On Thu, Nov 3, 2011 at 16:01, Thorsten Wilms <t...@freenet.de> wrote:
> On 11/03/2011 02:01 PM, Matt Richardson wrote: > >> It strikes me that the idea behind hiding the menus has been that for >> people with touch devices these menus are not useful and future >> applications should avoid the use of menus where possible. >> > > What makes you think that would be the idea? > > The panel menus in the top right suggests that menus as such are deemed > OK. Add the Launcher hiding behavior and one must conclude that Unity as > presented in 11.10 is not at all touch-friendly. > > > > As an all round solution I suggest replacing the context menu with a >> gnome pie menu which would contain the context menu items in the right >> half, and the top menus as items in the left half. >> For example: >> Right clicking a blank space in Nautilus would bring up a pie in which >> 'Create New Folder', 'Create New Document' etc through to 'Properties', >> would make up the right half of the pie and 'File', 'Edit', 'View' etc >> through to 'Help' would make up the left half of the pie. >> > > Pie menus must be designed to get the right number of items in the right > places. Application menus vary wildly in the number and selection of > top-level items. > > Increasing the number of items exposed at once will increase the average > time it takes to select a single item. > > > Though in general, I would love to see proper marking menus in Free > Software. > http://www.youtube.com/watch?**v=dtH9GdFSQaw<http://www.youtube.com/watch?v=dtH9GdFSQaw> > http://www.billbuxton.com/**MMUserLearn.html<http://www.billbuxton.com/MMUserLearn.html> > http://www.billbuxton.com/**MMExpert.html<http://www.billbuxton.com/MMExpert.html> > > Autodesk did some work on multi-touch marking menus: > http://www.autodeskresearch.**com/publications/multitouchmm<http://www.autodeskresearch.com/publications/multitouchmm> now that's top material right there! i had some designs with something i called "finger pies", but they never reached maturity, as i developed the concept on paper only and i didn't have time to complete it. Needless to say, it is important to adapt the computer's interface to natural human gestures and anatomy. we have 5 fingers, so it's obvious that a pie menu with a max of 5 entries would be a place to start. also do i not see, why it has to be a full circle, the fingers of the hand also don't shape a circle, which makes the designated model more half-circle like, an arc. And now we're quite close to what the above links about marking menus offer.. visually at least. i'm excited about what else this thread will produce :D thanks Matt, great inspiration!
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