On Sat, 2011-02-12 at 20:49 -0700, Nathan Moos wrote: > Any advice for setting up a Unity 2D development environment. I know > there's not any documentation on it, but I could use a "getting > started" guide. > -Nathan Moos > _______________________________________________
Hey Nathan, I have just started working a bit on unity 2d. Id recommend just opening Qt creator from the repo and just editing the code in there. The code is organized pretty well to see at the glance where you should make your changes. In terms of developing the code varies for each of the parts. Ive only looked at the launcher so far so I cant talk about any of the other components. The launcher: Most of the display stuff is in the qml files that are grabbed and used in the cpp files in /launcher/app. The qml bit is split into two files launcher and launcheritem, the launcher bit is for the entire launcher and the launcheritem is for the look and behavior of each item. The cpp files are split into launcher, launchercontrol and launcherview. The launcher cpp file is the main for the launcher and it grabs the qml and it calls the launcherview object cpp which contains all of the display stuff for the launcher at a more base level than the qml bits and launchercontrol is for the dbus service. So if you know how to use qml and C++ together you should be fine with doing any work on it. Anyway I may do a guide when I get to know the entire code base but if you have any questions ill keep an eye on the list and answer if I can. --fagan _______________________________________________ Mailing list: https://launchpad.net/~ayatana-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~ayatana-dev More help : https://help.launchpad.net/ListHelp

