On Tue, 17 Nov 2020 18:55:51 GMT, Sergey Bylokhov <s...@openjdk.org> wrote:

>> I ran a 3D lighting test that is designed to be a GPU stress test. It's a 
>> worst case, to be sure, but it take 10 times as long to render with the 
>> integrated GPU as it does with the discrete GPU:
>> 
>> **attenuation.LightingSample: 500 large quads**
>> discrete GPU: 23.5 fps
>> integrated GPU: 2.34 fps
>> 
>> In a more realistic example of drawing a large number of 2D vectors, it runs 
>> 35% slower with the integrated GPU:
>> 
>> **Vector charting test, oval clip**
>> discrete GPU: 41.1 fps
>> integrated GPU: 26.6 fps
>> 
>> I see similar results in the performance numbers you listed above.
>> 
>> An application developer who packages up their JDK, for example, using 
>> jpackage, can make the decision for themselves. Application developers who 
>> rely on the JDK as delivered will get whatever we choose as the default. So 
>> we need to be sure that the benefit of doing this justifies the performance 
>> hit.
>
>> > @kevinrushforth @prrace could you please review?
>> 
>> As we discussed yesterday, it is reviewed but not ready to be approved.
>> We are waiting for a reply from Apple.
> 
> @prrace 
> We are waiting for it for three months already. If it is possible then not 
> sure why other applications did not found any possible ways to force one 
> specific GPU. What we are wating for?

@mrserb @prrace  what is a back up plan in case we will not have a reply from 
Apple? (as we do not have it for 4! months). Definitely we need a plan B

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PR: https://git.openjdk.java.net/jdk/pull/1139

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