Wrong definition of INVALID_SOCKET for non MS Windows platforms.
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Key: AXISCPP-847
URL: http://issues.apache.org/jira/browse/AXISCPP-847
Project: Axis-C++
Type: Bug
Components: Transport (axis3)
Versions: 1.5 Final
Environment: i5/OS (OS/400 iSeries) and *nix (Linux and others)
Reporter: Ernst Mikkelsen
Priority: Critical
In HTTPChannel.hpp and HTTPSSLChannel.hpp, INVALID_SOCKET is defined as 0
(zero). This causes a client using Axis C++ to fail consequently with a
HTTPTransportException on the first connection attempt on the i5/OS, because 0
(zero) in fact is a valid socket descriptor on the i5/OS platform (as well as
it is on other platforms such as Linux). This also means that real errors are
not caught because -1 from the API is compared with to a 0 (zero).
To my knowledge, all platforms defines socket() to return either -1 or ~0
depending on whether socket() is implemented with a signed or unsigned return
value.
My suggestion would be to change the following two files:
HTTPChannel.hpp line 56 in Axis C++ 1.5 Final
HTTPSSLChannel.hpp line 58 in Axis C++ 1.5 Final
from: const unsigned int INVALID_SOCKET = 0;
to: const unsigned int INVALID_SOCKET = ~0; // for unsigned socket()
implementations
or: const int INVALID_SOCKET = -1; // for signed socket()
implementations
As a workaround for this issue, I've tried to allocate a dummy socket in my
client program before calling any of the Axis C++ methods, causing Axis C++ to
succeed on the first connection attempt.
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