Hi Vlad,

> According to the specs for the placeholder
> the text that is outputted in the chat window should appear letter by
> letter.
> When the text is really long (as is the case with some text from the
> first mission) the effect is not very good. It just takes too much time
> for the whole thing to appear.
> So, do you think i should let it in this way for you to see? Or maybe
> try something else? Do you have any ideas?

[David] Maybe a variable that we'll use to tune the pace at which the
letters appear ? Maybe, by default the text appears letter by letter but
with an action from the player the whole text is immediately displayed (as
it's done in many games) ? Why don't you apply the solution you feel is the
best (as you're the one who can see it currently) and we'll see together
afterwords.
 
> And the same thing with the replies form the user. According to specs,
> they should be hidden (like passwords). I tried it and it looks a
> little
> weird. In my opinion it looks better with visible letters.

[David] Can you please remind me where in the specs this is ? From the
original specs I was looking at (http://farsides.com/wiki/Mission_engine),
it shows <You> ==Replied==, which seemed ok for me.

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