Thanks very much Fabrice!
i managed to work it out simply by refering to objects with -1 like:

object.children[cObject].name="objectName",
lobject.children[cObject - 1] << the actual object to manipulate

the only thing is , while i can move the objects , i can't assign a
material to them , but i'm sure i'll find out soon

altrough i love forums, i will not register right now, because forums
are requiring more time than i have unfortunately
but as soon as possible, i'll be sure to join :)

all the best, panthenol


On Oct 10, 9:09 pm, Fabrice3D <fabric...@gmail.com> wrote:
> The obj parser do not support the o tag in 3.x and not yet in 4.0 . Only the 
> g tag is supported, That's why only containers get the name that you have 
> assigned to groups.
>
> Please do register to our forum if you need technical assistance at 
> away3d.com.
>
> Fabrice
>
> On Oct 10, 2011, at 8:25 PM, panthenol wrote:
>
>
>
>
>
>
>
> > Now, i set useGroups to true, and i have all the object names , but
> > they are placed on additional empty objects
> > i'm now having this :
>
> > 1: default
> > 2: objectName1
> > 3: default
> > 4: objectName2
>
> > and the childrens are in the 'default" objects, not the named
> > objects...
> > any help would be really appreciated !

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