Here are some reasons why I think the application menu in unity as it is nowis 
a failed attempt at improving the user experience in Ubuntu.
1) Primary target of Ubuntu Unity are _net_books, accordingly the most 
importantapplication is going to be the browser as repeatedly pointed out 
here:http://www.markshuttleworth.com/archives/383
The two most relevant browsers for Ubuntu Unity are Firefox 4 and Chromium.Both 
do not need or have a classic menubar, instead both, when run in full 
screenmode (the layout that makes the most sense on small screens) put the tabs 
on top.
Why do they do that? Because tabs are the most frequently accessed interface 
elements of a browser chrome. At the screen edge they are easy and fast to 
access.Additionally it makes a lot of sense logically, metaphorically or 
mentally to use the tabs as the hierarchically primary element.
All interfaces that put a OS level "bars" at the upper screen edge limit the 
usability of these two browsers, the menubar reduces the space available for 
web content which is directly contradicting the explicit goal of Unity.
I filled a bug for this here: 
https://bugs.launchpad.net/ubuntu/+source/chromium-browser/+bug/749335I think 
this can be solved by replacing the application menu with tabs in the 
panelwithout fundamentally departing from the design goals of Unity.
The rationale for the way it works now strikes me as particularly 
unsatisfactory:from http://design.canonical.com/2010/05/menu-bar/
>Tackling the corner cases>(...)>Many windows currently don’t have menus: for 
>example, Open and Save dialogs. >For these, we’ll introduce a fallback set of 
>minimal menus so that the menu bar >doesn’t look weirdly empty when those 
>windows are focused.
A "fallback" menu" so it doesn't look stupid?I'd say introducing additional 
clutter, actually wasting screen estate, possibly confusing users by 
duplicating functionality for the sake of dubious consistency is stupid.
2) Probably repeating what has been said already: What about large Desktop 
monitors?There is the trend away from Desktops to more portable devices but for 
those that still use Desktops at all: Desktop setups tend to get larger and 
more powerful all the time. Monitorshave higher and higher resolutions and 
multi-monitor setups are becoming the norm.Accordingly the users themselves 
tend to be heavy multi-tasker. Given the hardware specs,fast SSDs and large 
scree resolutions nothing is in the way of the user, well except for the user 
interface.
A bit of personal anecdotal evidence:I've been using OS X for a long time on 
small Laptop screens, then I got a large monitorand hooked it up. I noticed how 
the interface made less sense and washarder to use now that the menubar and a 
given window often were apart several inches.It's not so much about how far the 
mouse has to travel, it's about the visual focus: On alarge screen and 
especially when using multiple screens one actually has to turn the head just 
to access a function for the window you are currently working in.
Apparently I wasn't the only one annoyed by that so someone already wrote a 
"solution":http://homepage.mac.com/khsu/DejaMenu/DejaMenu.html
Are we going to need such hack in Ubuntu too?At least I know there will always 
be a way to turn off the global menu unlike in a closedOS. But I'm here arguing 
to turn the "best" solution into the default option...
The other problem, having multiple windows side by side but only one menu at a 
time, requiring an additional click and more mouse (and head!) movement has 
been brought up elsewhere sufficiently.
3)menu bar is so 1990sIt's not just Firefox and Chrome. MS Office is just the 
most prominent application using the ribbon interface. I think there is a 
broader trend away from the old plain menu bar interfacedesign, especially 
given the trend with those newfangled fondleslabs.
Again, having used OS X for years, I notice how rarely I actually use the menu 
bar.For applications I use every day I know all the keyboard shortcuts I use 
anyway and for otherapplications, if they are designed really well, the 
interface elements in the window themselves,together with such great inventions 
like drag and drop and the context menu are all I need.Not only the interface 
is prettier but those in-window manipulation makes more sense in terms of 
workflow and metaphor: you directly interact with documents and files, the 
interface followsyou (the mouse), related functions are next to each other, 
everything is in one focus area.Compare that with the application menu, it's at 
the top of the screen, basically in a separate window, you already need to know 
a) the name of the function and b) where it is located.It's less intuitive and 
when it gets in the way of a workflow, it's slower, Fitts's law be dammed.Of 
course that only applies to what I called "well designed" applications and the 
whole problemof UI consistency doesn't exactly get easier.
Broadly speaking there are two kinds of applications: Simple "apps" that do one 
thing(and do it well, hopefully), those often have no menu at all, have one for 
consistency reasons(but as I said, I consider this dubious if it's just for 
some visual consistency but has absolutely nothing to do with usability 
consistency) or they have a menu for some few functions thatmake no sense to 
directly expose via the main window because you only access them maybeonce to 
initially set up the application. For those a single menu button akin the one 
in Chrome is sufficient, there is no need for nested hierarchy.
On OS X for example a lot of menus are filled with absolutely useless entries 
like cut and paste which everyone uses the keyboard or the context menu for or 
that duplicate all the icons on thewindow which again are faster to access via 
those icons or keyboard shortcuts.
The second kind of application is one that huge, with tons of functions and 
obviously a steep learning curve. Photoshop or GIMP are a good example, Office 
suites another.Here the limitations of the textual hierarchical menu become 
apparent again.
In case you are  a "power user" of such application you probably forgot about 
the learningcurve and don't have to think about how and where and why the 
interface works. But for casual or first time users the menubar is ill-suited. 
The ribbon interface is one way toimprove the interface for such complicated 
applications, for said first time and casual users.Another option that doesn't 
upset the "pros" as much is what OS X does with the searchable menu.
Given that menubars are becoming a legacy paradigm I wonder if it's such a 
great idea, whendesigning a new UI from scratch in 2011 one should make that 
menubar a prominent and static, always on, no way to opt out, no way to replace 
with more fitting things like tabs on top element.
For natty it's to late now but I have hopes for oneiric, I guess user feedback 
will help my cause ;) However unlike most users I am not afraid of change, in 
fact I welcome Unity.But I get the feeling some things were rushed and there 
wasn't enough usability testing, feedback from real "users" and analysis. Well, 
just look at what Mozilla has done with Firefox 4, there was extensive UI 
testing going on yet the reception of the final release was very mixed. Getting 
the UI right the first time is pretty much impossible.
I also worry that when released it will have some effect like KDE 4.0: an 
exodus to alternatives and a long hard fight to get them back.In the end it's a 
good thing and everybody wins but at first it ain't going to be pretty.         
                                
_______________________________________________
Mailing list: https://launchpad.net/~ayatana
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~ayatana
More help   : https://help.launchpad.net/ListHelp

Reply via email to