One11 you had this very interesting idea about hackit : adding to our
current chat system the use of video for some of our missions. The NGO
person would give the mission to the player through videos, which could
definitely increase the affective bond with our game - you also had ideas on
how to make it easy to produce and not heavy in order to preserve the user
exp fluidity. 

This is something that for me would be very interesting to test once we
validate the first version of missions that we're currently working on. I'd
like to dig the subject a bit more with you.

 

[David] I had a discussion with Aurélien yesterday on the idea of video for
missions and he had an interesting idea I think. It would be to give the
possibility to add in the videos some clues about the missions, or some
elements that add to the background. The video is  still about the contact
from the department who is briefing us on a mission, but we can use this
video to add some more value on top of it.

Let’s for instance imagine that 2 departments of the NGO are in competition
and one of them asks us to find some information about the other – we could
browse the video from the department we are enquiring and find a poster on
the background of the speaker, of a physical sign, or a paper on a desk,
anything, that could give us a hint of the information we’re trying to give
to the other department. They were using this in In Memoriam 2 and it worked
very well.

We could also use the video to have the speaker show some elements that can
be useful for a mission, a sound, a picture, etc (with a pretext of security
for not sending it through email for example).

To push the idea further, we could have videos of missions where the speaker
is suddenly kidnapped/murdered/does something weird, that could be cool
storyline wise.

Anyway, it won’t be much more work to test that and I think it can be fun
for us to actually produce these kind of videos J

There is another point that we can discuss later, it’s the sound of the
videos. Aurélien was thinking that we would have more flexibility and
immersion if the content is text based while we see the contact on the video
who is typing, a bit like chat roulette if you’ve tried it. Rather than
something more like a war game where the players listen to the brief of his
officer on a video (as we can see in sci-fi movies and games). I’m not sure
about this yet, but I thought it’s worth noting this comment.

 

Thx a lot Aurélien

 

D

 

_______________________________________________
Farsides mailing list - [email protected]

Wiki:  http://farsides.com/
List:  http://farsides.com/ml/
Forum: http://farsides.com/forum/
Ideas: http://farsides.com/ideas/
Chat:  http://farsides.com/chat/

Reply via email to