The original Unity had top and bottom folding, and used an "intelli-folding" that essentially solved all the current problems: the last clicked icon was always kept in the same place, and top or bottom folding would be used depending on the situation. Think CoverFlow.
I quite liked it, to be honest. It was like a fancy way of scrolling that almost didn't require *actual* scrolling. http://design.canonical.com/2010/06/introduction-to-unity-launcher/ I have no idea why the top folding was dropped. It introduced all the current problems without real benefits, it seems... I already asked about this but got no response: https://lists.launchpad.net/ayatana/msg04927.html > Hi, I have a suggestion regarding the behavior of the Unity Launcher. > I think the problem with the current design is that when you have > enough icons so they fold, when you mouse over the launcher you need > to scroll to get to the bottom icon. > I caught myself scrolling with my mouse a lot since the launcher is > hidden most of the time by default (dodging windows) and I also can't > mouse over and expand it from bottom. > My suggestion to solve this problem is to unfold the icons on the > launcher in relation to the position of the mouse pointer. > That way icons would never leave the bottom or the top of the screen, > so no scrolling would be required. > Moving the mouse toward the bottom of the launcher, where there are > folded icons would cause them to unfold and at the same time the top > icons would fold one by one, so the icons don't move too much around. > Also, moving the mouse to the top of the launcher would always get you > to the first icon and moving to the bottom would get you to the last > icon. > What do you think? Is this something worth doing and are there other > problems with this approach that I haven't considered? _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : [email protected] Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp

