To add more to this...

It seems like the best way I can see is to make a custom
PartitionTraverser & Renderer for 1 view that has an "exclude list"
that i can populate with explicit names of Entities i want to exclude
from that view..

The next step i'm trying to achieve is rendering this entire view to a
Texture.  I then want to use this texture in the 1st view as a
BitmapMaterial. ( or a TexureMaterial as i'm using the texturerefactor
branch on github )  I've got so far with this by creating a custom
renderer and passing in a TextureBase reference..

But the output i see in view1 is not matching up...

Any ideas?

Cheers,

Jamie





On Oct 31, 6:37 pm, jamie655321 <jamie.ow...@gmail.com> wrote:
> Hi,
>
> I'm rendering 2 views each rendering the same scene but from different
> cameras povs.  I have a number of meshes that i want to show in 1 view
> but hide in the other.
>
> Is there a straightforward way of doing this built into Away3D 4?
> Perhaps using Partitions or custom scene graph nodes?
>
> Thanks,
>
> Jamie

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