On Mon, 2011-02-07 at 03:47 +0000, Candid Dauth wrote: > sorry for replying so late. I don’t think I want to work for you for > money, as things would probably get too complicated with taxes and my > current employer.
Yes, it's much harder to work like this when you're already a full-time employee - I completely understand. > The way you describe it sounds like you don’t actually need many > changes on FacilMap itself (if any at all), the main work will be to > find out how to do things. I would be glad to answer your questions > here and to assist you with the implementation without anything in > return but FacilMap possibly gaining some popularity. Thanks a lot for the offer - very kind of you! I've quickly started to experiment directly with OpenLayers in the meantime, to get a better feel of the OSM ecosystem and how things could look like: http://beta.humanityprojectonline.com/map/test.html (click on the "Cameras coverage" overlay, and then on one of the zones). This test doesn't do much, but it helps to get a feel. With your help, I could try to port this under FacilMap to have a more hands on experience with the API. Also, I need to investigate more about routing - especially, to find the best way to create a random path within a defined area (this would be the path of the agent the players follows on the cameras - we'll need to create a different path every time, and synchronize the timing of the video sequences accordingly). What would be the best way for you to discuss? Email, chat/IRC, other? Thanks again for your help! Xavier. _______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

