Hi!

I've registered the project on www.openusability.org and have been
accepted.  Please see:

http://www.openusability.org/projects/bacula-gui/

At this moment, the project is looking for usability experts (which
I'm not one).


On 1/18/07, Kern Sibbald <[EMAIL PROTECTED]> wrote:
> Hello,
>
> This is just to let you know that I have now committed the first cut of the
> qt-console (the name until voting is completed) to the Source Forge CVS. The
> new directory is:
>
>   <bacula-source>/src/qt-console
>
> the current procedure is:
>
>   cd <bacula-source>/src/qt-console
>   make
>
> the program will be named qt-console.
>
> I've improved the layout somewhat, but I have not yet figured out how to limit
> the size of the left window compared to the right window.  I would like the
> left window to remain unchanged when the Window is resized.  It would change
> size horizontally only when the size bar is moved.  The window on the right,
> should grow/shrink with the main window being resized.
>
>
> In addition, I have not figured out how to get the silly widgets within the
> containers to grow to fill the container.  Oh well, that will surely come.
>
> Finally, if you know how to hook other window classes (dialogs) in
> subdirectories into the Stacked Widget, please let me know.  I envision to
> have each major item in the left "browser" or "function" window pull up
> dialogs in the right window that are in a subdirectory (e.g. restore, backup,
> reports, ...).  Each subdirectory can contain one or more forms (xxx.ui) that
> will be used depending on how the user proceeds through the dialogs, ...
>
> Anyone who can figure out any of the above, please let me know.  Otherwise,
> with a bit of time and reading on Qt, I'll get there.
>
> If you are wondering about what the windows should contain.  The left window
> is meant to be a tree that looks very similar to a browser directory tree in
> many windows -- e.g. Windows Explorer.  The items represent Bacula daemons
> and actions you can perform (restore, backup, see the catalog, ...).  Some of
> the items will open to expose sub-items.  For example a Restore item could
> have under it 5 or 10 different ways to restore (all, by file, by date, ...).
> Once an item is clicked in the left tree window, the right window, which is a
> set of StackedWidgets will display the appropriate "dialog" for the thing
> that you have chosen.  In some cases, such as the console, this will simply
> be a Text window.  In other cases, it may be a tabbed window, and in others
> simply something that looks like a dialog box.  Everyone on these lists who
> has been using a GUI has seen this kind of interface before.  If my
> description is not clear, it will become so after we are able to fill in a
> few real items and make them functional.
>
> Regards,
>
> Kern
>
> PS: two people have officially offered their help with the project and have
> been accepted:
>
> 1. Christopher Rasch-Olsen Raa  -- developer
> 2. Julián Hernandez -- GUI usability
>
> Thanks guys.
>
> One other persons is still considering the project ...
>
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-- 
Julián

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