On Sun, 2009-10-04 at 07:54 +0800, Allan Caeg wrote: > email message attachment, "Forwarded message - Re: [Ayatana] [Re: > Ubuntu User Experience Guidelines]" > > -------- Forwarded Message -------- > > From: Allan Caeg <[email protected]> > > To: [email protected] > > Subject: Re: [Ayatana] [Re: Ubuntu User Experience Guidelines] > > Date: Sun, 04 Oct 2009 07:54:19 +0800
Allan, if you happen to use Evolution, I would recommend that you get used to using Reply-to-list (Ctrl-L) ;) Then there's Edit-as-new-message to avoid forwarding. > > For the next release, it's strategic to aim > > at the young and web-savvy but it doesn't seem ideal to put in the list > > something like "Ubuntu is aimed at working for the young web-savvy > > professionals" because the public won't appreciate that and I don't > > think it's the long term goal. This kind of information has to stay > > internal to avoid controversies. I don't think the public in a wider sense takes note of such details. Once you leave Canonical, there's not much sense of something staying "internal". Finally, don't be afraid of controversies. > > > Cool, but it's frozen, if not dead. I had to realize that it had almost > > > no effect on my fellow artwork contributors and once there was a design > > > team at Canonical in place, I thought it would be up to them. > > If so, something has to be done about this. Ubuntu is a distro, not a > > personal OS of any artwork contributor (unless it's sabdfl of course). > > They have to follow the "Ubuntu way" that we're trying to clearly define > > here. Remember that you talk about spare time contributors, doing artwork as a hobby. There is no "have to", you can only encourage/discourage and pick something or nothing from what is offered. > > My definition of usability is similar to > > yours but some developers or designers may have a different perception > > on this so we have to hear it from them so that we can set a common > > goal. You don't necessarily get the best definitions by asking many people ... > > I mentioned the GNOME's HIG and Tango's guidelines but other people > > aren't very keen on following them exclusively (see earlier posts here). > > It just means that we're not looking at UX with a similar lens. With > > different goals, the works of various developers and designers would be > > messy. Yes. > > If developing for a specific DE is saddening to you and making it distro- > > specific is even worse, what would you suggest? My understanding of a > > distro is that it's a unique operating system following its own principles > > so it's just natural that it has unique components that are included based > > on a standard. Without a standard of inclusion, the OS would be messy. > > If customization worries you, the user can always take stuff out and add > > on Ubuntu. To me, a distro is definitively not an unique operating system. I'm not worried about some level of customization. What I meant: apps like GIMP, Inkscape, X-Chat, Ardour ... they are written for Linux (plus ports) and not Ubuntu. That's good. I don't want to see that change, although it would be great if there was less friction caused by differences between distros and the need for packaging. > > It really sounds like a tough job but there's a large community that > > dedicated to this in Ubuntu. We have employed people and a lot of > > passionate volunteers here. With enough work, we can develop a good enough > > set of UX principles. You seem to assume that having many people on it would help. I think it would cause unnecessary friction and loss of focus. Anyway, it would remain to be seen how many people would actually get involved. > > After coming up with a set of principles approved by sabdfl, I suggest > > requiring it to be signed by developers and designers just like the Ubuntu > > Code of Conduct. Signing would be like reciting a hippocratic oath > > (got the idea from > > http://whitneyhess.com/blog/2009/10/02/a-hippocratic-oath-for-user-experience-designers/ > > ) > > With its help, UX will get the attention it has always been lacking. Interesting and scary. People just love feeling pressure, being pushed and taking on commitments :) Better consider the guidelines as statement of intent from the project and as a tool offered as help. -- Thorsten Wilms thorwil's design for free software: http://thorwil.wordpress.com/ _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : [email protected] Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp

