Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2011-11-04.


2011-11-04 07:00:23+0000 dachary (dachary) is now online
2011-11-04 07:02:48+0000 dachary (dachary) is now online
2011-11-04 07:40:19+0000 MCMic (MCMic) is now online
2011-11-04 09:21:37+0000 tartarugafeliz (tartarugafeliz) is now online
2011-11-04 10:23:33+0000 dachary (dachary) is now online
2011-11-04 10:44:59+0000 tartarugafeliz (tartarugafeliz) is now online
2011-11-04 12:18:10+0000 MCMic (MCMic) is now online
2011-11-04 13:17:19+0000 mtyaka (mtyaka) is now online
2011-11-04 13:17:54+0000 <mtyaka> Hello everyone!
2011-11-04 13:18:54+0000 <mtyaka> I have to go out and won't be able to attend 
the meeting today... I don't have anything to report to eve, because I didn't 
have time to work yesterday (I did play a couple of games, though :)
2011-11-04 13:19:16+0000 <mtyaka> See you later, have fun!
2011-11-04 13:30:49+0000 <antoviaque> mtyaka: np, thanks for warning! : )
2011-11-04 13:30:55+0000 <antoviaque> hello everyone else : )
2011-11-04 13:31:00+0000 <antoviaque> eve: start dailymeeting
2011-11-04 13:31:00+0000 * eve antoviaque arbrandes blanchard blanchard1 
dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_: 
yesterday|today|blockers <your report>"
2011-11-04 13:31:09+0000 <tartarugafeliz> hello!
2011-11-04 13:31:14+0000 <antoviaque> eve: yesterday A few games on cs.org, 
sysadmin work (moving services from an old server to a new one), debug/unit 
tests on Plebia
2011-11-04 13:31:14+0000 <eve> Done: A few games on cs.org, sysadmin work 
(moving services from an old server to a new one), debug/unit tests on Plebia
2011-11-04 13:31:14+0000 <antoviaque> eve: blockers None
2011-11-04 13:31:14+0000 <eve> Blockers: None
2011-11-04 13:31:14+0000 <antoviaque> eve: today Finish sysadmin/maintenance
2011-11-04 13:31:15+0000 <eve> Next: Finish sysadmin/maintenance
2011-11-04 13:31:24+0000 <antoviaque> hey tartarugafeliz : )
2011-11-04 13:31:27+0000 <tartarugafeliz> eve: yesterday I played card stories, 
worked on TF, confirmed the give away on Pikaland for 22nd of November!
2011-11-04 13:31:27+0000 <eve> Done: I played card stories, worked on TF, 
confirmed the give away on Pikaland for 22nd of November
2011-11-04 13:31:27+0000 <tartarugafeliz> eve: today I'm going to play CS and 
work on TF - soon you'll all be able to watch and read in PT and EN
2011-11-04 13:31:28+0000 <eve> Next: I'm going to play CS and work on TF - soon 
you'll all be able to watch and read in PT and EN
2011-11-04 13:31:27+0000 <tartarugafeliz> eve: blockers none.
2011-11-04 13:31:28+0000 <eve> Blockers: none
2011-11-04 13:31:41+0000 <antoviaque> yeyyyy
2011-11-04 13:31:44+0000 <antoviaque> watch? :p
2011-11-04 13:31:49+0000 <antoviaque> it's ready ? :D
2011-11-04 13:32:36+0000 <tartarugafeliz> I'm doing the animated storyboard, 
which means I'm putting all the images from the storyboard with the sound so I 
can see if its working or if I need to change something
2011-11-04 13:32:53+0000 <antoviaque> oh, I see - will be pretty cool to see it 
like that already
2011-11-04 13:32:59+0000 <tartarugafeliz> but there is subtitles now in PT and 
EN so everyone can understand : )
2011-11-04 13:33:04+0000 <antoviaque> :D
2011-11-04 13:33:25+0000 <antoviaque> dachary: blanchard: there?
2011-11-04 13:33:35+0000 <dachary> nope
2011-11-04 13:33:55+0000 <tartarugafeliz> hahaha
2011-11-04 13:34:01+0000 <antoviaque> ahahahaha
2011-11-04 13:34:33+0000 <antoviaque> ok, blanchard away on Thursdays and 
Fridays - nothing to report dachary? : )
2011-11-04 13:34:40+0000 <antoviaque> anything else to discuss today?
2011-11-04 13:34:58+0000 <tartarugafeliz> yes, we're going to Thailand on Nov 
25th! \o/
2011-11-04 13:35:15+0000 <antoviaque> hehehe, yep : )
2011-11-04 13:35:26+0000 <antoviaque> will be nicer to work from there during 
the winter :p
2011-11-04 13:35:37+0000 <tartarugafeliz> yeap Paris is depressing lately
2011-11-04 13:35:41+0000 <tartarugafeliz> and its going to get worse
2011-11-04 13:36:19+0000 <antoviaque> yep, we're going to make everyone jealous 
:p
2011-11-04 13:39:59+0000 <antoviaque> ok, all good for today then :)
2011-11-04 13:40:04+0000 <antoviaque> eve: end dailymeeting
2011-11-04 13:40:07+0000 <eve> Meeting Ended
2011-11-04 13:40:07+0000 <eve> Minutes available at 
http://paste.pocoo.org/show/502776
2011-11-04 13:40:12+0000 <tartarugafeliz> thank you!
2011-11-04 15:06:22+0000 <blanchard> back, hi :)
2011-11-04 15:07:46+0000 <blanchard> antoviaque: for the record, I mentioned 
yesterday that I was at school today :) Just out of discussions with 
supinfogame, good school but god they pay the teachers like reeeeeally bad :/
2011-11-04 15:08:50+0000 <dachary> ahahah
2011-11-04 15:20:29+0000 <antoviaque> blanchard: ah ok, I didn't remember : )
2011-11-04 19:45:21+0000 blanchard1 (blanchard1) is now online
2011-11-04 19:51:50+0000 mtyaka (mtyaka) is now online
2011-11-04 20:54:24+0000 <mtyaka> antoviaque: hi, are you here?
2011-11-04 20:54:44+0000 <antoviaque> mtyaka: yep : )
2011-11-04 20:55:10+0000 <mtyaka> hello :)
2011-11-04 20:55:14+0000 <antoviaque> hey :p
2011-11-04 20:55:44+0000 <mtyaka> i was looking through the code to see what 
needs to be done for #95 (make play_again button automatically invite players)
2011-11-04 20:56:01+0000 <mtyaka> i'm just about to write up a summary of my 
findings on redmine
2011-11-04 20:56:39+0000 <mtyaka> as far as I can tell, it wouldn't be very 
hard to do this task, but it would require touching the server
2011-11-04 20:57:23+0000 <mtyaka> and since I am much less comfortable touching 
the server code than I am with the client code, I'd like to consult dachary 
about the proposed changes before I go around implementing them
2011-11-04 20:57:52+0000 <antoviaque> sure, good idea
2011-11-04 20:58:16+0000 <mtyaka> Since I might have a couple of hours 
available during the weekend, I thought I'd ask you for other suitable tasks...
2011-11-04 20:58:36+0000 <mtyaka> Last time, I believe you mentioned #544
2011-11-04 20:58:47+0000 * antoviaque looking again
2011-11-04 20:58:53+0000 <mtyaka> (countdown before vote and result phases)
2011-11-04 20:59:57+0000 dachary (dachary) is now online
2011-11-04 21:00:08+0000 <antoviaque> yep, this one is still important, creates 
lots of frustration
2011-11-04 21:00:09+0000 <mtyaka> Is this what you'd like me to work on (unless 
I can get ahold of dachary first)?
2011-11-04 21:00:13+0000 <antoviaque> hey dachary : )
2011-11-04 21:00:25+0000 <mtyaka> hehe, what a coincidence :)
2011-11-04 21:00:31+0000 <dachary> hi
2011-11-04 21:00:35+0000 <dachary> back in berlin
2011-11-04 21:00:48+0000 <dachary> you talking about the chat I'm sure ;-)
2011-11-04 21:01:04+0000 <mtyaka> dachary: got a couple of minutes?
2011-11-04 21:01:07+0000 <dachary> sure
2011-11-04 21:01:34+0000 <mtyaka> I was looking through the code to see what 
needs to be done in order to implement this: 
http://tickets.farsides.com/issues/95
2011-11-04 21:01:35+0000 <antoviaque> dachary: nope, another bug :)
2011-11-04 21:02:10+0000 <mtyaka> (The idea is to make the "play again" button 
automatically invite the participating players)
2011-11-04 21:02:27+0000 <dachary> ok
2011-11-04 21:03:07+0000 <mtyaka> A small issue is that the game_id isn't known 
yet at the time the button is pressed, but only after the game has been created 
(after the game master filled in the sentence and submited it)
2011-11-04 21:03:54+0000 <dachary> yes
2011-11-04 21:04:03+0000 <mtyaka> So we'd need to pass current players as an 
argument to the create function called when play_again button is clicked
2011-11-04 21:04:16+0000 <mtyaka> It would require some code reorganization, 
but wouldn't really be too hard
2011-11-04 21:04:30+0000 <dachary> hum
2011-11-04 21:05:19+0000 <mtyaka> After the game master fills out the sentence 
and submits it, I see to possible solutions:
2011-11-04 21:05:43+0000 <mtyaka> 1) create the game as usually, and when the 
callback returns, fire another request to invite the players
2011-11-04 21:05:44+0000 <dachary> the idea is that the players currently in 
the chat are invited ? 
2011-11-04 21:06:01+0000 <mtyaka> no, the players that were participating in 
the previous game
2011-11-04 21:06:07+0000 <dachary> ok
2011-11-04 21:06:10+0000 <mtyaka> (the game where the play_again button was 
pressed)
2011-11-04 21:06:11+0000 <dachary> hum
2011-11-04 21:06:48+0000 <mtyaka> solution 1) wouldn't require changing the 
server code (I think), but it seems sort of hackish
2011-11-04 21:06:57+0000 <mtyaka> so another solution
2011-11-04 21:07:37+0000 <mtyaka> 2) make the server side code take an 
additional (optional) argument "invites" and let it invite players during the 
create call itself
2011-11-04 21:08:02+0000 <mtyaka> this would require changing the server code, 
but is a cleaner solution, in my opinion
2011-11-04 21:08:15+0000 <mtyaka> what are your thoughts about this?
2011-11-04 21:08:28+0000 <dachary> how was the play again implemented before ? 
2011-11-04 21:08:32+0000 * dachary reading code
2011-11-04 21:09:46+0000 <mtyaka> I don't really know how it was done before 
but from the text in the tracker it seems the invite form was a mandatory step 
in the previous version
2011-11-04 21:10:01+0000 <dachary> hum
2011-11-04 21:10:06+0000 <dachary> I'm not sure
2011-11-04 21:10:09+0000 <mtyaka> So that emails were simply filled in from the 
cookie
2011-11-04 21:10:32+0000 <dachary> maybe so
2011-11-04 21:10:40+0000 * dachary still digging code
2011-11-04 21:11:06+0000 <dachary>                     // "Play again" in this 
case is just to create a new game and
2011-11-04 21:11:07+0000 <dachary>                     // the 
CARDSTORIES_INVITATIONS cookie stores those playes emails.
2011-11-04 21:11:07+0000 <dachary>                     // the players of this 
game will be kept as well because
2011-11-04 21:11:14+0000 <dachary> mtyaka: you are correct ;-)
2011-11-04 21:11:30+0000 * dachary re-reading mtyaka suggestion
2011-11-04 21:13:02+0000 * dachary thinking
2011-11-04 21:13:33+0000 <dachary> You are correct, changing the server code 
would not be a good solution
2011-11-04 21:14:34+0000 <dachary> why not implement it purely client side 
mtyaka ? 
2011-11-04 21:16:37+0000 <mtyaka> It could be done... It's just that it would 
require first calling the create action, waiting for it's response to get the 
new game's id, then firing another (invite) request and waiting for it to 
complete and only then proceeding.....
2011-11-04 21:16:39+0000 <mtyaka> .... or ...
2011-11-04 21:17:32+0000 <mtyaka> no, sorry... had another idea but it wouldn't 
work unless requests are asynchronous
2011-11-04 21:19:16+0000 <mtyaka> It seemed like it would be cleaner to make 
the create action on the server take an optional invite argument... but now I'm 
not so sure.
2011-11-04 21:19:50+0000 <dachary> :-)
2011-11-04 21:20:06+0000 <mtyaka> Handling it on the client wouldn't be hard to 
do, I guess it's just that the ping-ponging requests make me feel not too great 
:)
2011-11-04 21:20:15+0000 <mtyaka> You think I shouldn't worry about that?
2011-11-04 21:20:37+0000 * dachary thinking
2011-11-04 21:21:07+0000 <dachary> the way it currently works is
2011-11-04 21:21:11+0000 <dachary> a) create, b) invite
2011-11-04 21:21:13+0000 <dachary> right ? 
2011-11-04 21:21:21+0000 <dachary> I mean, when you create a new game.
2011-11-04 21:21:45+0000 <dachary> From the user point of view, the b) invite 
is now hidden because all players in the chat are invited
2011-11-04 21:21:48+0000 <dachary> is this correct ? 
2011-11-04 21:22:52+0000 <mtyaka> all players in the chat are invited by the 
red button, that's true...
2011-11-04 21:23:31+0000 <mtyaka> But it's not really the same as when the game 
master fills in the emails in the invite dialog himself.
2011-11-04 21:23:42+0000 <dachary> true
2011-11-04 21:23:51+0000 <dachary> does this happen nowadays ? 
2011-11-04 21:24:17+0000 <mtyaka> Heh, probably not... antoviaque will now 
better.
2011-11-04 21:25:28+0000 <antoviaque> dachary: you mean inviting others rather 
than going through the chat?
2011-11-04 21:26:02+0000 <dachary> yes
2011-11-04 21:26:42+0000 <antoviaque> dachary: didn't look at the logs, but if 
it's used it's confidential for now
2011-11-04 21:27:07+0000 MCMic (MCMic) is now online
2011-11-04 21:27:37+0000 <antoviaque> quickly reading over the backlog - if 
it's tricky to implement, we can leave the actual invitation on the side
2011-11-04 21:29:16+0000 <antoviaque> if there is a link to start a new game 
for both the player and the author which isn't buggy, it will already be a good 
improvement
2011-11-04 21:29:55+0000 <antoviaque> we would leave the rest for the revamp of 
the games lists/play workflow
2011-11-04 21:30:04+0000 <antoviaque> mtyaka: dachary: ^
2011-11-04 21:31:00+0000 <mtyaka> I think that's a good idea... it doesn't make 
sense to waste too much effort on something we don't even know people use.
2011-11-04 21:31:44+0000 <mtyaka> We already have a play again button for the 
author (and hopefully I already fixed the bugs), but we also need one for the 
player, right?
2011-11-04 21:31:48+0000 <dachary> hum
2011-11-04 21:32:08+0000 <antoviaque> yep, and the fix of bugs that you worked 
on
2011-11-04 21:33:31+0000 <mtyaka> play again button for players is task #441
2011-11-04 21:34:38+0000 <mtyaka>  It should be easy to add it (without the 
invites, of course)
2011-11-04 21:35:08+0000 <dachary> I'm not sure I understand why the play again 
button is necessary at this point.
2011-11-04 21:35:40+0000 <antoviaque> dachary: to make it easy for players to 
create a game once the current one is done
2011-11-04 21:36:34+0000 <dachary> but why not invite all players as it's done 
currently ? 
2011-11-04 21:37:41+0000 <antoviaque> no no, what wee are discussing would not 
include the invitation anymore - it would be announced in the chat the normal 
way (it's just adding a link at the end, really)
2011-11-04 21:38:43+0000 <mtyaka> antoviaque: how about adding a "Start a new 
game" button somewhere that's visible all the time?
2011-11-04 21:39:00+0000 <antoviaque> mtyaka: definitely something to do yep
2011-11-04 21:39:16+0000 <mtyaka> right now it's not easy to figure out how to 
start a game
2011-11-04 21:39:23+0000 <antoviaque> but it's also good to give a "next step" 
for players at the end - both are important
2011-11-04 21:39:42+0000 <mtyaka> agreed
2011-11-04 21:40:19+0000 * dachary confused
2011-11-04 21:40:26+0000 <antoviaque> actually there is no ticket about adding 
a "start new game" button on the board, I'm going to add it - thanks mtyaka
2011-11-04 21:40:31+0000 <dachary> but if you agree, that's good ;-)
2011-11-04 21:40:38+0000 <antoviaque> dachary: what's confusing? : )
2011-11-04 21:40:44+0000 <mtyaka> hehe
2011-11-04 21:40:58+0000 <dachary> the start new play again chat click play 
participate invite thingy ;-)
2011-11-04 21:41:18+0000 <mtyaka> :D
2011-11-04 21:42:31+0000 <dachary> I think I understand now
2011-11-04 21:43:35+0000 <antoviaque> ok : )
2011-11-04 21:44:09+0000 <dachary> I was confused because I misunderstood the 
current behavior
2011-11-04 21:45:33+0000 <dachary> mtyaka: back to your suggestion to have a 
create+invite call as opposed to a create call + invite call, I'm not sure I 
see the upside of it.
2011-11-04 21:47:47+0000 <mtyaka> dachary: ok, I think you're right. The longer 
I think about it, the less I feel opposed to the double-request thing.
2011-11-04 21:48:15+0000 <mtyaka> Thanks for your insight!
2011-11-04 21:48:25+0000 <dachary> mtyaka: I can see why it makes you feel 
unconfortable though.
2011-11-04 21:48:56+0000 <dachary> there is no reason to make *two* calls when 
you already know who you're going to invite
2011-11-04 21:49:14+0000 <dachary> it's just a waste
2011-11-04 21:50:05+0000 <dachary> however, it should not be programaticaly 
more complicated
2011-11-04 21:50:16+0000 <dachary> just chaining 
2011-11-04 21:50:27+0000 <antoviaque> I updated the alpha12 sprint to put the 
elements we discussed
2011-11-04 21:50:51+0000 <mtyaka> no, it shoulnd't... I think both proposed 
olutions would require about the same amount of code changes 
2011-11-04 21:51:00+0000 <antoviaque> mtyaka: do you have time to log on #95? 
I'll put back this task to "one day maybe"
2011-11-04 21:52:49+0000 <antoviaque> (np to log the time btw, I'd just create 
a specific task for this)
2011-11-04 21:54:05+0000 mtyaka_ (mtyaka_) is now online
2011-11-04 21:54:23+0000 <mtyaka_> antoviaque: I got disconnected...
2011-11-04 21:54:33+0000 <antoviaque> (10:51:01 PM) antoviaque: mtyaka: do you 
have time to log on #95? I'll put back this task to "one day maybe"
2011-11-04 21:54:33+0000 <antoviaque> (10:52:51 PM) antoviaque: (np to log the 
time btw, I'd just create a specific task for this)
2011-11-04 21:54:37+0000 <antoviaque> or actually you could log it on 
http://tickets.farsides.com/issues/441
2011-11-04 21:54:45+0000 <dachary> (10:48:27 PM) dachary: mtyaka: I can see why 
it makes you feel unconfortable though.
2011-11-04 21:54:45+0000 <dachary> (10:50:07 PM) dachary: however, it should 
not be programaticaly more complicated
2011-11-04 21:54:45+0000 <dachary> (10:48:57 PM) dachary: there is no reason to 
make *two* calls when you already know who you're going to invite
2011-11-04 21:54:45+0000 <dachary> (10:49:15 PM) dachary: it's just a waste
2011-11-04 21:54:45+0000 <dachary> (10:50:18 PM) dachary: just chaining 
2011-11-04 21:55:19+0000 <mtyaka_> antoviaque: I have some time to log, but 
I'll just log it to #441, thanks!
2011-11-04 21:55:33+0000 <antoviaque> ok
2011-11-04 21:55:43+0000 <mtyaka_> dachary: You're right, it wouldn't be 
complicated
2011-11-04 21:56:37+0000 <mtyaka> Changing the server side code would be more 
complicated, at least for me :P
2011-11-04 21:56:48+0000 <dachary> :-)
2011-11-04 21:57:15+0000 <dachary> I could do the change on wednesday but I'm 
not sure it would be a gain.
2011-11-04 21:58:01+0000 <mtyaka> You've sort of convinced me it wouldn't be :)
2011-11-04 21:58:29+0000 <dachary> I'm glad I could be of assistance
2011-11-04 21:58:38+0000 <mtyaka> And in any case, we decided to not care about 
invitations for now, only rely on the chat announcements
2011-11-04 21:58:52+0000 <dachary> Did you reach a decision with regard to chat 
lost of characters ? 
2011-11-04 21:59:31+0000 <dachary> antoviaque: ^
2011-11-04 21:59:48+0000 <antoviaque> decision?
2011-11-04 22:00:31+0000 <dachary> fix or no fix ? 
2011-11-04 22:00:38+0000 <dachary> it's about 2 days of work
2011-11-04 22:00:44+0000 <dachary> imho
2011-11-04 22:01:07+0000 <antoviaque> Ah - sorry I didn't had the timeframe in 
mind
2011-11-04 22:01:31+0000 <antoviaque> It's big, but it's a big pain, the sooner 
we get rid the better imho
2011-11-04 22:01:42+0000 <dachary> ok
2011-11-04 22:02:20+0000 <antoviaque> improving the chat is a safe bet, it's 
definitely a component of the game that doesn't seem likely to go away any time 
soon : )
2011-11-04 22:03:50+0000 <dachary> antoviaque: do you have a reference to the 
ticket related to the server bug you experienced when at lavilette ? 
2011-11-04 22:04:10+0000 <antoviaque> the one where we have to restart the 
browser?
2011-11-04 22:04:44+0000 <dachary> yes
2011-11-04 22:05:00+0000 <antoviaque> nope, as I'm not sure how to replicate it
2011-11-04 22:05:08+0000 <antoviaque> I planned to have a look around the 
tracebacks log to put in tickets everything which isn't there already
2011-11-04 22:05:26+0000 <antoviaque> But if you want I can create a ticket 
about it to put what I know
2011-11-04 22:05:41+0000 <dachary> can I take a look at the tickets associated 
to server tracebacks ? 
2011-11-04 22:05:51+0000 <antoviaque> but won't be much
2011-11-04 22:05:54+0000 <dachary> or should I browse to find them ? 
2011-11-04 22:06:11+0000 <antoviaque> yup, let me find the url
2011-11-04 22:07:03+0000 <antoviaque> bugs are all on 
http://tickets.farsides.com/issues/543
2011-11-04 22:07:16+0000 <antoviaque> there is only one at the moment related 
to tracebacks
2011-11-04 22:07:38+0000 <antoviaque> http://tickets.farsides.com/issues/559
2011-11-04 22:08:03+0000 <antoviaque> but there will be a few more coming when 
I look at the logs
2011-11-04 22:09:19+0000 <dachary> http://tickets.farsides.com/issues/531
2011-11-04 22:09:45+0000 <dachary> antoviaque: that was before I fixed the 
issue or after ? you told me it did not happen anymore but it seems fairly 
recent
2011-11-04 22:09:46+0000 <antoviaque> (if you want to have a look, the logs are 
in cardstories2:/var/www/log/cardstories.org_twisted.log*)
2011-11-04 22:10:22+0000 <antoviaque> hmm good question
2011-11-04 22:11:18+0000 <dachary> I took http://tickets.farsides.com/issues/559
2011-11-04 22:12:02+0000 <antoviaque> so it was before you fixed
2011-11-04 22:12:18+0000 <dachary> antoviaque: do you think it would be a good 
use of my time to dig these server side traceback and make sure they don't show 
unless there is a real problem ? 
2011-11-04 22:12:33+0000 <antoviaque> that would be a great help yes
2011-11-04 22:12:45+0000 <dachary> ok
2011-11-04 22:12:54+0000 <dachary> I'll work on it next wednesday then
2011-11-04 22:12:54+0000 <antoviaque> this way I can more easily see when 
something is really wrong and warrant a bug report
2011-11-04 22:14:23+0000 <antoviaque> fyi the logs are parsed by 
/var/www/bin/email_cardstories_tracebacks.sh every day right now, extracts 
tracebacks and sends by email
2011-11-04 22:14:40+0000 <antoviaque> (on cardstories.org)
2011-11-04 22:18:00+0000 <dachary> antoviaque: thanks for the guidance. I'm all 
set for my first day of work ;-)
2011-11-04 22:18:49+0000 <antoviaque> hehhe, cool : )
2011-11-04 22:20:19+0000 <antoviaque> dachary: btw for the chat that drops 
keypresses/async, you'll be the one doing it or mtyaka?
2011-11-04 22:25:39+0000 <dachary> antoviaque: it's not decided
2011-11-04 22:25:44+0000 <antoviaque> ok
2011-11-04 22:26:04+0000 <dachary> mtyaka can do it
2011-11-04 22:26:07+0000 <dachary> or I can
2011-11-04 22:26:18+0000 <dachary> we both understand how it should be done
2011-11-04 22:29:35+0000 <dachary> night
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