On 20.11.2011 00:41, Daniel Hilst wrote:
> I'm a regnum online player. I have faced different behavior on regnum
> online while full screen'ing its window.
>
> Here is what I do:
> start awesome
> start regnum on window mode
> once I have the window of the game I press Meta+F setting it to full screen
>
> here is how the behavior changes:
>
> on archlinuxfr[1] awesome version:
> The regnum window is full screen'ed as I expect.
>
> on awesome-git[2] version:
> The regnum window preserves it size and is moved to 0x0 position
> (left-right corner)
>
> Note: I don't like to setup full screen regnum option because this
> blocks me. On regnum's full screen I can't reach other windows nor use
> my awesome keybinds and I need to choose a high resolution or everything
> on game looks fat since I'm on a 16:9 monitor
>
> Questions:
>
> a) What is the proper behavior?
The one from 3.4.10, I guess. Why would "broken fullscreen" be the proper
behavior?
> b) Has anything change in full screen behavior between this two versions?
Yes, a lot. Instead of doing it in C, the fullscreen stuff is now done in
awful/ewmh.lua.
> b.2) How can I achieve the [1] behavior on awesome-git? patching or lua
> can do it?
Dunno, first you'd have to figure out where this bug is coming from.
Could you get the output of the following code when fullscreening regnum online?
client.connect_signal("property::geometry", function(c)
local g = c:geometry()
print(c.name, g.x, g.y, g.width, g.height, c.fullscreen)
end)
(Just append this to your rc.lua)
I'd like to know if it doesn't fullscreen the window at all or if it gets
fullscreened'd and something else resized it again to a smaller size.
Cheers,
Uli
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