeleton
> classes on and off for months and till do not understand how to do
> something as simple as this. Can anyone explain how to do this? I
> would really appreciate it.




-- 
Rob Bateman
Flash Development & Consultancy

rob.bate...@gmail.com
www.infiniteturtles.co.uk
www.away3d.com

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