Hi guys, I think there is a bug in LinearRGBConverter class. In this method:
public float[] toRGB(float[] in); The following lines: if (n <= 0.00304f) out[i] = in[0] * 12.92f; Should be: if (n <= 0.00304f) out[i] = n * 12.92f; (What it does now is propagate Red to all channels at the very low intensity, which is not noticeable much, but nevertheless is a bug, I think.) Cheers, Andrey