On Fri, 2010-12-10 at 13:04 +0100, david blanchard wrote:
> If it's a recruitment, we should explain what is expected from the 
> player, and we could maybe talk about the fact that the salary is 
> competitive (which we can introduce with the virtual money that'll be 
> added later on in the game).
> All in all, we should not reveal a lot about the secret activities of 
> the organization - everything that is said should be coherent with the
> corporate presention of the web site, though it is possible to say 
> between lines that the organization is much more than it seems. 

I'm ok with almost everything you said about the intro mission - it
should be a good base to test it. The only point where I'd be careful,
is to still show quickly to the player that this is not just a
conventional NGO - we need to pick the player's interest, so he needs to
get a good feel/adrenaline rush from the start. If the presentation is
too conventional/corporate, it will be harder to be appealing.

Xavier.

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