2010/5/4 Alex Launi <[email protected]> > These were certainly helpful. I think you've nailed a lot of the sound > related use cases. > I think the take home message of this is that there are two distinct types > of sound streams. I'm going to use the analogy we've been using in > notifications- Synchronous and Asynchronous. > > - Synchronous streams are those that are user initiated. Banshee, > Empathy Voice/Video chat, Youtube videos, etc. Streams that come from > explicitly user initiated actions. > - Asynchronous streams are those that are *not* user initiated, and are > triggered by environment events. Incoming IM sounds, alert noises. > > Asynchronous streams should be handled by the system, but we should design > a means of allowing users to adjust the volume of synchronous streams. >
Maybe this is outside the scope of the discussion, but with respect to synchronous streams, I can think of many times where I am browsing websites and opening new tabs as I'm e.g. reading an article when all of a sudden something, somewhere, starts playing audio. I didn't try to initiate any audio stream, but now there is, say, an embedded video playing on some tab somewhere, and I can't find it. I'm not sure what my point is, but it seems like there are two kinds of "synchronous" streams -- those the user expected to happen, and those that the user didn't. The latter case almost blends in the definition of asynchronous streams. -Scott -- Scott Armitage, B.A.Sc., M.A.Sc. candidate Space Flight Laboratory University of Toronto Institute for Aerospace Studies 4925 Dufferin Street, Toronto, Ontario, Canada, M3H 5T6
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