On 17.05.16 18:54, Vadim Pakhnushev wrote:
For me this bug reproduces only when running through the RDP and with -Dsun.java2d.d3d=false flag. Basically each DescribePixelFormat takes about 40-60 ms when running without hardware acceleration because it calls LoadLibrary/FreeLibrary for opengl32.dll every time. So the fix is to cache the handle to the dll.
It is needed even in case of d3d=true? (D3DGraphicsDevice extends Win32GraphicsDevice) -- Best regards, Sergey.
