On 19.07.2007 15:28, Kern Sibbald wrote:
> On Thursday 19 July 2007 15:22, BOLLENGIER Eric wrote:
>>>>> Well, I have changed the behavior you expect to correspond to how most
>>>>> other parameters of a Volume are handled. The Recycle Pool is set when
>>>>> a Volume is created, but not changed when it is recycled into the new
>>>>> pool.
>> Ok, if you use something like
>>
>> Pool {
>> Name = Scratch
>> RecyclePool = Scratch
>> }
>>
>> Then you create all your media with pool=Scratch, they will be recycled
>> in the scratch forever. (it's good to me)
For me too.
>
> This is the behavior I expected.
>
> It is not the behavior that was occurring in the SVN, because the RecyclePool
> was changed when the volume left the Scratch Pool.
>
>> With the first behavior, you have to set RecyclePool=Scratch in all
>> your pool definitions. (for the same result), and if you forget one, scratch
>> recycling will be *broken*.
If it is done this way it should be documented *very clearly*. As you
can see, this feature is not really "self explaining" ;-)
Especially, that you normally only have to set RecyclePool=Scratch in
the *Scratch* pool which, without proper explanation, looks odd.
>>
>> It's just that you can't do something like
>> Scratch -> Week -> Scratch -> 10Year -> Trash
>>
I think, that is something more unusual and with such long periods it
should be OK to have to do an "update all volumes from pool" from time
to time.
Andreas
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