On Sun, 2010-11-21 at 15:55 +0100, david blanchard wrote:
> I've thought a little bit about this and discussed it also with
> Aurélien. 
> My feeling is that parallelstory sounds good but a bit unpersonal, I'd
> like to have our game more incarnated. The idea Aurelien had was to
> give it the name of someone (first name + last name). 

That's a good proposition for the final game - it makes it personal,
puts the player right in the story, and it should be easy to come up
with a domain name that isn't already taken : )

For now I was more talking about a name for the mission engine though -
something in which we can fit any prototype mission we want to do. If we
choose a person's name for it, we'll have to link that name to every
prototype we do, and that might not always work - any ideas on something
more neutral story-wise?

Xavier.

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