Hi Xavier,

 

I have made some progress with the game implementation and now the
functional flow seems to be working. You may want to try to run the game and
let me know what you think.

 

Progress I have made:

 

1.       Facebook sharer (share.php) was not working and would not work the
way we were expecting it to work. So I have used a separate mechanism to
make it work. Do take a look when you get a chance (Step 3 of game creation)

2.       At multiple places the game was broken, so that has mostly been
sorted out to be able to run the complete flow.

3.       Have done some RnD to how we can display some parts of the
application on page outside of FB. Seem to have made progress on that.
Should be able to complete in another couple days.

 

Some things that are holding me up are:

 

1.       Unit test cases: What are your expectations? Basically, this
application is running with FB integration and when I try to run the UTC,
since FB login etc would not have been done. Most of it is failing. So only
option left for me is to do some coding specifically for UTCs, but that sort
of defeats the logic of having the test cases themselves, if we have to
write some code in the actual program to bypass logic for testing.

2.       Code check in: Well I have run into all sorts of problems with
Bazaar. I have tried command line as well as the GUI. I was able to test the
check in and it did go through in my branch. But then when I tried to check
in my actual code (130 odd files) it froze on me for some time so I killed
the process. Initially it kept saying that local copy is locked and I fixed
it but now it says server is locked and I am not sure what to do next.

 

Best!

Pranjal

 

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