sounds like a good candidate for a new example in the examples file. I'll take a look at adding something along these lines - would be an advanced example, mind!
Rob On Sun, Sep 18, 2011 at 10:20 PM, Choons <chadkim...@gmail.com> wrote: > Hi guys, > > I posted this on the Away3D forum as well, but it seems like it > already got lost in the shuffle. > > So I want to understand the 4.0 skeleton system. I figured I would > make a simple example using a cylinder primitive with several > segments, declare a skeleton for it in code with a couple of joints, > assign verts to the joints, and move the joints in a basic way to see > if all is working right. > > Sounds like it should be easy right? Well I've looked at the skeleton > classes on and off for months and till do not understand how to do > something as simple as this. Can anyone explain how to do this? I > would really appreciate it. -- Rob Bateman Flash Development & Consultancy rob.bate...@gmail.com www.infiniteturtles.co.uk www.away3d.com