On 20.11.2011 00:41, Daniel Hilst wrote:
> I'm a regnum online player. I have faced different behavior on regnum 
> online while full screen'ing its window.
> 
> Here is what I do:
> start awesome
> start regnum on window mode
> once I have the window of the game I press Meta+F setting it to full screen
> 
> here is how the behavior changes:
> 
> on archlinuxfr[1] awesome version:
> The regnum window is full screen'ed as I expect.
> 
> on awesome-git[2] version:
> The regnum window preserves it size and is moved to 0x0 position 
> (left-right corner)
> 
> Note: I don't like to setup full screen regnum option because this 
> blocks me. On regnum's full screen I can't reach other windows nor use 
> my awesome keybinds and I need to choose a high resolution or everything 
> on game looks fat since I'm on a 16:9 monitor
> 
> Questions:
> 
> a) What is the proper behavior?

The one from 3.4.10, I guess. Why would "broken fullscreen" be the proper 
behavior?

> b) Has anything change in full screen behavior between this two versions?

Yes, a lot. Instead of doing it in C, the fullscreen stuff is now done in
awful/ewmh.lua.

> b.2) How can I achieve the [1] behavior on awesome-git? patching or lua 
> can do it?

Dunno, first you'd have to figure out where this bug is coming from.

Could you get the output of the following code when fullscreening regnum online?

client.connect_signal("property::geometry", function(c)
  local g = c:geometry()
  print(c.name, g.x, g.y, g.width, g.height, c.fullscreen)
end)

(Just append this to your rc.lua)

I'd like to know if it doesn't fullscreen the window at all or if it gets
fullscreened'd and something else resized it again to a smaller size.

Cheers,
Uli

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