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The following task has a new comment added:

FS#644 - Floating layout does not handle any geometry
User who did this - Quinn Strahl (InnominateHarlequin)

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The functionality you descirbe can be achieved by adding the following to your 
rc.lua:


client.connect_signal("property::geometry", function(c)
   if awful.client.floating.get(c) or awful.layout.get(c.screen).name == 
"floating" then
        awful.client.property.set(c, "floating_geometry", c:geometry())
   end
end)
awful.tag.attached_connect_signal(nil, "property::layout", function(t)
   local s = awful.tag.getscreen(t)
   if awful.layout.get(screen[s]).name == "floating" then
        for i, c in pairs(client.get(s)) do
            c:geometry(awful.client.property.get(c, "floating_geometry"))
        end
   end
end)
awful.tag.attached_connect_signal(nil, "property::selected", function(t)
   local s = awful.tag.getscreen(t)
   if awful.layout.get(screen[s]).name == "floating" then
        for i, c in pairs(client.get(s)) do
            c:geometry(awful.client.property.get(c, "floating_geometry"))
        end
   end
end)
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More information can be found at the following URL:
https://awesome.naquadah.org/bugs/index.php?do=details&task_id=644#comment3262

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