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The following task has a new comment added:

FS#888 - add ban and unban client signals
User who did this - Uli Schlachter (psychon)

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Also, the way your patch works, stuff can easily break. E.g. just change the 
text of a textbox or the currently focused client. I haven't actually checked 
the code (depends on the order of stuff done in awesome_refresh()), but with 
some luck some of these changes will only be applied after the next main loop 
iteration (and it can arbitrary long until that happens).
Basically, the rule for all the stuff called from awesome_refresh() is "don't call 
any lua code, or stuff might break (= changes aren't applied ASAP)".

If you really want to do something like this, you'd have to emit these signals 
from banning_need_update(). However, at that point you don't know which client 
will be banned/unbanned, so you have to loop over all of them and....

Basically, doing this in the C core would require the same approach as I did 
for lua above, but it would be a lot longer (minus having banning_need_update() 
instead of all the individual signals).
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More information can be found at the following URL:
https://awesome.naquadah.org/bugs/index.php?do=details&task_id=888#comment2613

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