> No idea who this Ulf guy is, but I wouldn't mind such a patch (mostly because
> this just reverts back to the behavior from 3.4).
Entschuldigung, ich muss mein fotografishes Gedächtnis verwendet haben, und es
war schlecht ;)
---
lib/naughty.lua.in | 36 ++++++++++++++++++------------------
1 file changed, 18 insertions(+), 18 deletions(-)
diff --git a/lib/naughty.lua.in b/lib/naughty.lua.in
index 27b424a..4fff79d 100644
--- a/lib/naughty.lua.in
+++ b/lib/naughty.lua.in
@@ -115,12 +115,12 @@ local suspended = false
-- @field width Popup width
-- @field die Function to be executed on timeout
-- @field id Unique notification id based on a counter
--- @name notifications[screen][position]
+-- @name naughty.notifications[screen][position]
-- @class table
-local notifications = { suspended = { } }
+naughty.notifications = { suspended = { } }
for s = 1, capi.screen.count() do
- notifications[s] = {
+ naughty.notifications[s] = {
top_left = {},
top_right = {},
bottom_left = {},
@@ -136,11 +136,11 @@ end
--- Resume notifications
function naughty.resume()
suspended = false
- for i, v in pairs(notifications.suspended) do
+ for i, v in pairs(naughty.notifications.suspended) do
v.box.visible = true
if v.timer then v.timer:start() end
end
- notifications.suspended = { }
+ naughty.notifications.suspended = { }
end
--- Toggle notification state
@@ -161,8 +161,8 @@ end
local function get_offset(screen, position, idx, width, height)
local ws = capi.screen[screen].workarea
local v = {}
- local idx = idx or #notifications[screen][position] + 1
- local width = width or notifications[screen][position][idx].width
+ local idx = idx or #naughty.notifications[screen][position] + 1
+ local width = width or naughty.notifications[screen][position][idx].width
-- calculate x
if position:match("left") then
@@ -174,7 +174,7 @@ local function get_offset(screen, position, idx, width,
height)
-- calculate existing popups' height
local existing = 0
for i = 1, idx-1, 1 do
- existing = existing + notifications[screen][position][i].height +
naughty.config.spacing
+ existing = existing +
naughty.notifications[screen][position][i].height + naughty.config.spacing
end
-- calculate y
@@ -187,7 +187,7 @@ local function get_offset(screen, position, idx, width,
height)
-- if positioned outside workarea, destroy oldest popup and recalculate
if v.y + height > ws.y + ws.height or v.y < ws.y then
idx = idx - 1
- naughty.destroy(notifications[screen][position][1])
+ naughty.destroy(naughty.notifications[screen][position][1])
v = get_offset(screen, position, idx, width, height)
end
if not v.idx then v.idx = idx end
@@ -198,8 +198,8 @@ end
-- Re-arrange notifications according to their position and index - internal
-- @return None
local function arrange(screen)
- for p,pos in pairs(notifications[screen]) do
- for i,notification in pairs(notifications[screen][p]) do
+ for p,pos in pairs(naughty.notifications[screen]) do
+ for i,notification in pairs(naughty.notifications[screen][p]) do
local offset = get_offset(screen, p, i, notification.width,
notification.height)
notification.box:geometry({ x = offset.x, y = offset.y })
notification.idx = offset.idx
@@ -213,15 +213,15 @@ end
function naughty.destroy(notification)
if notification and notification.box.visible then
if suspended then
- for k, v in pairs(notifications.suspended) do
+ for k, v in pairs(naughty.notifications.suspended) do
if v.box == notification.box then
- table.remove(notifications.suspended, k)
+ table.remove(naughty.notifications.suspended, k)
break
end
end
end
local scr = notification.screen
- table.remove(notifications[scr][notification.position],
notification.idx)
+ table.remove(naughty.notifications[scr][notification.position],
notification.idx)
if notification.timer then
notification.timer:stop()
end
@@ -237,8 +237,8 @@ end
local function getById(id)
-- iterate the notifications to get the notfications with the correct ID
for s = 1, capi.screen.count() do
- for p,pos in pairs(notifications[s]) do
- for i,notification in pairs(notifications[s][p]) do
+ for p,pos in pairs(naughty.notifications[s]) do
+ for i,notification in pairs(naughty.notifications[s][p]) do
if notification.id == id then
return notification
end
@@ -482,11 +482,11 @@ function naughty.notify(args)
layout:buttons(util.table.join(button({ }, 1, run), button({ }, 3, die)))
-- insert the notification to the table
- table.insert(notifications[screen][notification.position], notification)
+ table.insert(naughty.notifications[screen][notification.position],
notification)
if suspended then
notification.box.visible = false
- table.insert(notifications.suspended, notification)
+ table.insert(naughty.notifications.suspended, notification)
end
-- return the notification
--
1.8.0.2
--
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