HI, I've some quick questions before proceding with this tasks.
On 5 January 2012 02:04, Florian Boucault <[email protected]> wrote: > ./configure -developer-build -nomake examples -nomake tests -no-gtkstyle > -no-webkit -opensource -confirm-license > make -j3 I notice that you don't set a specific installation path (for example /opt/qt5 ) and you don't execute "make install". Does it mean that these libs will overwrite my Qt4 libs installed on my Ubuntu? When do you make install these libs? > 2) Recompile the libraries that Unity 2D depends on against Qt5, that are > dee-qt, bamf-qt, dbusmenu-qt and dconf-qt. I adapted them so that they > compile and work more or less fine against Qt5: > > bzr branch lp:~fboucault/dee-qt/qt5 > cd qt5 > cmake . > make > cd .. same here... no "make install" at all... is it right? How can the cmake find the Qt5 libs if they're not installed somewhere? > 3) Finally modify Unity 2D's code for it to compile against Qt5. For that > there is a bunch of tasks that need to be accomplished properly listed just > after. To get a (working) idea of it I pasted a very crude patch that does > part of it there: > > http://pastebin.com/31G903eY have you already pushed this branch somewhere? Or do you prefer me to branch the original unity-2d and apply the patch you wrote?ù > Qt4 compatible tasks: > * fix Qt includes to be fully specified (e.g. QObject becomes > QtCore/QObject) > * CMakeLists.txt: > - use INCLUDE_DIRS instead of INCLUDE_DIR > - migrate away from qt4_automoc in panel and libunity-2d-private and use > qt4_wrap_cpp instead (removes all #include .moc in *.cpp) > > Qt5 only tasks: > * CMakeLists.txt: > - replace uses of qt4_wrap_cpp with qt5_wrap_cpp > - replace uses of qt4_add_dbus_adaptor with qt5_add_dbus_adaptor > * drop usage of QX11Info (maybe isolate dependencies on X while at it) > * in QML: Accessible.name and Accessible.role do not exist anymore; find the > replacement If I correctly understand you have applied these modifications only in a small part of the code and the task is to apply them everywhere in the unity-2d code, is it right? > * That makes Unity 2D run with Qt5 but still using QtQuick 1.1. We will also > want to migrate to QtQuick 2.0. yes, we need to change the import at the beginning of *.qml files. I can try to do it once I'm sure that everything else runs fine. > * automoc in Qt5 will be done through its inclusion in CMake 2.8.7 and we > will be able to remove: > > set(FOO_MOC_HEADERS foo_header.h) > qt5_wrap_cpp(FOO_MOC_SRCS ${FOO_MOC_HEADERS}) > add_library(foo SHARED ${FOO_SRCS} ${FOO_MOC_SRCS}) > > by adding: > set(CMAKE_AUTOMOC ON) > set(CMAKE_INCLUDE_CURRENT_DIR ON) for the moment we just have to wait for automoc to be includes in CMake, right? Thanks! -- Andrea Grandi - Nokia Qt Ambassador Ubuntu Member: https://launchpad.net/~andreagrandi website: http://www.andreagrandi.it _______________________________________________ Mailing list: https://launchpad.net/~ayatana-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~ayatana-dev More help : https://help.launchpad.net/ListHelp

