Hi Vlad, > According to the specs for the placeholder > the text that is outputted in the chat window should appear letter by > letter. > When the text is really long (as is the case with some text from the > first mission) the effect is not very good. It just takes too much time > for the whole thing to appear. > So, do you think i should let it in this way for you to see? Or maybe > try something else? Do you have any ideas?
[David] Maybe a variable that we'll use to tune the pace at which the letters appear ? Maybe, by default the text appears letter by letter but with an action from the player the whole text is immediately displayed (as it's done in many games) ? Why don't you apply the solution you feel is the best (as you're the one who can see it currently) and we'll see together afterwords. > And the same thing with the replies form the user. According to specs, > they should be hidden (like passwords). I tried it and it looks a > little > weird. In my opinion it looks better with visible letters. [David] Can you please remind me where in the specs this is ? From the original specs I was looking at (http://farsides.com/wiki/Mission_engine), it shows <You> ==Replied==, which seemed ok for me. _______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

