On Sat, 2009-10-03 at 23:30 +0800, Allan Caeg wrote: > > I think, there should always be a target market. The last time I > > checked, the website said that it was for "human beings." However, as > > you said, it could cause problems for IxD. If so, defining Ubuntu's > > target market needs more attention than the set of UX princples because > > it is the first thing that should be set.
Yes, back when I worked on the stuff now in the artwork wiki, I asked sabdfl about this and he said something that comes down to: Ideally we aim at everyone, but strategically aim at Young web-savvy professionals. > > > https://wiki.ubuntu.com/Artwork/Documentation/Briefing > > > https://wiki.ubuntu.com/Artwork/Documentation/Message > > You put interesting stuff in the artwork wikis. I think, that affirms > > the inclusion of "beautiful" to the set of UX princples. There's still no need for the term beautiful and nothing to be gained from it. > > If you need help in that department, I'm interested in contributing. Cool, but it's frozen, if not dead. I had to realize that it had almost no effect on my fellow artwork contributors and once there was a design team at Canonical in place, I thought it would be up to them. > > Human Factors International is preaching that usability is not > > enough and that we should consider persuasion, emotion, and trust > > as well. The list I suggested included those three factors and > > they seem to be fit as far as I am concerned. Depends on the definition of usability. I like one along these lines: Usability is the combination of effectiveness, efficiency and satisfaction. Regarding a specific user, context and task. > > I don't think that Ubuntu's philosophy and code of conduct can > > substitute UX guidelines. They are enough to define what the community > > is all about but the product (the operating system) needs a set of UX > > guidelines so the Ubuntu philosophy and code of conduct are translated > > into how they would manifest in the product. Just avoid duplication. > > Can you suggest a list of UX principles already out there that can serve > > as substitute for a unique set of UX principles for Ubuntu? Actually difficult to find something exhaustive and precise, outside of books :/ This is nice, of course, but there are too specific details: http://developer.apple.com/mac/library/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGIntro/XHIGIntro.html Lost of interesting stuff on http://en.wikipedia.org/wiki/Usability But not quite the right form :) As long as the Ubuntu desktop is basically Gnome, it has to be considered to just point to the HIG and to refine it as needed. http://library.gnome.org/devel/hig-book/stable/ > > You seem to be concerned about being constrained to a defined set of > > principles for Ubuntu and how it would hinder developers to be more > > creative. Am I correct? You couldn't be more wrong. I don't even see how you go there. I expect that the by far largest part of user-experience/usability guidelines would apply to pretty much all pointer-driven GUI systems. Another large part would match all Gnome installs. There can only be a tiny bit specific to Ubuntu, at least unless it gets its own completely custom desktop environment. It's kinda sad if people develop application not for Linux or for a desktop environment (already slightly sad) but one specific distribution (excluding tools related to a distribution's responsibilities). Be it generalized or Ubuntu-branded guidelines, I think there are very few people who can do a good job on them. For me, it's a bit too tough done as hobby, never knowing if anyone will actually care in the end. -- Thorsten Wilms thorwil's design for free software: http://thorwil.wordpress.com/ _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : [email protected] Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp

