Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2011-08-30.


2011-08-30 01:30:00+0000 WayaWaya (WayaWaya) is now online
2011-08-30 01:30:09+0000 <WayaWaya> ᎣᏏᏲ!
2011-08-30 01:30:12+0000 <WayaWaya> Hello!
2011-08-30 01:31:04+0000 <blanchard> WayaWaya: hello 
2011-08-30 01:32:13+0000 <WayaWaya> Couple of questions about "Card Stories", 
any takers?
2011-08-30 01:33:46+0000 <WayaWaya> 1) Is there a way to remove non-active 
players from a game?
2011-08-30 01:34:30+0000 <WayaWaya> 2) Is there a link one can share so that 
people can join a game via the link instead of the creator putting in emails 
manually?
2011-08-30 01:35:08+0000 <WayaWaya> 3) It appears unicode clean (so far), is 
this so? I am wanting to see if it can be used for Cherokee language (ᏣᎳᎩ 
ᎦᏬᏂᎯᏍᏗ)?
2011-08-30 01:35:15+0000 <WayaWaya> ok... more than two... :)
2011-08-30 01:36:28+0000 <arbrandes> Hey WayaWaya!  Let's see.  1) If you mean 
removing players manually, the only way is by proceeding to the next step.  If 
they haven't picked a card or voted, they'll disappear from the results.
2011-08-30 01:37:01+0000 <arbrandes> 2) If you copy-paste the URL from the 
address bar after creating a story, anybody should be able to join directly.
2011-08-30 01:38:00+0000 <arbrandes> 3) It SHOULD be unicode all the way, 
although admitedly I haven't tested that to extremes.
2011-08-30 01:40:33+0000 <WayaWaya> ᏩᏙ/Thanks! FYI, this chat doesn't like 
Cherokee unicode usernames. :)
2011-08-30 01:40:53+0000 <WayaWaya> Is there a way to force the next step 
easily ?
2011-08-30 01:41:04+0000 <WayaWaya> Or am I looking at it and not seeing it?
2011-08-30 01:42:28+0000 <arbrandes> WayaWaya, if at least two players have 
picked a card or voted, the author can simply advance the game to the next 
step.  Otherwise, he has to wait.
2011-08-30 01:42:57+0000 <WayaWaya> Ah... a minimum quantity is needed, ok that 
helps... :)
2011-08-30 01:43:03+0000 <arbrandes> :)
2011-08-30 01:43:37+0000 <WayaWaya> This appears to have the potential to be a 
language learning tool.
2011-08-30 01:44:26+0000 <WayaWaya> An RSS feed for a user to share their games 
with via twitterpost (onto facebook, etc) might be useful for "spreading the 
gospel"
2011-08-30 01:44:28+0000 <arbrandes> Yup, we've thought about it, but as of 
yet, haven't put it to the test (so to speak)
2011-08-30 01:44:58+0000 <arbrandes> Right on, we're working on such a feature 
right now, for version 2.0
2011-08-30 01:45:26+0000 <arbrandes> Facebook, to start
2011-08-30 01:46:22+0000 <arbrandes> We're focusing on an easier-to-understand 
user interface, too
2011-08-30 01:47:02+0000 <WayaWaya> Wonderful. Have just posted two links to 
Facebook to see if any players are interested. Here are the links if you want 
to test them for direct join:
2011-08-30 01:47:16+0000 <WayaWaya> Roman Letters Version: 
http://cardstories.org/?game_id=5&;
2011-08-30 01:47:24+0000 <WayaWaya> Syllabary Letters Version: 
http://cardstories.org/?game_id=2&;
2011-08-30 01:49:24+0000 <WayaWaya> Actually, the javascript Facebook share 
button should work, and might be easy to add as a block on the game play screen?
2011-08-30 01:50:19+0000 <WayaWaya> If you doing direct join via link, you 
might want to obscure the email addresses on the game play screen.
2011-08-30 01:51:26+0000 <arbrandes> That's a good point, we're going to have 
to look into it.
2011-08-30 01:52:52+0000 <WayaWaya> Thanks for the product and server space for 
it to run on. :)
2011-08-30 01:54:11+0000 <arbrandes> Thank you for dropping by!  Feel free to 
come around any time. :)  In a few weeks we're going to be play testing the new 
version, we'd love to get some feedback.
2011-08-30 01:54:58+0000 <WayaWaya> Well... so long as I can get the people 
wanting to learn Cherokee using it, I think you can probably get some good 
feedback. 
2011-08-30 01:54:59+0000 * blanchard reading
2011-08-30 01:56:23+0000 <WayaWaya> I think it also would be good to be able to 
do select between different "decks", possibly with a much into the future 
option for user supplied "decks", this would make it easier to tailor games to 
different language levels or target vocabulary
2011-08-30 01:56:33+0000 <blanchard> arbrandes: enjoying reading your answers :)
2011-08-30 01:56:38+0000 <arbrandes> blanchard, ;)
2011-08-30 01:56:57+0000 <arbrandes> WayaWaya, again, right on, this is 
precisely the direction we want to go :)
2011-08-30 01:57:46+0000 <WayaWaya> K00l. Here is my posted link on my BBS: 
http://www.cherokeelessons.com/phpBB3/viewtopic.php?f=23&t=283
2011-08-30 01:58:19+0000 <WayaWaya> It is past my bed time. Thanks for the 
product! It definately looks like it can filling a much needed gap in 
self-directled online language education and be fun at the same time.
2011-08-30 01:58:53+0000 <WayaWaya> For what it is worth, other than WZ2100, 
this is the only game that has ever attracted my attention in the last few 
years.
2011-08-30 01:59:10+0000 <WayaWaya> Especially the FB games.... *blocked*
2011-08-30 01:59:11+0000 <WayaWaya> :)
2011-08-30 01:59:44+0000 <WayaWaya> G'Night.
2011-08-30 01:59:52+0000 <arbrandes> Nice forum!  I get the sudden urge to 
learn Cherokee, hehehe... The letters sure are very pretty. :)  Night, WayaWaya!
2011-08-30 02:00:33+0000 <blanchard> thanks WayaWaya ! online language 
education is definitely a great possible use for the game
2011-08-30 02:03:51+0000 <WayaWaya> ᏩᏙ/Thanks
2011-08-30 02:03:58+0000 WayaWaya (WayaWaya) is now offline
2011-08-30 02:10:25+0000 mtyaka (mtyaka) is now online
2011-08-30 02:10:55+0000 <arbrandes> mtyaka, hey man
2011-08-30 02:11:15+0000 <mtyaka> arbrandes: hey!
2011-08-30 02:15:34+0000 <arbrandes> mtyaka, I already finished the dock, 
having waited for tartaruga to finish the new batch of png sequences.  I'm 
currently trying to shoehorn them in (it's something of a pain).  Want to take 
a look at the next stories?
2011-08-30 02:17:56+0000 <mtyaka> arbrandes: I see you've been hard at work :)
2011-08-30 02:18:11+0000 <mtyaka> Sure I will look at the next stories...
2011-08-30 02:19:03+0000 <mtyaka> ... arbrandes: what are the next stories? I 
still didn't totally figure redmine yet 
2011-08-30 02:19:17+0000 <arbrandes> 
http://tickets.farsides.com/projects/cardstories/issues?query_id=15
2011-08-30 02:19:33+0000 <arbrandes> From #387 on
2011-08-30 02:19:39+0000 <arbrandes> The chat ones are for later, I think
2011-08-30 02:20:13+0000 <mtyaka> thanks! will have a look
2011-08-30 02:20:33+0000 <arbrandes> I think #387 depends on what I'm doing, 
but maybe #388 doesn't have blockers... not sure yet
2011-08-30 02:29:07+0000 <mtyaka> arbrandes: yup, it seems that #388 doesn't 
have blockers.
2011-08-30 02:29:31+0000 <mtyaka> arbrandes: looking at the video, after the 
player picks a card, the progress bar moves to step 2 (wait for others to pick 
a fake card)
2011-08-30 02:30:00+0000 <mtyaka> if the player decides to change his mind 
(card) at this point, should the progress bar move back to the first step?
2011-08-30 02:30:11+0000 <arbrandes> that's exactly what I asked myself, hehehe
2011-08-30 02:30:40+0000 <arbrandes> From an architecture standpoint, I don't 
think we can move back
2011-08-30 02:31:04+0000 <arbrandes> The server's already at pick_wait, so to 
speak
2011-08-30 02:31:40+0000 <arbrandes> So there's going to have some (a lot) of 
duplication between pick and pick_wait
2011-08-30 02:49:01+0000 <arbrandes> mtyaka, gotta hit the sack.  I have many 
doubts regarding the following stories, antoviaque'll probably be able to 
answer your questions better than I, in a few hours.
2011-08-30 02:49:32+0000 <mtyaka> arbrandes: good night then, and thanks!
2011-08-30 02:49:58+0000 <arbrandes> np, see you tomorrow :)
2011-08-30 06:10:20+0000 tartarugafeliz (tartarugafeliz) is now online
2011-08-30 06:43:45+0000 dachary (dachary) is now online
2011-08-30 07:08:41+0000 MCMic (MCMic) is now online
2011-08-30 08:47:27+0000 dachary (dachary) is now online
2011-08-30 09:37:07+0000 mtyaka (mtyaka) is now online
2011-08-30 10:24:04+0000 arbrandes (arbrandes) is now online
2011-08-30 12:00:10+0000 blanchard (blanchard) is now online
2011-08-30 12:00:21+0000 <blanchard> hello
2011-08-30 12:00:24+0000 <antoviaque> blanchard: right on time :p
2011-08-30 12:00:26+0000 <antoviaque> hello!
2011-08-30 12:00:28+0000 <antoviaque> :)
2011-08-30 12:00:31+0000 <blanchard> :p
2011-08-30 12:00:35+0000 <antoviaque> eve: start dailymeeting
2011-08-30 12:00:35+0000 * eve antoviaque arbrandes blanchard blanchard1 
dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_: 
yesterday|today|blockers <your report>"
2011-08-30 12:00:44+0000 <antoviaque> and hi everyone : )
2011-08-30 12:00:51+0000 <mtyaka> hello :)
2011-08-30 12:00:52+0000 <arbrandes> hey there! :)
2011-08-30 12:01:18+0000 <antoviaque> I saw that there was a Cherokee player 
yesterday night : )
2011-08-30 12:01:40+0000 <arbrandes> Yup, with the coolest UTF-8 characters I 
have ever seen ;)
2011-08-30 12:01:48+0000 <antoviaque> Very cool yep :D
2011-08-30 12:01:58+0000 * arbrandes wants to learn Cherokee
2011-08-30 12:02:02+0000 <antoviaque> Would be good to have examples of Card 
Stories being used to learn languages
2011-08-30 12:02:33+0000 <antoviaque> I tried to post on his forum to discuss 
it, but didn't get any luck with his registration forms ;p
2011-08-30 12:02:46+0000 <antoviaque> anyway - back to the meeting : )
2011-08-30 12:02:59+0000 <antoviaque> blanchard: want to start, Mr Punctuality? 
:p
2011-08-30 12:03:12+0000 <blanchard> hehe i need 2 mn :)
2011-08-30 12:03:23+0000 <antoviaque> ok - mtyaka in the meantime? : )
2011-08-30 12:03:29+0000 <mtyaka> sure
2011-08-30 12:03:38+0000 <mtyaka> eve_: yesterday I started working on story 
#388 (After picking a fake card, the player sees a popup that allows him to 
change his mind). I created a few tasks but found out that I have problem 
creating nicely separated tasks. I spent some time investgating what needs to 
be done for this story, but didn't really get very far yet.
2011-08-30 12:03:38+0000 <eve> Done: I started working on story #388 (After 
picking a fake card, the player sees a popup that allows him to change his 
mind). I created a few tasks but found out that I have problem creating nicely 
separated tasks. I spent some time investgating what needs to be done for this 
story, but didn't really get very far yet
2011-08-30 12:03:39+0000 <mtyaka> eve_: today I would like to continue working 
on #388 and maybe get some help from more antoviaque or arbrandes on how to 
break the story down into well defined tasks.
2011-08-30 12:03:39+0000 <eve> Next: I would like to continue working on #388 
and maybe get some help from more antoviaque or arbrandes on how to break the 
story down into well defined tasks
2011-08-30 12:03:41+0000 <mtyaka> eve_: blockers No real blockers at the moment.
2011-08-30 12:03:41+0000 <eve> Blockers: No real blockers at the moment
2011-08-30 12:04:34+0000 <antoviaque> mtyaka: thx!
2011-08-30 12:04:34+0000 <arbrandes> will be glad to help, mtyaka
2011-08-30 12:04:52+0000 <mtyaka> I created a task #409: Show the progress bar 
at step 2, which I later realized takes just one line to be done :)
2011-08-30 12:05:25+0000 <antoviaque> yup, arbrandes is good at identifying 
well-isolated tasks : )
2011-08-30 12:05:36+0000 <mtyaka> arbrandes: thanks :)
2011-08-30 12:05:51+0000 <arbrandes> Lemme quickly post mine:
2011-08-30 12:05:52+0000 <arbrandes> eve_, yesterday : #404 (Player pick 
modal), #405 (First pass at hand2dock sprite, #406 (positioning card backs), 
#407 (implementing player dock).
2011-08-30 12:05:52+0000 <eve> Done: : #404 (Player pick modal), #405 (First 
pass at hand2dock sprite, #406 (positioning card backs), #407 (implementing 
player dock)
2011-08-30 12:05:52+0000 <arbrandes> eve_, today : A bit of sprint planning, 
finish #405, start on story #387.
2011-08-30 12:05:52+0000 <eve> Next: : A bit of sprint planning, finish #405, 
start on story #387
2011-08-30 12:05:52+0000 <arbrandes> eve_, blockers : Adjusting png sequences 
with tartaruga.
2011-08-30 12:05:52+0000 <eve> Blockers: : Adjusting png sequences with 
tartaruga
2011-08-30 12:06:27+0000 <arbrandes> as foreseen, the png sequences are going 
to be tough to get exactly right
2011-08-30 12:07:02+0000 <mtyaka> yes, that was expected
2011-08-30 12:07:19+0000 <antoviaque> Btw, about last week's sprint -- I'll go 
next
2011-08-30 12:07:24+0000 <antoviaque> eve_: yesterday Reviewed last week's 
sprint (found a bug: #412), Plebia: Refined mockups of new interface & finished 
most of the HTML/CSS integration
2011-08-30 12:07:25+0000 <eve> Done: Reviewed last week's sprint (found a bug: 
#412), Plebia: Refined mockups of new interface & finished most of the HTML/CSS 
integration
2011-08-30 12:07:25+0000 <antoviaque> eve_: today Sprint meeting, Plebia: 
finish HTML integration (remains the new lightbox)
2011-08-30 12:07:25+0000 <eve> Next: Sprint meeting, Plebia: finish HTML 
integration (remains the new lightbox)
2011-08-30 12:07:25+0000 <antoviaque> eve_: blockers none
2011-08-30 12:07:25+0000 <eve> Blockers: none
2011-08-30 12:07:38+0000 <blanchard> ok i'm good (still need some coffee 
though, not used to doing this meeting in the morning :))
2011-08-30 12:07:41+0000 <blanchard> eve_: yesterday : CNC
2011-08-30 12:07:41+0000 <eve> Done: : CNC
2011-08-30 12:07:41+0000 <blanchard> eve_: today : CNC
2011-08-30 12:07:41+0000 <eve> Next: : CNC
2011-08-30 12:07:41+0000 <blanchard> eve_: blockers : 1) I'll need some 
feedback on the cnc doc i'll post today (I'll give the detail of feedback 
needed on buddypress) 2) I've been kind of fighting with InDesign - some 
elements i need to modify are images - I can't. I need to see with tartaruga 
how to do this. I think I'll modify the slides I can and leave her the others ?
2011-08-30 12:07:41+0000 <eve> Blockers: : 1) I'll need some feedback on the 
cnc doc i'll post today (I'll give the detail of feedback needed on buddypress) 
2) I've been kind of fighting with InDesign - some elements i need to modify 
are images - I can't. I need to see with tartaruga how to do this. I think I'll 
modify the slides I can and leave her the others
2011-08-30 12:07:43+0000 * arbrandes looking at #412
2011-08-30 12:08:45+0000 <antoviaque> blanchard: tartaruga should be there 
around 8pm GMT+2, should leave you some time to see it together
2011-08-30 12:08:55+0000 <blanchard> antoviaque: perfect
2011-08-30 12:09:20+0000 <arbrandes> antoviaque, regarding #412, I'm surprised 
that's the only problem ;)
2011-08-30 12:09:22+0000 <antoviaque> and post here when you have something 
you'd like to get proofread, I'll have a look : )
2011-08-30 12:09:31+0000 <blanchard> thx :)
2011-08-30 12:09:38+0000 <antoviaque> arbrandes: ahah, that's the only one I 
could spot at least : )
2011-08-30 12:09:40+0000 <arbrandes> Getting this right won't be very easy
2011-08-30 12:09:54+0000 <arbrandes> Previously, there was no poll during the 
picking phase
2011-08-30 12:10:13+0000 <arbrandes> Plus, the picking phase is now broken up 
into several sub-stages
2011-08-30 12:10:26+0000 <arbrandes> (author playback, modal, actual picking, 
etc)
2011-08-30 12:11:06+0000 <antoviaque> Yep, a lot of stuff happening at the same 
time...
2011-08-30 12:11:58+0000 <arbrandes> Anyway, I'll look into it ASAP, but it's 
possible we'll need to come to a compromise on a few things.
2011-08-30 12:12:41+0000 <antoviaque> yup, if you see things that allows to 
reduce complexity code-wise and still make sense from a player point of view, 
don't hesitate
2011-08-30 12:12:43+0000 <arbrandes> Which brings me to story #387, but maybe 
we should discuss this after the meeting.
2011-08-30 12:13:00+0000 <antoviaque> you can also try to ask dachary for 
advices, if needed
2011-08-30 12:13:06+0000 <arbrandes> roger that :)
2011-08-30 12:13:36+0000 <antoviaque> let me see
2011-08-30 12:14:00+0000 <mtyaka> arbrandes: why does that only happen the 
first time and not after hitting F5?
2011-08-30 12:14:10+0000 <mtyaka> i'm trying to understand the problem
2011-08-30 12:14:16+0000 <antoviaque> ah, yes, I've planned to spend time 
answering any question you or mtyaka may have about the next stories, I saw in 
the log you were wondering about them
2011-08-30 12:14:32+0000 <antoviaque> we can do it right after the meeting
2011-08-30 12:14:34+0000 <arbrandes> On #387, the problem is doing the 
animations programatically.  Remember, we have no rotation in CSS2.  I brought 
this up yesterday with tartaruga
2011-08-30 12:14:38+0000 <arbrandes> roger
2011-08-30 12:15:30+0000 <arbrandes> mtyaka, probably because on a real-world 
scenario, the poll returns immediately the first time
2011-08-30 12:15:32+0000 <antoviaque> ok, anything else for this meeting, aside 
from the sprint/stories discussions?
2011-08-30 12:15:40+0000 <arbrandes> nope! :)
2011-08-30 12:15:48+0000 <antoviaque> okidok : )
2011-08-30 12:15:58+0000 <antoviaque> eve: end dailymeeting
2011-08-30 12:15:58+0000 <eve> Meeting Ended
2011-08-30 12:15:58+0000 <eve> Minutes available at 
http://paste.pocoo.org/show/467101
2011-08-30 12:16:49+0000 <antoviaque> arbrandes: for #387, let me rewatch the 
movie so that I can remember the exact context
2011-08-30 12:20:21+0000 <antoviaque> arbrandes: ah, yep, this should actually 
be a PNG sequence, correct - ideally this would be two phases: 1) 
programmatically: images turn face down and move to their PNG sequence start 
position 2) PNG sequence of them flying back
2011-08-30 12:21:13+0000 <arbrandes> I see, so the start position would be 
always five cards.  Makes sense.
2011-08-30 12:21:27+0000 <antoviaque> Yep
2011-08-30 12:22:10+0000 <arbrandes> Alright, that answers my question, then, 
and brings up another:
2011-08-30 12:22:15+0000 <antoviaque> On the other side, probably 1) should be 
kept to the minimum, it's not on the critical path
2011-08-30 12:22:34+0000 <arbrandes> We need to establish a better 
sprite-animation workflow with tartaruga: is she going to be available today, 
you think?
2011-08-30 12:22:58+0000 <antoviaque> yes, she returns from her training around 
8pm GMT+2
2011-08-30 12:23:12+0000 <antoviaque> what do you have in mind for the workflow?
2011-08-30 12:23:51+0000 <arbrandes> I'm going to propose that she calibrate 
her CS board with the one that's been implemented in the HTML
2011-08-30 12:24:05+0000 <arbrandes> So that the positions of the animations 
can always match perfectly
2011-08-30 12:24:32+0000 <arbrandes> Otherwise, we're in for a pixel nightmare 
:)
2011-08-30 12:24:59+0000 <antoviaque> ah, I see - yep probably something you 
can discuss with her today yep 
2011-08-30 12:25:18+0000 <antoviaque> but she will need to regenerate PNG 
sequences right?
2011-08-30 12:25:34+0000 <arbrandes> At least the latest batch, definitely
2011-08-30 12:25:48+0000 <arbrandes> The others are fine for now, I think
2011-08-30 12:26:13+0000 <antoviaque> ok, sounds good to me
2011-08-30 12:26:28+0000 <arbrandes> Unless, of course, the jumping around of 
the cards is considered fine for now
2011-08-30 12:26:33+0000 <antoviaque> I don't want to speak for her though, so 
best to discuss it this evening, but shouldn't be an issue imho
2011-08-30 12:27:22+0000 <arbrandes> okeydokey
2011-08-30 12:27:23+0000 <antoviaque> arbrandes: nope, makes complete sense - 
it adds unecessary complexity
2011-08-30 12:28:01+0000 <arbrandes> mtyaka, you brought something up yesterday 
regarding the progress bar
2011-08-30 12:29:05+0000 <mtyaka> arbrandes: oh, right...
2011-08-30 12:29:42+0000 <mtyaka> i was wondering if after the player decides 
to change his card (in step 2), the progress bar should move back to step 1 
2011-08-30 12:30:11+0000 <antoviaque> ah, yep, I saw the question in the log - 
no, it's fine, once it's there it can stay I think
2011-08-30 12:30:18+0000 <mtyaka> but as you (arbrandes) pointed out, this 
wouldn't really work with the current architecture
2011-08-30 12:30:36+0000 <mtyaka> antoviaque: great, that will simplify things
2011-08-30 12:30:39+0000 <antoviaque> :)
2011-08-30 12:35:41+0000 <mtyaka> antoviaque, arbrandes: can we quickly discuss 
story #388 (After picking a fake card, the player sees a popup that allows him 
to change his mind) and related tasks?
2011-08-30 12:35:50+0000 <antoviaque> sure
2011-08-30 12:35:52+0000 <arbrandes> sure
2011-08-30 12:36:31+0000 <mtyaka> i am having some problems since this is the 
first time that I get to work on a fresh state, so I am not sure of all that 
needs to be done
2011-08-30 12:36:46+0000 <mtyaka> i identified these things:
2011-08-30 12:37:10+0000 <mtyaka> - show the progress bar (which can be done 
with a single call to a single function, thanks to how well arbrandes already 
prepared things)
2011-08-30 12:37:33+0000 <mtyaka> - implement the HTML structure (this seems to 
have already been  done (minus the modal dialog and the dock)
2011-08-30 12:37:52+0000 <mtyaka> - show the dialog when entering the state
2011-08-30 12:37:56+0000 <arbrandes> (glad you like it ;)
2011-08-30 12:38:15+0000 <mtyaka> - show the animations of cards being dealt to 
the players
2011-08-30 12:38:15+0000 <arbrandes> so far so good for your list
2011-08-30 12:38:39+0000 <mtyaka> at this point i am a bit stuck
2011-08-30 12:39:04+0000 <mtyaka> because i am not sure about everything that 
needs to be done to show/fill in the player slots
2011-08-30 12:39:33+0000 <mtyaka> and i think i need to show the player slots 
and also the cards for #388
2011-08-30 12:39:41+0000 <arbrandes> Let me look at the video
2011-08-30 12:40:00+0000 <mtyaka> so story #388 seems closely related to #389
2011-08-30 12:40:31+0000 <mtyaka> (story #389 is about showing joining players' 
cards being dealt)
2011-08-30 12:40:34+0000 <antoviaque> mtyaka: correct for the player slots & 
cards, yep
2011-08-30 12:41:38+0000 <mtyaka> so in a way, it would seem more natural to do 
#389 first, to have the slots and the cards ready, and later come back to #388
2011-08-30 12:44:41+0000 <arbrandes> mtyaka, I agree, though it's more of a 
"doing both at the same time" kind of thing, this time
2011-08-30 12:45:23+0000 <mtyaka> arbrandes: that was my feeling to, so I got a 
bit stuck creating isolated tasks :)
2011-08-30 12:46:38+0000 * arbrandes reading stories
2011-08-30 13:01:21+0000 <antoviaque> mtyaka: arbrandes: do you need anything 
else from me before I go have lunch, or can you handle the rest between you?
2011-08-30 13:01:40+0000 <arbrandes> antoviaque, thanks, I thank we can handle 
this bit for now :)
2011-08-30 13:01:43+0000 <arbrandes> *think
2011-08-30 13:01:48+0000 <antoviaque> ok : )
2011-08-30 13:02:41+0000 <antoviaque> arbrandes: like every week I let you 
handle the bananas, and then we discuss together the dependencies (maybe when 
tartarugafeliz arrives, to also handle the issues you were pointing out earlier 
with her at the same time?)
2011-08-30 13:04:31+0000 <arbrandes> sure, works for me!
2011-08-30 13:10:22+0000 <arbrandes> mtyaka, how about this, at least for now: 
you get started on #389, creating one single task for it.  You'll need to 
handle displaying the initial board, progress bar, and subsequent player status 
updates.
2011-08-30 13:10:41+0000 <arbrandes> Will you have sufficient time to finish it 
by tomorrow, you think?
2011-08-30 13:12:12+0000 <arbrandes> This way, I work on bug #412 today, as 
well as do some bananas.  If I finish, I can either work on#387 or the next 
state.
2011-08-30 13:12:52+0000 <arbrandes> #388 is dependent on #387 anyway (it 
requires a new png sequence)
2011-08-30 13:17:50+0000 <arbrandes> mtyaka, I updated #409 to reflect the 
above.
2011-08-30 13:23:39+0000 <mtyaka> arbrandes: yes, this works for me, i'll do my 
best to finish by tomorrow
2011-08-30 13:23:48+0000 <mtyaka> thank you very much for sorting this out!
2011-08-30 13:24:17+0000 <arbrandes> mtyaka, no problem dude :)
2011-08-30 13:26:41+0000 <mtyaka> arbrandes: do you know what the entries in 
game.self represent? Just in case you might know already, otherwise I'll go 
look for the answer into the python source myself.
2011-08-30 13:26:43+0000 <arbrandes> mtyaka, If you think #409 will take 
longer, no worries, I asked in order to work out a task queue for myself
2011-08-30 13:27:13+0000 <arbrandes> mtyaka, self[0] is the picked card
2011-08-30 13:27:32+0000 <arbrandes> Which is why if it is set, 
$.cardstories.invitation() calls invitation_pick_wait()
2011-08-30 13:27:45+0000 <arbrandes> (also why it'd be difficult to go back to 
invitation_pick())
2011-08-30 13:27:50+0000 <mtyaka> aha
2011-08-30 13:28:21+0000 <arbrandes> I don't yet know the rest by heart;  
possibly the last item is the list of cards the players has to choose from.
2011-08-30 13:28:34+0000 <mtyaka> and self[1] is probably the voted card
2011-08-30 13:29:05+0000 <arbrandes> Yup, self[2] are the cards
2011-08-30 13:29:15+0000 <arbrandes> So if self[1] is the voted card, we're set 
:)
2011-08-30 13:29:28+0000 <mtyaka> in skin.js self[2] array is 7 items long, i 
would thought there should be six
2011-08-30 13:29:34+0000 <arbrandes> yup, self[1] is voted
2011-08-30 13:29:35+0000 <mtyaka> well, thanks for now!
2011-08-30 13:29:53+0000 <arbrandes> skin.js is probably wrong, in test.js it's 
always 6
2011-08-30 13:30:13+0000 <mtyaka> i thought so, great :)
2011-08-30 13:30:31+0000 <mtyaka> (not great that it is wrong, but great that 
we know it)
2011-08-30 13:31:03+0000 <mtyaka> (great that we know what game.self represents)
2011-08-30 13:31:16+0000 <mtyaka> anyway, i'll stop talking now :) thanks for 
the help!
2011-08-30 13:31:20+0000 <arbrandes> heheheh, yup, got it :)
2011-08-30 13:46:38+0000 <arbrandes> antoviaque, when you come back I have a 
question regarding #388
2011-08-30 13:50:30+0000 <antoviaque> arbrandes: back - go ahead : )
2011-08-30 13:50:37+0000 <arbrandes> ok, cool:
2011-08-30 13:51:03+0000 <arbrandes> It'll be very hard to implement the 
animation as described, again due to the fact we don't really control exactly 
where jqDock expands its cards.
2011-08-30 13:51:08+0000 <arbrandes> I proprose the following:
2011-08-30 13:51:14+0000 <arbrandes> *propose
2011-08-30 13:51:45+0000 <arbrandes> http://tickets.farsides.com/issues/411
2011-08-30 13:52:08+0000 <arbrandes> the problem is what to do with the 
previously picked card, in terms of animation
2011-08-30 13:52:44+0000 <arbrandes> What I'm proposing is just making it go 
away, implying that it is back in the player's hands
2011-08-30 13:53:23+0000 <antoviaque> let me see
2011-08-30 13:53:25+0000 <arbrandes> This way, we can reuse the sprites and 
code produced in story #348
2011-08-30 13:54:21+0000 <arbrandes> What we could do to enhance this proposal, 
is:
2011-08-30 13:54:36+0000 <arbrandes> Flip the card around when it's next to the 
player's hands,
2011-08-30 13:54:50+0000 <arbrandes> And rewind the card-picked animation for 
the slot
2011-08-30 13:55:11+0000 <arbrandes> Thus making it clear that there are 6 
cards in the player's hand, before animating them out again to the dock.
2011-08-30 13:55:59+0000 <arbrandes> But if we want to go faster, I suggest 
just disappearing it, for now.
2011-08-30 13:57:01+0000 <antoviaque> yes, it should be fine - the player know 
that he will be chosing another card, since he just asked for it, so it should 
not prevent understanding what's going on
2011-08-30 13:57:22+0000 <antoviaque> and if it did we could always come back 
to it later
2011-08-30 13:57:45+0000 <arbrandes> ok, cool :)
2011-08-30 13:57:48+0000 <antoviaque> : )
2011-08-30 14:26:54+0000 <arbrandes> Woohooo, my new company's name was finally 
approved!!
2011-08-30 14:26:57+0000 <arbrandes> Guess what it is?
2011-08-30 14:27:12+0000 <arbrandes> Going once...
2011-08-30 14:27:14+0000 <arbrandes> Going twice...
2011-08-30 14:27:25+0000 <antoviaque> hmm ... : )
2011-08-30 14:27:38+0000 * antoviaque thinks
2011-08-30 14:27:49+0000 <antoviaque> Banana Corp?
2011-08-30 14:27:58+0000 <arbrandes> Hahahahhahaha, excellent, antoviaque!!
2011-08-30 14:28:01+0000 <arbrandes> "Banana Software"
2011-08-30 14:28:08+0000 <antoviaque> :D
2011-08-30 14:28:30+0000 <antoviaque> What is it? : )
2011-08-30 14:28:42+0000 <arbrandes> Lol, "who's on first" joke
2011-08-30 14:28:48+0000 <arbrandes> It's "Banana Software"
2011-08-30 14:28:49+0000 <arbrandes> Seriously
2011-08-30 14:28:51+0000 <arbrandes> hahahahhahah
2011-08-30 14:28:54+0000 <antoviaque> Really? ahahahahah
2011-08-30 14:29:00+0000 <antoviaque> Excellent :D
2011-08-30 14:29:01+0000 <arbrandes> yup! :)
2011-08-30 14:29:16+0000 <arbrandes> Perfect guess ;)
2011-08-30 14:29:22+0000 <antoviaque> hehehehe ;p
2011-08-30 14:29:31+0000 <antoviaque> very well chosen :)
2011-08-30 14:29:43+0000 <arbrandes> I thought it was highly appropriate, 
heheheh :)
2011-08-30 14:29:55+0000 <antoviaque> It is - you sell lots of bananas :p
2011-08-30 14:30:22+0000 <arbrandes> hahahahha, yup
2011-08-30 14:30:34+0000 <arbrandes> Logo's going to be easy, lol
2011-08-30 14:30:43+0000 <antoviaque> hehehehe
2011-08-30 14:37:09+0000 xrogaan (xrogaan) is now online
2011-08-30 14:37:10+0000 xrogaan (xrogaan) is now online
2011-08-30 14:40:52+0000 MCMic (MCMic) is now online
2011-08-30 14:41:07+0000 <arbrandes> Ok, bananetization complete!  This is 
looking like a two-weeker, antoviaque, 10 days at best.  Does that concur with 
your expectations?  A lot will be reused from the author view, but there's some 
new tricky stuff in the middle, such as asynchronous state transitions, and 
that new jqDock-like effect for the voting.
2011-08-30 14:42:45+0000 * antoviaque looking
2011-08-30 14:44:28+0000 <antoviaque> would be good if we can look at how to 
strip it down (for example the hover effect for voting) - there is still the 
chat, the home & some polish for which it would be good to have one sprint on
2011-08-30 14:45:32+0000 <arbrandes> Ok, the hover effect knocks off 2 bananas, 
let's see what else
2011-08-30 14:46:04+0000 <arbrandes> Still, it's highly unlikely we can finish 
the player view in just one week
2011-08-30 14:46:48+0000 <antoviaque> I count 13 bananas - is it because of the 
alpha5 leftovers?
2011-08-30 14:47:14+0000 <antoviaque> ahh, no wait, I'm thinking in watermelons 
: )
2011-08-30 14:47:22+0000 <antoviaque> how many bananas per week again?
2011-08-30 14:47:28+0000 <arbrandes> Yes, there are the alpha5 *and* alpha4 
leftovers
2011-08-30 14:47:35+0000 <antoviaque> yup
2011-08-30 14:47:44+0000 <arbrandes> We're doing 8 bananas per week
2011-08-30 14:47:50+0000 <arbrandes> roughly
2011-08-30 14:48:14+0000 <arbrandes> We could squeeze 10, if rushing
2011-08-30 14:48:21+0000 <antoviaque> even counting mtyaka, who has been 
working on side tasks last week?
2011-08-30 14:48:34+0000 <arbrandes> yup, even counting mtyaka
2011-08-30 14:48:43+0000 <arbrandes> and that's with me working weekends
2011-08-30 14:49:28+0000 <arbrandes> plus, we have to have some leeway for bugs 
and leftovers, as you mentioned
2011-08-30 14:49:45+0000 <arbrandes> For instance, last week I spent at least 
one full day just on bugs
2011-08-30 14:49:47+0000 <antoviaque> ok, thanks - hmmm
2011-08-30 14:49:53+0000 * antoviaque thinking
2011-08-30 14:51:40+0000 <antoviaque> Is there something else that could be 
cut, and make use gain significant time over what is left to implement?
2011-08-30 14:51:57+0000 <arbrandes> Thinking...
2011-08-30 14:52:42+0000 <arbrandes> This week I spent a good amount of time on 
things that look subtly different in the player view, but when coding, are 
actually *very* different.
2011-08-30 14:52:57+0000 <arbrandes> For instance, introducing a modal that 
stops the flow of the state
2011-08-30 14:53:06+0000 <arbrandes> this doesn't happen in the author view
2011-08-30 14:53:27+0000 <arbrandes> (at least not exactly like in the player 
view)
2011-08-30 14:54:12+0000 <arbrandes> Example: in the author view, the modal is 
displayed after the dock is ready.
2011-08-30 14:54:15+0000 <arbrandes> In the player view, before
2011-08-30 14:54:41+0000 <arbrandes> This reordering hampers the hability to 
reuse code
2011-08-30 14:55:34+0000 <arbrandes> It's not the end of the world, all I'm 
saying is that it makes things just a wee bit harder
2011-08-30 14:55:59+0000 <antoviaque> Yep, definitely the kind of things on 
which it's worth trying to keep it as close as possible
2011-08-30 14:56:16+0000 <antoviaque> See anything like that that hasn't been 
implemented yet?
2011-08-30 14:56:38+0000 <arbrandes> Lemme take a look
2011-08-30 14:56:49+0000 <antoviaque> Something else - What if we don't allow 
the player to change the card he picked at all? 
2011-08-30 14:57:22+0000 <arbrandes> that would definitely shave off at least a 
day of work
2011-08-30 14:57:35+0000 <antoviaque> There has already been time spent on 
this, but if it's a small proportion it could be worth it
2011-08-30 14:59:49+0000 <antoviaque> How much more would we need to strip to 
fit all player views in the coming sprint?
2011-08-30 15:00:10+0000 <arbrandes> I'm looking at the video again to see if 
anything comes to mind to make it easier
2011-08-30 15:00:12+0000 * antoviaque trying to get a fell if it's possible, 
and worth digging more
2011-08-30 15:00:29+0000 <antoviaque> ok
2011-08-30 15:01:47+0000 <arbrandes> On step 3 (equivalent to step 5 for the 
author) there's again a modal in the middle, before the cards flipping over.  
However, we can't change that, because the player needs to see the cards to 
vote on them. :)  This is just plain different.
2011-08-30 15:02:05+0000 * arbrandes still looking
2011-08-30 15:02:31+0000 <arbrandes> If the player can't change his vote, it'll 
also be easier.
2011-08-30 15:02:58+0000 <antoviaque> yep, we can remove that too
2011-08-30 15:03:17+0000 <antoviaque> and agreed, the modal is important
2011-08-30 15:04:08+0000 <arbrandes>  For the final step, we're still depending 
on tartarugafeliz so we can finish story #217, where there seems to be a new 
animation in the works.
2011-08-30 15:04:13+0000 <antoviaque> Actually I think we'll need to add some 
during polish, especially on the initial authors steps - things happen fast, 
I'm not sure players will get it (but we'll see in playtests)
2011-08-30 15:04:39+0000 <arbrandes> The author steps or the author replay?
2011-08-30 15:04:45+0000 <antoviaque> replay
2011-08-30 15:04:49+0000 <arbrandes> Ah, agreed
2011-08-30 15:04:54+0000 <arbrandes> It's not very clear what's going on
2011-08-30 15:05:08+0000 <antoviaque> yep
2011-08-30 15:05:13+0000 <arbrandes> (specifically with the replay, I mean)
2011-08-30 15:05:51+0000 <antoviaque> For the animation, we can always put a 
first version without if needed
2011-08-30 15:06:33+0000 <antoviaque> in any case this part can't be in this 
week's sprint, since tartaruga needs time to do it, and she will be at her 
training until next monday (week-end included if I understood right)
2011-08-30 15:06:48+0000 <arbrandes> Ok
2011-08-30 15:07:35+0000 <antoviaque> but if everything else except #217 is 
done for the player views this sprint, I'll feel better about our ability to 
start the playtests on the 15th : )
2011-08-30 15:07:57+0000 <arbrandes> I still find it difficult to finish alpha6 
in just ... what, 5 or 6 days?  I need today and part of tomorrow just to wrap 
up alpha5, and that's if I can work out something quickly with tartaruga 
regarding the sprites.
2011-08-30 15:08:37+0000 <arbrandes> This doesn't mean I won't try
2011-08-30 15:08:51+0000 <arbrandes> It's just that I find it is more realistic 
to be pessimistic, if you know what I mean
2011-08-30 15:09:36+0000 <antoviaque> yep, I understand - don't worry, I'm not 
asking for the impossible, just trying to minimize the risks planning-wise
2011-08-30 15:10:14+0000 <arbrandes> Ok, can we agree on not letting the player 
change his decisions, for now?
2011-08-30 15:10:20+0000 <antoviaque> yep
2011-08-30 15:10:41+0000 <arbrandes> Alright, that's one or two days less work.
2011-08-30 15:11:16+0000 <arbrandes> No hover effect for voting, another one or 
two days less.
2011-08-30 15:12:48+0000 <arbrandes> It'll be close, but we might pull it off. 
:)
2011-08-30 15:13:13+0000 <antoviaque> ok : ) thanks!
2011-08-30 15:13:39+0000 <arbrandes> I'll update the stories accordingly.
2011-08-30 15:13:41+0000 <antoviaque> and if in the middle you realize there is 
a blocker that could be taken off by adjusting the specs, don't hesitate to 
bring it up 
2011-08-30 15:13:51+0000 <arbrandes> ok, thanks, I will :)
2011-08-30 15:14:32+0000 <antoviaque> thanks to you!
2011-08-30 18:35:50+0000 tartarugafeliz (tartarugafeliz) is now online
2011-08-30 18:36:09+0000 <tartarugafeliz> arbrandes: !!!! :D hello!
2011-08-30 18:36:23+0000 <arbrandes> Hi Teacher!!  How's it going?
2011-08-30 18:36:27+0000 <arbrandes> :)
2011-08-30 18:36:57+0000 <arbrandes> Was it a little bit easier today?
2011-08-30 18:37:01+0000 <tartarugafeliz> ahahahah I felt on the ground today
2011-08-30 18:37:11+0000 <tartarugafeliz> I have a huge bruise
2011-08-30 18:37:18+0000 <tartarugafeliz> so its getting worse. ahahahahha :D
2011-08-30 18:37:24+0000 <antoviaque> my god :)
2011-08-30 18:37:33+0000 <arbrandes> Hahahahha, I'm sorry to hear it (although 
it's funny as hell, lol)
2011-08-30 18:37:37+0000 <tartarugafeliz> haahhahhaha
2011-08-30 18:37:50+0000 <tartarugafeliz> when can I send the changes on the 
png sequences for you?
2011-08-30 18:38:08+0000 <tartarugafeliz> if I could do tomorrow it would be 
good, cause today I have a treasure map to draw for an activity tomorrow at 9!
2011-08-30 18:38:25+0000 <arbrandes> I wanted to propose something regarding 
these sequences, no need to rush them, but see if you are ok with the idea:
2011-08-30 18:40:38+0000 <arbrandes> What about if I send you a big screenshot 
including all the elements important to the animation, and you would: 1) 
calibrate your own version of the board accordingly, 2) send me animations that 
are always composed of images "rooted" at the top/left of the board.
2011-08-30 18:40:46+0000 <arbrandes> Justification:
2011-08-30 18:41:15+0000 <tartarugafeliz> perfect idea in my opinion
2011-08-30 18:41:24+0000 <tartarugafeliz> it will be so much faster to do it 
like this
2011-08-30 18:41:35+0000 <arbrandes> If we don't work with the same exact 
pixels, it will be almost impossible to synchronize, and as you can see, it's a 
lot of work :)
2011-08-30 18:41:41+0000 <tartarugafeliz> I didn't predict we would have some 
differences because there are some parts that are not png sequence
2011-08-30 18:42:02+0000 <tartarugafeliz> thank you for helping with this btw! 
:)
2011-08-30 18:42:11+0000 <tartarugafeliz> if you can send it to me, I'll work 
on it tomorrow
2011-08-30 18:42:25+0000 <arbrandes> Earlier it was easier, because I could 
control each position individually on my side.  However, that is not possible 
with this specific animation: it has to be exact accross ALL the seats.
2011-08-30 18:42:31+0000 <tartarugafeliz> or put a link on the buddypress with 
the files on the repository it will work too
2011-08-30 18:42:37+0000 <arbrandes> tartarugafeliz, sounds good to me! :)
2011-08-30 18:42:40+0000 <tartarugafeliz> yeap
2011-08-30 18:42:43+0000 <tartarugafeliz> :) cool!
2011-08-30 18:43:02+0000 <arbrandes> thanks tartarugafeliz, sorry to throw yet 
more work your way
2011-08-30 18:43:02+0000 <tartarugafeliz> blanchard: now is your turn! did you 
make the changes on the indesign?
2011-08-30 18:43:17+0000 <tartarugafeliz> arbrandes: its ok, I'm here for this!
2011-08-30 18:50:11+0000 <antoviaque> tartarugafeliz: btw, there is a couple 
additional topics
2011-08-30 18:51:10+0000 <antoviaque> arbrandes and mtyaka will try to complete 
the player views this sprint (or shortly after if not possible), so there is 
the question of the results announcement & illustrations coming up
2011-08-30 18:52:00+0000 <tartarugafeliz> unfortunately, I won't be able to 
start it before tuesday.... :(
2011-08-30 18:52:15+0000 <tartarugafeliz> when is the maximum of deadline I 
have?
2011-08-30 18:52:18+0000 <antoviaque> yep, I know - but it's important to know 
when you'll be able to deliver
2011-08-30 18:52:26+0000 <antoviaque> when can you?
2011-08-30 18:53:59+0000 <tartarugafeliz> I can try to deliver on Thursday
2011-08-30 18:54:49+0000 <antoviaque> Hmm, what prevents you from delivering on 
Tuesday?
2011-08-30 18:55:19+0000 <tartarugafeliz> well, first, as I said before I need 
at least 5 watermelons to complete it
2011-08-30 18:55:38+0000 <tartarugafeliz> I'll work until very late to deliver 
it on Thursday
2011-08-30 18:55:57+0000 <tartarugafeliz> and I can only start on Tuesday 
because my course is finished at Monday
2011-08-30 18:56:13+0000 <tartarugafeliz> *on Monday
2011-08-30 18:56:18+0000 <antoviaque> tartarugafeliz: btw for now it looks like 
we won't have time to add an animation, only the drawings
2011-08-30 18:57:12+0000 <tartarugafeliz> ok
2011-08-30 18:57:19+0000 <tartarugafeliz> no problem
2011-08-30 18:57:20+0000 <antoviaque> ok then
2011-08-30 18:58:14+0000 <antoviaque> arbrandes: ok for you? 
2011-08-30 18:58:51+0000 <arbrandes> antoviaque, sure, if it's just the 
drawing, it should be a relatively simple matter to put it up.
2011-08-30 18:59:00+0000 <antoviaque> okidok
2011-08-30 18:59:03+0000 <antoviaque> thx
2011-08-30 18:59:30+0000 <arbrandes> np! :)
2011-08-30 19:00:06+0000 <antoviaque> tartarugafeliz: blanchard had this 
blocker too:
2011-08-30 19:00:09+0000 <antoviaque> (02:07:42 PM) eve: Blockers: : 1) I'll 
need some feedback on the cnc doc i'll post today (I'll give the detail of 
feedback needed on buddypress) 2) I've been kind of fighting with InDesign - 
some elements i need to modify are images - I can't. I need to see with 
tartaruga how to do this. I think I'll modify the slides I can and leave her 
the others
2011-08-30 19:01:26+0000 <antoviaque> tartarugafeliz: and last thing on my list 
- the feature that allows a player to change his mind (card picked & vote) will 
be removed to speed things up too
2011-08-30 19:02:08+0000 <tartarugafeliz> ahh ok
2011-08-30 19:03:25+0000 <arbrandes> Yeah, just so we can get this out the door 
quicker
2011-08-30 19:03:45+0000 <tartarugafeliz> :)
2011-08-30 19:28:49+0000 dachary (dachary) is now online
2011-08-30 20:32:36+0000 <blanchard> ouch
2011-08-30 20:32:50+0000 <blanchard> I'm too late to catch tartaruga
2011-08-30 20:33:34+0000 <blanchard> antoviaque: if you're around. I'll post 
the indesign tonight so that tartaruga can find tune it tomorrow if she can
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