On Monday, April 11, 2011 03:20:26 PM Ugo Riboni wrote: > > Yes, I've been trying that, but unity-2d-spread needs to be run as root. > > So I tried running qt creator as root with 'sudo qtcreator' in my > > current session but that didn't work too well. Or maybe I should set the > > setuid bit on the unity-2d-spread executable so it can run as root - I'm > > still experimenting. > > > > It doesn't look too hard to add a menu option 'Connect to Running QML > > Application..' to 'Debug -> Start Debugging' to Qt Creator though, and > > I've started doing that now too. Certainly if I need to debug > > unity-2d-launcher and unity-2d-panel I'll need be able to connect to a > > running process anyway, because they must be started by the > > gnome-session process. > > Actually this does not seem correct. > > First off, why do you say that you need to run spread as root ? > It should definitely not be run as root. If I use 'ps ax' to get the pid of the unity-2d-spread process, and then try the command 'gdb attach <spread_pid>' I get an error about not being able to attach to the process and it says 'try running again as root'. If I then try 'sudo gdb attach <spread_pid>', it works. So I had assumed from this message that the unity-2d-spread process needs to be run as root - but wrongly it seems. On the other hand, if I try and run unity-2d-spread from qt creator it doesn't start properly, and doesn't log anything in the Application Output pane to explain why either. I had assumed this was because it wasn't running as root.
> Second, you don't need launcher and panel to be started by the session, > if all you need is to debug them. > What you can do is to change the > /usr/share/applications/unity-2d-launcher and change the line with the > name of the executable to something that doesn't exist (to prevent the > session from starting it). > Then log out of your session and log in again. Press ctrl+alt+t to start > a new terminal and launch qtcreator from there, then start your launcher > under a debugger. Yes, I assume you mean /usr/share/applications/unity-2d-launcher.desktop above. I've got the various binaries that are normally exec'd by the .desktop files replaced with custom shell scripts and that is working well. I can also try your suggestion of making the .desktop files try to run a non-existent binary. > Of course if you prefer hacking qtcreator, that's great and definitely > something other people can use, but it's certainly not the quickest way > to debug this problem. Yes, I agree - which is why I'm trying to implement a short term solution as described above, along with a better longer term solution base on Qt Creator where we can all get a really nice IDE based development environment going. -- Richard _______________________________________________ Mailing list: https://launchpad.net/~ayatana-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~ayatana-dev More help : https://help.launchpad.net/ListHelp

