On 17.05.16 18:54, Vadim Pakhnushev wrote:
For me this bug reproduces only when running through the RDP and with
-Dsun.java2d.d3d=false flag.
Basically each DescribePixelFormat takes about 40-60 ms when running
without hardware acceleration because it calls LoadLibrary/FreeLibrary
for opengl32.dll every time.
So the fix is to cache the handle to the dll.

It is needed even in case of d3d=true?
(D3DGraphicsDevice extends Win32GraphicsDevice)

--
Best regards, Sergey.

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