Hi Xavier,

After playing with the blender file I was able to backport it to blender
2.49. For the little explanation blender 2.5xx is not yet release as
stable and the exporter I use, work only with 2.49.
Anyway I am able to display your first link in blender 2.49. So we are
ready if you want to do it.

Cedric

On Fri, 2011-02-18 at 19:03 +0100, Xavier Antoviaque wrote:
> Forwarding the answer from Cedric below. I've just replaced the link
> to the Twitter Earth demo by an attached screenshot, as it is not
> public yet.
> 
> Cedric, what would be the next step for you? Is there something
> missing to begin trying something out of this?
> 
> Xavier.
> 
> -------- Forwarded Message --------
> From: Cedric Pinson <[email protected]>
> Reply-to: [email protected]
> To: Xavier Antoviaque <[email protected]>
> Subject: Re: [Idea] Less mandatory reading during missions
> Date: Fri, 11 Feb 2011 16:34:28 +0100
> 
> On Thu, 2011-02-10 at 20:12 +0100, Xavier Antoviaque wrote:
> > Hi,
> > 
> > We've discussed this a bit yesterday with Cedric (CC'ed), and having a
> > first version of the 3D model in WebGL wouldn't be very complicated -
> > at least if we start with the following low requirements: 
> >       * No synchronization between the sound played (voice synthesis)
> >         and the face - the face would be unaltered. Since it is an AI,
> >         it may not be too disturbing - and it removes lots of
> >         technical constraints. 
> >       * We would use an existing 3D model, and just contract an artist
> >         to give the "ethereal" feeling - Cedric knows one which has
> >         done this type of work
> > 
> > I've done some digging to try to find base models that could fit, and
> > I've found two potential candidates: 
> >       * http://www.blendswap.com/3D-models/characters/women-c/ 
> >       * http://www.blendswap.com/3D-models/characters/sintel-v2-5-6/
> >         (the main character of the Sintel Blender movie)
> > On the captures, the character from Sintel looks very childish, but
> > when you load the file the impression disappears (cf attached
> > screenshot). It is also more refined. But what do you think?
> > 
> > Also, a quick reminder for Cedric to send the URLs you talked
> > about : ) 
> >       * The 3D "twitter" Earth 
> http://XXXX do not put it in public you will
> need chrome 9 or last beta version of firefox4
> 
> >       * The equalizer tests 
> http://videos.mozilla.org/serv/blizzard/audio-slideshow/ need beta
> version of firefox 4
> 
> >       * The voice synthesis API
> http://www.oddcast.com/support/NeoSpeech_SSML.html
> 
> Cedric
> 
> > Thanks Cedric!
> > 
> > Xavier.
> > 
> > On Sat, 2011-01-29 at 19:56 +0100, Xavier Antoviaque wrote:
> > > Hi,
> > > 
> > > I've been thinking about ways to move some of the content that is
> > > currently displayed through the chat window to some other places, to
> > > ask less reading from the player.
> > > 
> > > a) There was the option suggested by Nico: filming someone who
> > > actually talk to the player. But this option has the huge
> > > disadvantage of requiring a lot of work for each mission (actoring,
> > > video editing, code manipulations...), and makes it much harder to
> > > modify a mission once it has been recorded.
> > > 
> > > b) Deborah recently shown me
> > > http://rejecter.blogspot.com/2010/11/so-you-want-to-write-novel_28.html . 
> > > This wasn't related to the project, but I think it could be a very 
> > > interesting solution to our problem. We could use text2speech to generate 
> > > the audio, and put it together with an animation (maybe something like 
> > > http://code.google.com/creative/radiohead/ ?)
> > > 
> > > I've looked at FS solutions for the text2speech, but in what I've
> > > seen the quality isn't good enough yet. Alternatively, we could use
> > > services like http://www.ispeech.org/ (Try to type "Good. Here is
> > > what I know. Last Monday, the day my agent went off the radar, we
> > > received the following message from him:" or "'I am in front of this
> > > painting, the only one that was ever sold by a man who said once :
> > > "). We could generate the MP3 there and distribute them, if their
> > > license allows it (to check). It would be as proprietary as a real
> > > voice anyway...
> > > 
> > > c) Another lead, which is complementary, is the idea David had to
> > > have some kind of "Mission file" - where the mission goals and steps
> > > would be explained, and where you could find some content (images,
> > > video...) related to the mission. This could help to shorten the
> > > text, which would likely still be an issue even with a voice or a
> > > video.
> > > 
> > > At the end of the day, in any case this is a significant work - but
> > > the result could be worth it. What do you think? If we try some of
> > > those options, who would like to work on this?
> > > 
> > > Idea on the feedback tool:
> > > http://feedback.farsides.com/forums/90557-humanity-project-accessibility/suggestions/1427705-replace-the-chat-by-text2speech-ai-vizualisation?ref=title
> > >  
> > > 
> > > Xavier. 
> > > _______________________________________________
> > > Farsides mailing list - [email protected]
> > > 
> > > Wiki:  http://farsides.com/
> > > List:  http://farsides.com/ml/
> > > Forum: http://farsides.com/forum/
> > > Ideas: http://farsides.com/ideas/
> > > Chat:  http://farsides.com/chat/
> > 
> 
> -- 
> Provide OpenGL, WebGL and OpenSceneGraph services
> +33 659 598 614 Cedric Pinson mailto:[email protected]
> http://www.plopbyte.net
> 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net

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