Hi Sergey,
Did you check for possible performance hits for the new transform save/compare
code in BufferedContext? That is significantly more work per validate().
Also, isn't this case only used in the case where the caller specified a null
xform in the argument list? Does that happen (or, I guess, how does it happen)
on a scaled graphics?
Something I didn't notice before - you adjust the max texture sizes in CGLGraphicsConfig by the
device scale, but you adjust them by "getScaleFactor() * 2". Why the "* 2"?
Shouldn't adjusting them by the scale factor itself be enough? In the unscaled case, are our max
textures sizes now half of what they used to be? Also, where is this code used from? Are there
cases where an unscaled texture is planned and so the divide by the scale factor is unnecessarily
conservative (as opposed to cases like back buffer allocation where the texture may be @2x...)
You removed a call to flushOnScreenGraphics in LWWindowPeer. Was that just
being paranoid before and really isn't needed?
It's already done and the code is written, but in retrospect, I'm not sure how
much the optimizations in getTransform/setTransform are worth compared to the
easy readability of having the transforms done linearly in a LIFO manner, such
as:
setTransform:
transform.setToIdentity();
if (cX|cY != 0) { transform.translate(cX, cY); }
if (dS != 1) transform.scale(dS, dS); }
transform.concatenate(Tx);
getTransform:
tx = new AT(transform);
if (dS != 1) { tx.scale(invDs, invDs); }
if (cX|cY != 0) { tx.translate(-cX, -cY); }
return tx;
(I don't think it should be changed, but I'm throwing it out there as food for
thought as it may be easier to maintain in the future, but it could also change
the performance as I'm just speculating from how I remember the optimizations
work...)
...jim
On 4/8/2013 6:10 AM, Sergey Bylokhov wrote:
Hi, Phil, JIm.
New version of the fix:
http://cr.openjdk.java.net/~serb/8000629/webrev.08
- Assumption that we should scale all native surfaces was wrong. In case of
managed Bufferedimage we shouldn't scale native surface, because they are
copies 1-1.(CGLSurfaceData.java:60).
- BufferedContext is not always updates current Paint, because it checks
transX/transY from sg2d, which is not maintained in the scale mode.
Test: FillTexturePaint.java
Also I found a problem in the sg2d.getTransform(), where invScale does not
apply to constrainX/Y.
Test: TransformSetGet.java
On 4/5/13 10:00 PM, Phil Race wrote:
SFAIK you haven't fixed the problem with TexturePaint I pointed out last week.
That needs to be fixed before you push.
-phil.
On 4/5/2013 9:54 AM, Sergey Bylokhov wrote:
Hi, Jim.
I assume, that you haven't additional comments? Can I consider you as the
second reviewer?
Note that I plan push it to awt-dev because, my other fixes depend on it.
On 3/26/13 7:33 PM, Sergey Bylokhov wrote:
Hello,
Please review the fix for jdk 8.
Change adds initial support of hidpi(mostly on 2d side). In the fix scale was
added to the surface data/CGraphicsDevice /CGLLayer. This scale factor maps
virtual coordinates to physical pixels.
This change doesn't add support of hidpi to aqua l&f and doesn't add support of
dynamic change of scale factor.
Bug: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=8000629
Webrev can be found at: http://cr.openjdk.java.net/~serb/8000629/webrev.06
--
Best regards, Sergey.
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Best regards, Sergey.
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Best regards, Sergey.