Because it doesn't add anything to usability. I do understand what you're saying about the color clashing, maybe if we go with the green/blue/red thing they may have to be muted colors.
> From: [email protected] > Date: Tue, 18 Jan 2011 17:28:25 +0100 > To: [email protected] > CC: [email protected] > Subject: Re: [Ayatana] Better use of backlight in Unity launcher > > This all look fine and dandy until you realise that a the icons colors > could clash with the icon background. I can imagine it could look > quite ugly. > > Windows 7 has this solved rather nicely so why not simply copy how they did > it? > > On Tue, Jan 18, 2011 at 10:50 AM, [email protected] > <[email protected]> wrote: > > On Mon, Jan 17, 2011 at 21:33, Owais Lone <[email protected]> wrote: > >> > >> Having a reduced set of predetermined colours would greatly increase > >> usability IMO if used in a meaningful way. > > > > +1 > > > >> > >> For example, > >> > >> White --> Normal/Not Running > > > > white is default at the moment, that's Ambiance, so agreed. > > > >> > >> Yellow --> Minimized > > > > what for? > > > >> > >> Green --> Running > > > > That's notification color in Ambiance at the moment. > > > >> > >> Red --> Needs Input|Attention / Notification > > > > Red is kinda strong, it means "Reboot Required" at the moment. > > _______________________________________________ > Mailing list: https://launchpad.net/~ayatana > Post to : [email protected] > Unsubscribe : https://launchpad.net/~ayatana > More help : https://help.launchpad.net/ListHelp
_______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : [email protected] Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp

