> >> Well, I have changed the behavior you expect to correspond to how most
> >> other parameters of a Volume are handled. The Recycle Pool is set when
> >> a Volume is created, but not changed when it is recycled into the new
> >> pool.
Ok, if you use something like
Pool {
Name = Scratch
RecyclePool = Scratch
}
Then you create all your media with pool=Scratch, they will be recycled
in the scratch forever. (it's good to me)
With the first behavior, you have to set RecyclePool=Scratch in all
your pool definitions. (for the same result), and if you forget one, scratch
recycling will be *broken*.
It's just that you can't do something like
Scratch -> Week -> Scratch -> 10Year -> Trash
Bye
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