On Mon, 2011-02-07 at 03:47 +0000, Candid Dauth wrote:
> sorry for replying so late. I don’t think I want to work for you for
> money, as things would probably get too complicated with taxes and my
> current employer.

Yes, it's much harder to work like this when you're already a full-time
employee - I completely understand.

> The way you describe it sounds like you don’t actually need many
> changes on FacilMap itself (if any at all), the main work will be to
> find out how to do things. I would be glad to answer your questions
> here and to assist you with the implementation without anything in
> return but FacilMap possibly gaining some popularity. 

Thanks a lot for the offer - very kind of you! 

I've quickly started to experiment directly with OpenLayers in the
meantime, to get a better feel of the OSM ecosystem and how things could
look like: http://beta.humanityprojectonline.com/map/test.html (click on
the "Cameras coverage" overlay, and then on one of the zones). This test
doesn't do much, but it helps to get a feel.

With your help, I could try to port this under FacilMap to have a more
hands on experience with the API. Also, I need to investigate more about
routing - especially, to find the best way to create a random path
within a defined area (this would be the path of the agent the players
follows on the cameras - we'll need to create a different path every
time, and synchronize the timing of the video sequences accordingly).

What would be the best way for you to discuss? Email, chat/IRC, other?

Thanks again for your help!

Xavier.



_______________________________________________
Farsides mailing list - [email protected]

Wiki:  http://farsides.com/
List:  http://farsides.com/ml/
Forum: http://farsides.com/forum/
Ideas: http://farsides.com/ideas/
Chat:  http://farsides.com/chat/

Reply via email to