Thanks very much Fabrice! i managed to work it out simply by refering to objects with -1 like:
object.children[cObject].name="objectName", lobject.children[cObject - 1] << the actual object to manipulate the only thing is , while i can move the objects , i can't assign a material to them , but i'm sure i'll find out soon altrough i love forums, i will not register right now, because forums are requiring more time than i have unfortunately but as soon as possible, i'll be sure to join :) all the best, panthenol On Oct 10, 9:09 pm, Fabrice3D <fabric...@gmail.com> wrote: > The obj parser do not support the o tag in 3.x and not yet in 4.0 . Only the > g tag is supported, That's why only containers get the name that you have > assigned to groups. > > Please do register to our forum if you need technical assistance at > away3d.com. > > Fabrice > > On Oct 10, 2011, at 8:25 PM, panthenol wrote: > > > > > > > > > Now, i set useGroups to true, and i have all the object names , but > > they are placed on additional empty objects > > i'm now having this : > > > 1: default > > 2: objectName1 > > 3: default > > 4: objectName2 > > > and the childrens are in the 'default" objects, not the named > > objects... > > any help would be really appreciated !