>> The browser front end currently allows Axiom notebook-like interaction >> (you type an expression and see the result) as well as hyperdoc-style >> browsing (only some of the pages have been converted so far). >> >> The graphics port to the browser will require using a canvas. (Scott >> Morrison's command of graphics has me cracking open my Foley and Van >> Dam book.) I've done some canvas programming with javascript to test >> examples. I'd like to use the new websocket interface so the canvas >> can do interactive commands back to axiom (my attempt to use it >> failed, probably due to a misconfiguration somewhere).
>Out of curiosity, does the WebGL work have any implications for the >browser-as-interface paradigm, either for 3D plotting or possibly as >a complete "generic canvas" solution? I confess I hadn't really >thought too deeply about it since I'm one of those old fogies who >vastly prefers a purpose-built interface for most things as opposed >to browser-as-interface, but as I consider interfaces like that of >Blender and the push towards WebGL it occurs to me that a pure OpenGL >interface (probably excepting key bindings and events, as usual) >might be able to do lots of really cool things on all sorts of >devices... >CY I'm reading up on the pipeline and have done some minor attempts at using patches on 3D objects (image on a cube). 3D solid models in Axiom would be most amazing but I'd be happy to reproduce the current graphics. I was involved with 3D solid models in my robotics work at IBM on the BOXER project. We had a locally built tool that worked like CATIA. Tim _______________________________________________ Axiom-developer mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/axiom-developer
