Yes - the minimise and maximise buttons are redundant in this model, so you can put your hat back on :D
Several (unmaximised) windows are a tricky detail and has been touched on in this thread already: https://lists.launchpad.net/ayatana/msg03660.html I think it will be possible. Something like the Gimp could be challenging! (but no more challenging than it is already in Unity) The HTML as you have noted is not a sustainable option for development as every item state on every page needs a duplicate page image, html and links. This quickly spins out of control and my fingers are starting to bleed! I am thinking of Javascript and CSS, but I will have to teach myself that first ): On Thu, 2010-09-16 at 23:22 +0200, Diego Moya wrote: > Hats off to you for your attention to detail. If case nobody noticed, > the pin icon does actually work in this last version of the mock up. > This means every original screen has been duplicated to the two > possible states of the pin. > > > One little detail bugs me. In this interaction model, the maximize > button of windows doesn't make sense (focused apps are always > maximized) and the minimize button actually does the same as the > Ubuntu icon. I think those two buttons could be safely removed, > leaving just the X button to close the window. > > > Also, how does Unity represent an application with several windows > open? I haven't seen it in action and I don't know how it would fit in > this model. _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : [email protected] Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp

