Le vendredi 26 novembre 2010 17:01:17, Dan Langille a écrit : > On 11/26/2010 2:41 AM, Eric Bollengier wrote: > > Hello Dan, > > > > On Friday 26 November 2010 04:53:52 Dan Langille wrote: > >> Background: A copy/migrate job has at least two Volumes: > >> * the Volume[s] for the original Job (at least one) > >> * the Volume[s] for the new Job (i.e. Copy/Migrate) (at least one) > >> > >> My problem: When a copy/migrate job includes a RunAfterScript, the %v > >> parameter passed into the script is *always* the source Volume; the > >> destination Volume cannot be passed in. This means the script cannot > >> know the destination volume, which is something I want.[1] > >> > >> Proposal: add a %V (capital V) option to edit_job_codes in lib/util.c > > > > I agree, this is a nice addition. > > > >> Issue: The volume name we need is contained in mig_jcr, which is created > >> within migration_cleanup(). I know this based upon the job output (see > >> below)[2][3] > >> > >> My initial attempt failed. See the attached patches. The problem I > >> encountered may not be related to the patch. The tape was having a seek > >> problem (which has since gone away after switching to a new tape and > >> restarting the tape library). If the feedback here indicates I should > >> try again, I will. I first want to ensure I'm not taking the wrong > >> approach. > > > > We have a callback mechanism that permits to add per daemon job code > > variables, so instead of modifying the edit_job_code(), you can add > > specific variables to the Director in dird_conf.c > > job_code_callback_filesetname() (it's a good idea to change the callback > > name to something less specific). > > Ugh. It appears to be a dead end. jcr->mig_jcr has no value in > job_code_callback_filesetname(), thus, we can't grab the right Volume name.
It's a bit strange, this function is called during runscript, so if you don't have it during this step, you won't have it in edit_job_code neither. Bye ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Bacula-devel mailing list Bacula-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bacula-devel