On Mon, May 3, 2010 at 5:10 AM, Julien Danjou <[email protected]> wrote:
> Andrei Thorp <[email protected]> writes:
>
>> Proposed solution: Make a database of signals. Perhaps someone has a
>> better idea than this, but here's mine. We create a set of nested
>> tables in awful. This is pretty much just a large collection of
>> globals. They would be named like: awful.signal.client.prop.border.
>> Each of these variables would have a string associated that is the
>> property string currently used. Ex. awful.signal.prop.border =
>> "property::border". Then:
>>  - When code wants to emit or catch a signal inside awful or the C
>> side, it can access these variables. (C side can read awful lib
>> variables, right?)
>>  - We document the variables using the standard luadoc stuff and get
>> rid of the wiki Signals page.
>>  - We reduce the chance of typos.
>>  - We increase consistency of the variable names because they're all
>> defined in one place.
>>
>> Thoughts? Improvements? People willing to implement this?
>
> That's a good way to go IMHO.
>
> Ideally, signals should be objects and not strings, and probably
> accessed via signal.* namespace or client.signal.* or something like
> that.
>
> Even more ideally, emit() should be implemented to not a emit a "signal"
> object or string, but ANY object. Then you may be able to create some
> sort of Signal class if you want to emit them, but you're also free to
> not.
>
> (Rah. Actually, that's a shame I already did that in Bazinga. :)
>
> --
> Julien Danjou
> // ᐰ <[email protected]>   http://julien.danjou.info
>

Haha, thanks.

--
To unsubscribe, send mail to [email protected].

Reply via email to