Because it doesn't add anything to usability.
I do understand what you're saying about the color clashing, maybe if we go 
with the green/blue/red thing they may have to be muted colors.

> From: [email protected]
> Date: Tue, 18 Jan 2011 17:28:25 +0100
> To: [email protected]
> CC: [email protected]
> Subject: Re: [Ayatana] Better use of backlight in Unity launcher
> 
> This all look fine and dandy until you realise that a the icons colors
> could clash with the icon background. I can imagine it could look
> quite ugly.
> 
> Windows 7 has this solved rather nicely so why not simply copy how they did 
> it?
> 
> On Tue, Jan 18, 2011 at 10:50 AM, [email protected]
> <[email protected]> wrote:
> > On Mon, Jan 17, 2011 at 21:33, Owais Lone <[email protected]> wrote:
> >>
> >> Having a reduced set of predetermined colours would greatly increase
> >> usability IMO if used in a meaningful way.
> >
> > +1
> >
> >>
> >> For example,
> >>
> >> White --> Normal/Not Running
> >
> > white is default at the moment, that's Ambiance, so agreed.
> >
> >>
> >> Yellow --> Minimized
> >
> > what for?
> >
> >>
> >> Green --> Running
> >
> > That's notification color in Ambiance at the moment.
> >
> >>
> >> Red --> Needs Input|Attention / Notification
> >
> > Red is kinda strong, it means "Reboot Required" at the moment.
> 
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