At 1236896661 time_t, Gregor Best wrote: > + local s = c.screen > + if s == true then > + c:geometry(property.get(c, "floating_geometry")) > + end > + c.screen = s
No no, your declaration of s shadows a previous one. I did not test it, but I think your patch has an "unexpected" behaviour when you move the window from one screen to another: the floating_geometry property will ne be updated so as soon as you reset the window to be floating it will go back to its previous screen. Cheers, -- Julien Danjou // ᐰ <[email protected]> http://julien.danjou.info // 9A0D 5FD9 EB42 22F6 8974 C95C A462 B51E C2FE E5CD // Trust me.
signature.asc
Description: Digital signature
