I saw this tool for debugging GL applications and was hoping we could use it for increasing the ability to debug Unity issues in general:
http://zrusin.blogspot.com/2011/04/apitrace.html So I got a connection for their trunk into LP and made a daily build (thanks didrocks) that is available here: https://code.launchpad.net/~ted/+archive/apitrace You can then add that PPA and install "apitrace". Then if you build Unity like this (thanks Gord): sudo apt-get build-dep unity bzr branch lp:unity mkdir unity/build; cd unity/build; cmake ../ -DCMAKE_INSTALL_PREFIX=/usr Then you can get a trace of the places like this: LD_PRELOAD=/usr/lib/glxtrace.so ./tests/test-places And view it like this: qapitrace test-places.trace So, that's cool. Is this something we should ask for on bugs? Any particular ones that are more likely to be benefited by data like this? Will this help us debug video cards that might result in different GL paths? --Ted _______________________________________________ Mailing list: https://launchpad.net/~ayatana-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~ayatana-dev More help : https://help.launchpad.net/ListHelp

