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FS#553 - enable awesome to ignore urgency hints for certain windows/classes User who did this - Uli Schlachter (psychon) ---------- Currently this is what happens in awesome: property_update_wm_hints() calls client_set_urgent() when a window sets its urgency hint. This then emits property::urgent to lua code. One could immediately unset the urgency hint with some short lua snippet, but all the signal handlers for property::urgent would still be executed twice. No idea if they do anything "bad", but if they don't, this should be enough of a work-around. Anybody agrees? Uli ---------- More information can be found at the following URL: http://awesome.naquadah.org/bugs/index.php?do=details&task_id=553#comment1579 You are receiving this message because you have requested it from the Flyspray bugtracking system. If you did not expect this message or don't want to receive mails in future, you can change your notification settings at the URL shown above. -- To unsubscribe, send mail to [email protected].
