Hi, Here is the log of the chatroom at http://farsides.com/chat/ (or irc://irc.freenode.net/#farsides) for the 2012-01-26.
2012-01-26 07:10:53+0000 dachary (dachary) is now online 2012-01-26 07:17:24+0000 tartarugafeliz (tartarugafeliz) is now online 2012-01-26 08:06:46+0000 MCMic (MCMic) is now online 2012-01-26 08:14:46+0000 dachary (dachary) is now online 2012-01-26 08:18:48+0000 arbrandes (arbrandes) is now online 2012-01-26 08:20:22+0000 antoviaque (antoviaque) is now online 2012-01-26 08:23:10+0000 mtyaka (mtyaka) is now online 2012-01-26 09:19:54+0000 mathibus (mathibus) is now online 2012-01-26 10:10:23+0000 <mathibus> antoviaque : hello 2012-01-26 10:10:36+0000 <antoviaque> hi mathibus ! 2012-01-26 10:10:41+0000 <antoviaque> how are you? 2012-01-26 10:11:14+0000 <mathibus> i'm good and you ? was your birthday party good ? 2012-01-26 10:12:22+0000 <antoviaque> very good : ) 2012-01-26 10:12:49+0000 <mathibus> cool 2012-01-26 10:13:12+0000 <antoviaque> I got a wii ;p 2012-01-26 10:13:24+0000 <antoviaque> was really nice, drunk a lot and everything :p 2012-01-26 10:13:30+0000 <mathibus> oh cool ! which game did you get with it ? 2012-01-26 10:13:32+0000 <antoviaque> and you, how was your poker? 2012-01-26 10:13:40+0000 <antoviaque> Mario Kart, of course : ) 2012-01-26 10:13:49+0000 <mathibus> pretty bad, i lost very quickly actually 2012-01-26 10:14:05+0000 <antoviaque> ahah, well it happens even to the best ;p 2012-01-26 10:14:07+0000 <mathibus> i'm a casual player... 2012-01-26 10:14:18+0000 <antoviaque> :) 2012-01-26 10:14:25+0000 <mathibus> my friends are far more better than me at this game 2012-01-26 10:14:46+0000 <antoviaque> ah, yep, when there is a big level difference, can be pretty frustrating 2012-01-26 10:15:06+0000 <antoviaque> but sometimes it turns to your advantage - more impredictible : ) 2012-01-26 10:15:37+0000 <mathibus> yeah that's the magic of this game 2012-01-26 10:15:56+0000 <mathibus> do you play sometimes ? 2012-01-26 10:18:22+0000 <antoviaque> sometimes yep - but I haven't done a game in a long time 2012-01-26 10:19:09+0000 <antoviaque> so, what would you like to look at today? 2012-01-26 10:21:32+0000 <mathibus> well, i'm working on 2 documents : one is a macro design document with mock up and high level description of the features. On the second doc i'm working on ideas for the game 2012-01-26 10:21:52+0000 <antoviaque> cool! 2012-01-26 10:21:58+0000 <mathibus> i can send you the macro design doc if you want to have a look 2012-01-26 10:21:59+0000 <antoviaque> did you get new ideas since last time? 2012-01-26 10:22:02+0000 <antoviaque> sure thing 2012-01-26 10:22:10+0000 <mathibus> it's still in wip 2012-01-26 10:22:23+0000 <antoviaque> actually you could even post it on the forum, this way others will be able to have a look too 2012-01-26 10:22:36+0000 <mathibus> yeah good idea 2012-01-26 10:22:37+0000 <antoviaque> yep, np - everything is wip here :p 2012-01-26 10:23:10+0000 <antoviaque> you can put it there: http://farsides.com/groups/game-design/ 2012-01-26 10:23:29+0000 <antoviaque> I'm afraid you'll have to create another account (no central login, sorry ;p), but should be fast 2012-01-26 10:24:45+0000 <mathibus> my mathibus account can't work ? 2012-01-26 10:27:46+0000 <mathibus> i'm trying to nupload the doc 2012-01-26 10:29:52+0000 <mathibus> ok the docuent is on the GD group 2012-01-26 10:31:19+0000 * antoviaque looking 2012-01-26 10:31:55+0000 <mathibus> tell me when you're ready to discuss it 2012-01-26 10:35:32+0000 <antoviaque> sure 2012-01-26 10:35:44+0000 <antoviaque> It's pretty cool : ) 2012-01-26 10:35:52+0000 <mathibus> thaks 2012-01-26 10:36:00+0000 <antoviaque> I'll have some comments/suggestions, but going t finish reading first : ) 2012-01-26 10:36:19+0000 <mathibus> ok 2012-01-26 10:37:10+0000 <antoviaque> the story of the day is a very cool idea - and it should help with the conversion too, I'm sure it would pick new visitors ;p 2012-01-26 10:37:19+0000 <antoviaque> *pick the curiosity of 2012-01-26 10:37:49+0000 <antoviaque> the ratings are cool too 2012-01-26 10:37:51+0000 <mathibus> yeah i think so 2012-01-26 10:38:39+0000 <antoviaque> one suggestion would be to be able to not only rate the story, but also the cards picked by players - since there are often very interesting choices there too 2012-01-26 10:38:56+0000 <mathibus> for the rating, we could put more categories, and use arrows on the sides of the window to navigate 2012-01-26 10:39:03+0000 <antoviaque> yup 2012-01-26 10:39:23+0000 <antoviaque> something else to think about, is how this integrates with levels 2012-01-26 10:39:46+0000 <antoviaque> to avoid overwhelming newcomers, and to push retention, could be good if the features rolled out progressively 2012-01-26 10:40:11+0000 <antoviaque> ie you need to be level X to rate others, you get more adjectives after level Y, etc. 2012-01-26 10:40:45+0000 <mathibus> yeah true 2012-01-26 10:41:34+0000 <antoviaque> for the ratings, one thing that could be tricky could be to make sure the results are fair - ie if I play with 2 people, I'll get 2 ratings at most, while if I play with 5 players, I can get 5 ratings 2012-01-26 10:41:44+0000 <mathibus> we could make a leveling table to put all these inforamtions 2012-01-26 10:41:48+0000 <antoviaque> +1 2012-01-26 10:42:36+0000 <mathibus> you're right about the rting 2012-01-26 10:43:10+0000 <mathibus> we could try to motivate the player to go to the hall of fame to rate the stories 2012-01-26 10:43:19+0000 <mathibus> it could be a big part of the game 2012-01-26 10:43:51+0000 <antoviaque> yup, would be nice to get players to look at other games - could help them get inspired, etc. 2012-01-26 10:43:54+0000 <antoviaque> how would you do it? 2012-01-26 10:44:16+0000 <mathibus> reward for people who rate stories 2012-01-26 10:44:26+0000 <mathibus> like medals 2012-01-26 10:45:20+0000 <antoviaque> could be, but it's an external motivator - would be better if we could find an internal one 2012-01-26 10:45:22+0000 <mathibus> and it could be merge with another features i was thinking about : the game room 2012-01-26 10:45:31+0000 <antoviaque> the game room? 2012-01-26 10:46:06+0000 <antoviaque> another suggestion: make the outcome of the game weight in some way in the rating (if you win your score give more weight, or you earn score points to distribute in ratings, ...) 2012-01-26 10:46:08+0000 <mathibus> yeah, it's a feature who allow playe to go to different room to play. The humour room, the philo romm, etc... 2012-01-26 10:46:35+0000 <mathibus> with a internal chat for each room 2012-01-26 10:46:48+0000 <antoviaque> ah, yep, definitely 2012-01-26 10:47:33+0000 <mathibus> it goes with the idea of categories for the stories 2012-01-26 10:47:37+0000 <antoviaque> something else I thought about on this topic, linked to the upcoming "table" feature 2012-01-26 10:48:08+0000 <antoviaque> the tables will be basically a way to automate players joining games and keep playing a series of games together (alternating the GM role) 2012-01-26 10:49:20+0000 <antoviaque> if we have ratings for each player, we can automatically match players who have similar affinities for games 2012-01-26 10:49:34+0000 <mathibus> yes great idea 2012-01-26 10:50:56+0000 <antoviaque> good job btw, all of this is going to look cool : ) 2012-01-26 10:51:47+0000 <mathibus> yeah, but its sill on wip. I think the main thing i need to know it's the direction of the social part of the game. 2012-01-26 10:54:00+0000 <antoviaque> depends which part - one good ticket that sums up some of the latest discussions is http://tickets.farsides.com/issues/667 2012-01-26 10:54:59+0000 <mathibus> thx 2012-01-26 10:57:03+0000 <mathibus> the thing i like in this game, is the matter of the writing. It's very rare ! Do you want to put the empahasis on it ? 2012-01-26 10:58:18+0000 <mathibus> about internal motivation, one of them could be the improvment of writing skills 2012-01-26 11:03:42+0000 <mathibus> rating stories could give keys to join game rooms. example, after 10 rating on the humour category, the player can access the humour room and ply with the people from this room 2012-01-26 11:19:38+0000 <antoviaque> mathibus: I see, interesting angle 2012-01-26 11:20:00+0000 <antoviaque> it could be a good way to do this yep 2012-01-26 11:20:45+0000 <mathibus> rating could be linked with leveling 2012-01-26 11:20:53+0000 <antoviaque> I think people will naturally be willing to get good ratings - for the internal reward, it's more pushing players to score people from games they didn't play in which could be difficult imho 2012-01-26 11:21:13+0000 <antoviaque> how would you link them? 2012-01-26 11:21:47+0000 <mathibus> the more you rate the more you increase your lvl and the more you can join new room 2012-01-26 11:22:01+0000 <mathibus> this is at least a system which could work for the begining 2012-01-26 11:22:19+0000 <mathibus> to unlock the game features progressivlely 2012-01-26 11:24:31+0000 <mathibus> rating could also have an impact on the player's profil : the player rating datas can be analyzed, and regularly, a result of this analysis could be give to the player 2012-01-26 11:24:54+0000 <mathibus> under the form of profil title for example 2012-01-26 11:26:59+0000 <mathibus> i think about something totaly different, but what about periodical event, such as writing contest or tournament ? 2012-01-26 11:31:11+0000 <antoviaque> mathibus: I see - but how would that relate to the XP you earn by winning games? 2012-01-26 11:32:24+0000 <antoviaque> mathibus: yep, for the profile we can probably directly show the score earned on the profile 2012-01-26 11:32:47+0000 <antoviaque> +1 for contests and tournaments, yep, would be very interesting to add that 2012-01-26 11:34:25+0000 <mathibus> it's may be a different approach of leveling. instead of having a RPG oriented profil, it would be something more social, with rewards about your behaviour ingame (about your favorites themes, your writing skills, etc) 2012-01-26 11:36:36+0000 tartarugafeliz (tartarugafeliz) is now online 2012-01-26 11:36:40+0000 <antoviaque> oh, so you'd remove the points from winning games, only keep the social attributes and level on that? 2012-01-26 11:37:02+0000 <antoviaque> hmmm 2012-01-26 11:37:11+0000 <mathibus> yeah this is the approach 2012-01-26 11:37:29+0000 <antoviaque> interesting, but the issue with fairness becomes more important then 2012-01-26 11:37:45+0000 <mathibus> yeah true 2012-01-26 11:37:52+0000 * antoviaque thinking 2012-01-26 11:38:32+0000 <mathibus> i think it fits with the game philosophy 2012-01-26 11:38:40+0000 <antoviaque> yep 2012-01-26 11:39:16+0000 <mathibus> depend the audience you wanna reach 2012-01-26 11:39:40+0000 <antoviaque> what about: you earn points by winning like currently, but instead of earning them directly, you can only attribute them to others? For example, you're the author and you win 3 points, you get to distribute 2 of those points to one player as "philo" and 1 to another as "funny"? 2012-01-26 11:39:51+0000 <antoviaque> hmm 2012-01-26 11:40:08+0000 <antoviaque> no actually gives an incentive to lose too, not fair with the winner 2012-01-26 11:41:09+0000 <antoviaque> But I'd like to find something like that, that still ties it a bit with the game rule 2012-01-26 11:41:23+0000 <mathibus> yeah 2012-01-26 11:41:40+0000 <mathibus> i've search new gam modes as weel 2012-01-26 11:41:42+0000 <mathibus> well 2012-01-26 11:42:05+0000 <antoviaque> yup 2012-01-26 11:42:07+0000 <mathibus> i've found 4 ideas 2012-01-26 11:42:47+0000 <antoviaque> oh *listening* 2012-01-26 11:43:23+0000 <mathibus> 1st one is a kind of poetry mode 2012-01-26 11:44:45+0000 <mathibus> at the beginning of the game, the gm has to create a story following a writing mecanics randomly drawn 2012-01-26 11:45:21+0000 <mathibus> example : he has to write his story in alexandrine 2012-01-26 11:45:25+0000 <mathibus> or in haiku 2012-01-26 11:45:28+0000 <mathibus> etc 2012-01-26 11:46:01+0000 <mathibus> then the players vote as usual 2012-01-26 11:46:35+0000 <mathibus> it could be a mode related to the poetry room if we do this feature 2012-01-26 11:47:11+0000 <mathibus> this mode can be updated i think, especially about the respect of the mechanic rule 2012-01-26 11:47:26+0000 <antoviaque> I see, interesting 2012-01-26 11:48:52+0000 <mathibus> 2nd mode : a mode in wich the iA propose a sentence (could be famous sentence ie). then players has to find a picture which fit the best with the sentence 2012-01-26 11:49:29+0000 <mathibus> then all the cards are shown and every one vote for the best picture 2012-01-26 11:50:23+0000 <antoviaque> you mean, a picture from the net? or a card? 2012-01-26 11:51:48+0000 <antoviaque> (btw reminds me of a mode we talked about some time ago - to use the name of each player in turn as the sentence. Describing players with cards tend to give some of the nicest stories : ) ) 2012-01-26 11:52:34+0000 <mathibus> a card sorry ! 2012-01-26 11:52:34+0000 <mathibus> the winner is the player who gets the more votes for his card, and the players who votes for him 2012-01-26 11:53:29+0000 <antoviaque> I see - an "authorless" mode 2012-01-26 11:53:55+0000 <mathibus> yeah exactly. the mode with player name is really intersting 2012-01-26 11:54:09+0000 <mathibus> it's a kind of "madame irma" mode 2012-01-26 11:54:17+0000 <antoviaque> hehe, yep : ) 2012-01-26 11:54:33+0000 <antoviaque> what about the 3rd and 4th mode? 2012-01-26 11:55:25+0000 <mathibus> the3rd game : every player is a gm. a card is randomly drawn. everyone write a sentence. then every one vote for the story (except his own story). then the rsult to see which player gets the more votes 2012-01-26 11:55:51+0000 <mathibus> it's a writing battle 2012-01-26 11:55:59+0000 <antoviaque> I see, nice 2012-01-26 11:56:51+0000 <antoviaque> We could probably find a way to test those modes between us without code btw, would be nice to see how it plays out 2012-01-26 11:57:14+0000 <mathibus> yeah. i try to play these mode by myself, it's pretty hard ! 2012-01-26 11:57:25+0000 <mathibus> i could try with friends 2012-01-26 11:58:30+0000 <mathibus> the last mode is not totally ready yet. it's a duo mode 2012-01-26 11:58:41+0000 <mathibus> 2 plays, 6 cards 2012-01-26 11:59:03+0000 <mathibus> P1 is a GM. he write a sentence 2012-01-26 11:59:37+0000 <mathibus> P2 choose a card which describe the best the sentenc among 6 cards 2012-01-26 12:00:08+0000 <mathibus> P1 (GM) has to find which card P2 choose for his sentence 2012-01-26 12:00:40+0000 <mathibus> if GM find the right card he won and become P2 2012-01-26 12:01:27+0000 <antoviaque> (for play-testing, we could probably organize something here on the chat - someone can organize things like distributing cards etc. using private chat) 2012-01-26 12:01:30+0000 <mathibus> P2 win too and becomes GM and will have to play with 5 cards 2012-01-26 12:02:11+0000 <mathibus> (yeah if its possible it would be great) 2012-01-26 12:02:26+0000 <mathibus> the game ends when there is no more cards 2012-01-26 12:02:45+0000 <mathibus> the idea is there, but i can't find good rules 2012-01-26 12:02:51+0000 <mathibus> for the mment 2012-01-26 12:02:54+0000 <mathibus> moment 2012-01-26 12:03:05+0000 <mathibus> i going to think aboiut it a little bit more 2012-01-26 12:03:33+0000 * antoviaque re-reading 2012-01-26 12:04:16+0000 <mathibus> the problem of this mode is : who is the winner ? 2012-01-26 12:04:25+0000 <antoviaque> I see, a battle mode 2012-01-26 12:04:33+0000 <mathibus> kind of 2012-01-26 12:05:08+0000 <mathibus> but with coop in the same time 2012-01-26 12:05:23+0000 <mathibus> coild be a coop mode actually 2012-01-26 12:05:26+0000 <mathibus> by team 2012-01-26 12:05:35+0000 <antoviaque> uhu, yep 2012-01-26 12:05:41+0000 <mathibus> like 2 or 3 teams of 2 people 2012-01-26 12:05:44+0000 <mathibus> playing together 2012-01-26 12:05:57+0000 <antoviaque> winner = the team who was GM the most times? 2012-01-26 12:06:02+0000 <mathibus> the goal : finishs the acrds asap 2012-01-26 12:06:04+0000 <mathibus> cards 2012-01-26 12:06:18+0000 <antoviaque> ah, it's 6 cards each? 2012-01-26 12:06:22+0000 <mathibus> yeap 2012-01-26 12:06:39+0000 <mathibus> 1 tem = 2 players, 6 cards 2012-01-26 12:07:09+0000 <mathibus> each turn the gm as to find which card his partners is going to choose 2012-01-26 12:07:22+0000 <mathibus> each turn the gm change 2012-01-26 12:07:40+0000 <mathibus> (or not) 2012-01-26 12:08:16+0000 <mathibus> the winning team could be the one who find the first cards 2012-01-26 12:08:38+0000 <mathibus> this rules change the original idea, but it is far more easy to play 2012-01-26 12:08:47+0000 <mathibus> what do u think ? 2012-01-26 12:10:30+0000 <antoviaque> wait, not sure I fully understand the last part - you have one GM per team and it changes every turn? 2012-01-26 12:11:38+0000 <mathibus> yeah i can be a part of the rules. but i'm not sure if it's intresting or not 2012-01-26 12:11:56+0000 <antoviaque> I definitely think there is something interesting in there yep 2012-01-26 12:12:10+0000 <antoviaque> needs to be refined a bit but it's a good ground imho 2012-01-26 12:12:49+0000 <antoviaque> the issue I see right now is that it's very split - if I understand correctly there is little interaction between the teams, aside from trying to complete faster than the other 2012-01-26 12:12:52+0000 <antoviaque> hmmm 2012-01-26 12:12:54+0000 <mathibus> usually i prefer easy rules for game 2012-01-26 12:13:31+0000 <mathibus> yeah. the idea is to get the 6 cards found the fastest 2012-01-26 12:15:02+0000 <antoviaque> I'll think about it too, there is something very good in this : ) 2012-01-26 12:16:09+0000 <antoviaque> I will also think on how to organize a playtest of those modes here, technically - maybe with a very basic interface just to show a given set of cards using a link, it would allow to easily distribute cards, the rest could be by chat 2012-01-26 12:16:40+0000 <antoviaque> very good start in any case, congratz - lots of promising ideas to develop : ) 2012-01-26 12:16:46+0000 <mathibus> it could be a match in 3 hand. The gm turn every hand 2012-01-26 12:17:10+0000 <mathibus> yeah, i think it would be enough to play and comment 2012-01-26 12:17:20+0000 <antoviaque> yup 2012-01-26 12:17:24+0000 <mathibus> thanks :D 2012-01-26 12:18:09+0000 <mathibus> on my side i can make a document describing the modes we want to test 2012-01-26 12:18:43+0000 <mathibus> the mode you were talking before (madame irma), have you write down something already ? 2012-01-26 12:19:16+0000 <antoviaque> nope, not yet I think - let me check 2012-01-26 12:20:27+0000 <mathibus> ok 2012-01-26 12:20:34+0000 <antoviaque> nope, doesn't seem 2012-01-26 12:21:52+0000 <antoviaque> btw to allow to properly sort out and follow the different concepts, try to describe them as separate tickets (if you are more comfortable with the document, just copy&paste from time to time) 2012-01-26 12:22:30+0000 <antoviaque> it makes it easier for the process, especially when there are a lot of ideas like this : ) 2012-01-26 12:23:22+0000 <antoviaque> Ah also something I thought about - for the ratings, it may be worth looking into using a +1 system, rather than a 5 star rating scale (ie Facebook/Stack Overflow/etc. vs eBay&co). The later is usually hard to use afterwards, as players have different meaning and ways of rating (and they tend to score friends the maximum, too.. etc.) 2012-01-26 12:23:27+0000 <mathibus> ok no pb 2012-01-26 12:24:52+0000 <mathibus> i agree with the +1 2012-01-26 12:26:40+0000 <antoviaque> thanks again for all of that - can't wait to see some of this making it to the game : ) 2012-01-26 12:28:29+0000 <mathibus> me too :) 2012-01-26 12:35:27+0000 <antoviaque> I'm heading back to code - but if you need anything don't hesitate to ping me : ) 2012-01-26 12:38:31+0000 <mathibus> alright ;) 2012-01-26 13:14:42+0000 arbrandes (arbrandes) is now online 2012-01-26 13:47:08+0000 <mathibus> antoviaque 2012-01-26 13:47:13+0000 <antoviaque> yup 2012-01-26 13:47:39+0000 <mathibus> i have filled a ticket with new content 2012-01-26 13:48:23+0000 * antoviaque looking 2012-01-26 13:48:56+0000 <mathibus> but i can't update the task component (priority, title, complation,etc) 2012-01-26 13:51:11+0000 <antoviaque> ah, I see - let me check your permissions 2012-01-26 13:53:44+0000 <antoviaque> mathibus: try again, see if it works now 2012-01-26 13:54:20+0000 <mathibus> it works now :) ! thx 2012-01-26 14:18:52+0000 MCMic (MCMic) is now online 2012-01-26 14:47:04+0000 antoviaque (antoviaque) is now online 2012-01-26 14:48:13+0000 antoviaque (antoviaque) is now online 2012-01-26 15:34:00+0000 MCMic (MCMic) is now online 2012-01-26 15:46:53+0000 arbrandes (arbrandes) is now online 2012-01-26 16:10:41+0000 tartarugafeliz (tartarugafeliz) is now online 2012-01-26 17:26:50+0000 mathibus (mathibus) is now online 2012-01-26 17:27:36+0000 <mathibus> antoviaque: i add some content in 3 tickets 2012-01-26 17:28:53+0000 <mathibus> i'm waiting for your comments :) 2012-01-26 17:33:34+0000 <mathibus> talk to u soon. good evening bye 2012-01-26 19:06:09+0000 dachary (dachary) is now online 2012-01-26 19:08:05+0000 dachary1 (dachary1) is now online 2012-01-26 19:11:46+0000 dachary (dachary) is now online 2012-01-26 20:46:20+0000 arbrandes (arbrandes) is now online 2012-01-26 20:47:52+0000 tartarugafeliz (tartarugafeliz) is now online 2012-01-26 21:17:22+0000 dachary (dachary) is now online 2012-01-26 21:37:59+0000 dachary (dachary) is now online _______________________________________________ Farsides mailing list - [email protected] Wiki: http://farsides.com/ List: http://farsides.com/ml/ Forum: http://farsides.com/forum/ Ideas: http://farsides.com/ideas/ Chat: http://farsides.com/chat/

