On Thu, Jun 24, 2010 at 03:34, Jarlath Reidy <[email protected]> wrote:
> > > On Tue, Jun 22, 2010 at 10:13 AM, Luke Benstead <[email protected]> wrote: > >> Hi all, >> >> Here's this week's bug bear of mine: >> http://img258.imageshack.us/img258/6311/as7ob3.png >> >> ... >> >> 2. happens. And 90% of the time, a killall gnome-panel gets it working >> again. Surely Gnome panel should attempt to reload it again at least once >> before producing the delete/don't delete ultimatum? If it really won't load, >> we should have a slightly better dialog box with a "Report this bug" type >> feature (how exactly do you report an applet bug?) >> >> Thoughts? >> >> Luke. >> > I agree with you 100%. I didn't even know how do properly communicate this > problem so I never brought it up. > That's the most common reason why someone doesn't report a problem, even though he sees it. Making communication in this area better will make this type of pain go away quickly ;) > Are there any bug reports on this already in upstream gnome? > what's the philo of this? i see the concept of "Manners" entering the computer. A UI has to have certain manners, which should be taken into consideration while designing it. Manners are behaviour, and i've been thinking for quite a while now, if we shouldn't start considering modeling the UI after behavioural concepts. Things that point me into this humanoid design direction are general UI design principles such as: * fuzzyness / fault tolerance * make it human-readable * honor the user's choice * honor the user's focus * don't interrupt the user's workflow, unless explicitly requested by him (e.g. phone calls when not set to "busy" or "away") * design for affordance * use heavy constraints in order to reduce clutter and UI entropy * design a predictable UI and many many more.. why not layout a humanoid character template with a strict set of manners and some general rules for reliable predictable behaviour!? this would be more of a high level design guide in my eyes, than whether or not to add a dot to a sentence.
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