One11 you had this very interesting idea about hackit : adding to our current chat system the use of video for some of our missions. The NGO person would give the mission to the player through videos, which could definitely increase the affective bond with our game - you also had ideas on how to make it easy to produce and not heavy in order to preserve the user exp fluidity.
This is something that for me would be very interesting to test once we validate the first version of missions that we're currently working on. I'd like to dig the subject a bit more with you. [David] I had a discussion with Aurélien yesterday on the idea of video for missions and he had an interesting idea I think. It would be to give the possibility to add in the videos some clues about the missions, or some elements that add to the background. The video is still about the contact from the department who is briefing us on a mission, but we can use this video to add some more value on top of it. Lets for instance imagine that 2 departments of the NGO are in competition and one of them asks us to find some information about the other we could browse the video from the department we are enquiring and find a poster on the background of the speaker, of a physical sign, or a paper on a desk, anything, that could give us a hint of the information were trying to give to the other department. They were using this in In Memoriam 2 and it worked very well. We could also use the video to have the speaker show some elements that can be useful for a mission, a sound, a picture, etc (with a pretext of security for not sending it through email for example). To push the idea further, we could have videos of missions where the speaker is suddenly kidnapped/murdered/does something weird, that could be cool storyline wise. Anyway, it wont be much more work to test that and I think it can be fun for us to actually produce these kind of videos J There is another point that we can discuss later, its the sound of the videos. Aurélien was thinking that we would have more flexibility and immersion if the content is text based while we see the contact on the video who is typing, a bit like chat roulette if youve tried it. Rather than something more like a war game where the players listen to the brief of his officer on a video (as we can see in sci-fi movies and games). Im not sure about this yet, but I thought its worth noting this comment. Thx a lot Aurélien D
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