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The following task has a new comment added:

FS#553 - enable awesome to ignore urgency hints for certain windows/classes
User who did this - Uli Schlachter (psychon)

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Currently this is what happens in awesome:

property_update_wm_hints() calls client_set_urgent() when a window sets its 
urgency hint. This then emits property::urgent to lua code.

One could immediately unset the urgency hint with some short lua snippet, but all the 
signal handlers for property::urgent would still be executed twice. No idea if they do 
anything "bad", but if they don't, this should be enough of a work-around.
Anybody agrees?

Uli
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More information can be found at the following URL:
http://awesome.naquadah.org/bugs/index.php?do=details&task_id=553#comment1579

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