Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2012-01-26.


2012-01-26 07:10:53+0000 dachary (dachary) is now online
2012-01-26 07:17:24+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-26 08:06:46+0000 MCMic (MCMic) is now online
2012-01-26 08:14:46+0000 dachary (dachary) is now online
2012-01-26 08:18:48+0000 arbrandes (arbrandes) is now online
2012-01-26 08:20:22+0000 antoviaque (antoviaque) is now online
2012-01-26 08:23:10+0000 mtyaka (mtyaka) is now online
2012-01-26 09:19:54+0000 mathibus (mathibus) is now online
2012-01-26 10:10:23+0000 <mathibus> antoviaque : hello
2012-01-26 10:10:36+0000 <antoviaque> hi mathibus !
2012-01-26 10:10:41+0000 <antoviaque> how are you?
2012-01-26 10:11:14+0000 <mathibus> i'm  good and you ? was your birthday party 
good ?
2012-01-26 10:12:22+0000 <antoviaque> very good : )
2012-01-26 10:12:49+0000 <mathibus> cool
2012-01-26 10:13:12+0000 <antoviaque> I got a wii ;p
2012-01-26 10:13:24+0000 <antoviaque> was really nice, drunk a lot and 
everything :p
2012-01-26 10:13:30+0000 <mathibus> oh cool ! which game did you get with it ?
2012-01-26 10:13:32+0000 <antoviaque> and you, how was your poker?
2012-01-26 10:13:40+0000 <antoviaque> Mario Kart, of course : )
2012-01-26 10:13:49+0000 <mathibus> pretty bad, i lost very quickly actually
2012-01-26 10:14:05+0000 <antoviaque> ahah, well it happens even to the best ;p
2012-01-26 10:14:07+0000 <mathibus> i'm a casual player...
2012-01-26 10:14:18+0000 <antoviaque> :)
2012-01-26 10:14:25+0000 <mathibus> my friends are far more better than me at 
this game
2012-01-26 10:14:46+0000 <antoviaque> ah, yep, when there is a big level 
difference, can be pretty frustrating
2012-01-26 10:15:06+0000 <antoviaque> but sometimes it turns to your advantage 
- more impredictible : )
2012-01-26 10:15:37+0000 <mathibus> yeah that's the magic of this game
2012-01-26 10:15:56+0000 <mathibus> do you play sometimes ?
2012-01-26 10:18:22+0000 <antoviaque> sometimes yep - but I haven't done a game 
in a long time
2012-01-26 10:19:09+0000 <antoviaque> so, what would you like to look at today?
2012-01-26 10:21:32+0000 <mathibus> well, i'm working on 2 documents : one is a 
macro design document with mock up and high level description of the features. 
On the second doc i'm working on ideas for the game 
2012-01-26 10:21:52+0000 <antoviaque> cool!
2012-01-26 10:21:58+0000 <mathibus> i can send you the macro design doc if you 
want to have a look
2012-01-26 10:21:59+0000 <antoviaque> did you get new ideas since last time?
2012-01-26 10:22:02+0000 <antoviaque> sure thing
2012-01-26 10:22:10+0000 <mathibus> it's still in wip
2012-01-26 10:22:23+0000 <antoviaque> actually you could even post it on the 
forum, this way others will be able to have a look too
2012-01-26 10:22:36+0000 <mathibus> yeah good idea
2012-01-26 10:22:37+0000 <antoviaque> yep, np - everything is wip here :p
2012-01-26 10:23:10+0000 <antoviaque> you can put it there: 
http://farsides.com/groups/game-design/
2012-01-26 10:23:29+0000 <antoviaque> I'm afraid you'll have to create another 
account (no central login, sorry ;p), but should be fast
2012-01-26 10:24:45+0000 <mathibus> my mathibus account can't work ?
2012-01-26 10:27:46+0000 <mathibus> i'm trying to nupload the doc
2012-01-26 10:29:52+0000 <mathibus> ok the docuent is on the GD group
2012-01-26 10:31:19+0000 * antoviaque looking
2012-01-26 10:31:55+0000 <mathibus> tell me when you're ready to discuss it
2012-01-26 10:35:32+0000 <antoviaque> sure
2012-01-26 10:35:44+0000 <antoviaque> It's pretty cool : )
2012-01-26 10:35:52+0000 <mathibus> thaks
2012-01-26 10:36:00+0000 <antoviaque> I'll have some comments/suggestions, but 
going t finish reading first : )
2012-01-26 10:36:19+0000 <mathibus> ok
2012-01-26 10:37:10+0000 <antoviaque> the story of the day is a very cool idea 
- and it should help with the conversion too, I'm sure it would pick new 
visitors ;p
2012-01-26 10:37:19+0000 <antoviaque> *pick the curiosity of
2012-01-26 10:37:49+0000 <antoviaque> the ratings are cool too
2012-01-26 10:37:51+0000 <mathibus> yeah i think so
2012-01-26 10:38:39+0000 <antoviaque> one suggestion would be to be able to not 
only rate the story, but also the cards picked by players - since there are 
often very interesting choices there too
2012-01-26 10:38:56+0000 <mathibus> for the rating, we could put more 
categories, and use arrows on the sides of the window to navigate
2012-01-26 10:39:03+0000 <antoviaque> yup
2012-01-26 10:39:23+0000 <antoviaque> something else to think about, is how 
this integrates with levels 
2012-01-26 10:39:46+0000 <antoviaque> to avoid overwhelming newcomers, and to 
push retention, could be good if the features rolled out progressively
2012-01-26 10:40:11+0000 <antoviaque> ie you need to be level X to rate others, 
you get more adjectives after level Y, etc.
2012-01-26 10:40:45+0000 <mathibus> yeah true
2012-01-26 10:41:34+0000 <antoviaque> for the ratings, one thing that could be 
tricky could be to make sure the results are fair - ie if I play with 2 people, 
I'll get 2 ratings at most, while if I play with 5 players, I can get 5 ratings
2012-01-26 10:41:44+0000 <mathibus> we could make a leveling table to put all 
these inforamtions
2012-01-26 10:41:48+0000 <antoviaque> +1
2012-01-26 10:42:36+0000 <mathibus> you're right about the rting
2012-01-26 10:43:10+0000 <mathibus> we could try to motivate the player to go 
to the hall of fame to rate the stories
2012-01-26 10:43:19+0000 <mathibus> it could be a big part of the game
2012-01-26 10:43:51+0000 <antoviaque> yup, would be nice to get players to look 
at other games - could help them get inspired, etc.
2012-01-26 10:43:54+0000 <antoviaque> how would you do it?
2012-01-26 10:44:16+0000 <mathibus> reward for people who rate stories
2012-01-26 10:44:26+0000 <mathibus> like medals
2012-01-26 10:45:20+0000 <antoviaque> could be, but it's an external motivator 
- would be better if we could find an internal one
2012-01-26 10:45:22+0000 <mathibus> and it could be merge with another features 
i was thinking about : the game room
2012-01-26 10:45:31+0000 <antoviaque> the game room?
2012-01-26 10:46:06+0000 <antoviaque> another suggestion: make the outcome of 
the game weight in some way in the rating (if you win your score give more 
weight, or you earn score points to distribute in ratings, ...)
2012-01-26 10:46:08+0000 <mathibus> yeah, it's a feature who allow playe to go 
to different room to play. The humour room, the philo romm, etc...
2012-01-26 10:46:35+0000 <mathibus> with a internal chat for each room
2012-01-26 10:46:48+0000 <antoviaque> ah, yep, definitely
2012-01-26 10:47:33+0000 <mathibus> it goes with the idea of categories for the 
stories
2012-01-26 10:47:37+0000 <antoviaque> something else I thought about on this 
topic, linked to the upcoming "table" feature
2012-01-26 10:48:08+0000 <antoviaque> the tables will be basically a way to 
automate players joining games and keep playing a series of games together 
(alternating the GM role)
2012-01-26 10:49:20+0000 <antoviaque> if we have ratings for each player, we 
can automatically match players who have similar affinities for games
2012-01-26 10:49:34+0000 <mathibus> yes great idea
2012-01-26 10:50:56+0000 <antoviaque> good job btw, all of this is going to 
look cool : )
2012-01-26 10:51:47+0000 <mathibus> yeah, but its sill on wip. I think the main 
thing i need to know it's the direction of the social part of the game.
2012-01-26 10:54:00+0000 <antoviaque> depends which part - one good ticket that 
sums up some of the latest discussions is http://tickets.farsides.com/issues/667
2012-01-26 10:54:59+0000 <mathibus> thx
2012-01-26 10:57:03+0000 <mathibus> the thing i like in this game, is the 
matter of the writing. It's very rare ! Do you want to put the empahasis on it ?
2012-01-26 10:58:18+0000 <mathibus> about internal motivation, one of them 
could be the improvment of writing skills
2012-01-26 11:03:42+0000 <mathibus> rating stories could give keys to join game 
rooms. example, after 10 rating on the humour category, the player can access 
the humour room and ply with the people from this room
2012-01-26 11:19:38+0000 <antoviaque> mathibus: I see, interesting angle
2012-01-26 11:20:00+0000 <antoviaque> it could be a good way to do this yep
2012-01-26 11:20:45+0000 <mathibus> rating could be linked with leveling
2012-01-26 11:20:53+0000 <antoviaque> I think people will naturally be willing 
to get good ratings - for the internal reward, it's more pushing players to 
score people from games they didn't play in which could be difficult imho
2012-01-26 11:21:13+0000 <antoviaque> how would you link them?
2012-01-26 11:21:47+0000 <mathibus> the more you rate the more you increase 
your lvl and the more you can join new room
2012-01-26 11:22:01+0000 <mathibus> this is at least a system which could work 
for the begining
2012-01-26 11:22:19+0000 <mathibus> to unlock the game features progressivlely
2012-01-26 11:24:31+0000 <mathibus> rating could also have an impact on the 
player's profil : the player rating datas can be analyzed, and regularly, a 
result of this analysis could be give to the player 
2012-01-26 11:24:54+0000 <mathibus> under the form of profil title for example
2012-01-26 11:26:59+0000 <mathibus> i think about something totaly different, 
but what about periodical event, such as writing contest or tournament ?
2012-01-26 11:31:11+0000 <antoviaque> mathibus: I see - but how would that 
relate to the XP you earn by winning games?
2012-01-26 11:32:24+0000 <antoviaque> mathibus: yep, for the profile we can 
probably directly show the score earned on the profile
2012-01-26 11:32:47+0000 <antoviaque> +1 for contests and tournaments, yep, 
would be very interesting to add that
2012-01-26 11:34:25+0000 <mathibus> it's may be a different approach of 
leveling. instead of having a RPG oriented profil, it would be something more 
social, with rewards about your behaviour ingame (about your favorites themes, 
your writing skills, etc)
2012-01-26 11:36:36+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-26 11:36:40+0000 <antoviaque> oh, so you'd remove the points from 
winning games, only keep the social attributes and level on that?
2012-01-26 11:37:02+0000 <antoviaque> hmmm
2012-01-26 11:37:11+0000 <mathibus> yeah this is the approach
2012-01-26 11:37:29+0000 <antoviaque> interesting, but the issue with fairness 
becomes more important then
2012-01-26 11:37:45+0000 <mathibus> yeah true
2012-01-26 11:37:52+0000 * antoviaque thinking
2012-01-26 11:38:32+0000 <mathibus> i think it fits with the game philosophy
2012-01-26 11:38:40+0000 <antoviaque> yep
2012-01-26 11:39:16+0000 <mathibus> depend the audience you wanna reach
2012-01-26 11:39:40+0000 <antoviaque> what about: you earn points by winning 
like currently, but instead of earning them directly, you can only attribute 
them to others? For example, you're the author and you win 3 points, you get to 
distribute 2 of those points to one player as "philo" and 1 to another as 
"funny"?
2012-01-26 11:39:51+0000 <antoviaque> hmm
2012-01-26 11:40:08+0000 <antoviaque> no actually gives an incentive to lose 
too, not fair with the winner
2012-01-26 11:41:09+0000 <antoviaque> But I'd like to find something like that, 
that still ties it a bit with the game rule
2012-01-26 11:41:23+0000 <mathibus> yeah
2012-01-26 11:41:40+0000 <mathibus> i've search new gam modes as weel
2012-01-26 11:41:42+0000 <mathibus> well
2012-01-26 11:42:05+0000 <antoviaque> yup
2012-01-26 11:42:07+0000 <mathibus> i've found 4 ideas
2012-01-26 11:42:47+0000 <antoviaque> oh *listening*
2012-01-26 11:43:23+0000 <mathibus> 1st one is a kind of poetry mode 
2012-01-26 11:44:45+0000 <mathibus> at the beginning of the game, the gm has to 
create a story following a writing mecanics randomly drawn
2012-01-26 11:45:21+0000 <mathibus> example : he has to write his story in 
alexandrine
2012-01-26 11:45:25+0000 <mathibus> or in haiku
2012-01-26 11:45:28+0000 <mathibus> etc
2012-01-26 11:46:01+0000 <mathibus> then the players vote as usual
2012-01-26 11:46:35+0000 <mathibus> it could be a mode related to the poetry 
room if we do this feature
2012-01-26 11:47:11+0000 <mathibus> this mode can be updated i think, 
especially about the respect of the mechanic rule 
2012-01-26 11:47:26+0000 <antoviaque> I see, interesting
2012-01-26 11:48:52+0000 <mathibus> 2nd mode : a mode in wich the iA propose a 
sentence (could be famous sentence ie). then players has to find a picture 
which fit the best with the sentence
2012-01-26 11:49:29+0000 <mathibus> then all the cards are shown and every one 
vote for the best picture
2012-01-26 11:50:23+0000 <antoviaque> you mean, a picture from the net? or a 
card?
2012-01-26 11:51:48+0000 <antoviaque> (btw reminds me of a mode we talked about 
some time ago - to use the name of each player in turn as the sentence. 
Describing players with cards tend to give some of the nicest stories : ) )
2012-01-26 11:52:34+0000 <mathibus> a card sorry !
2012-01-26 11:52:34+0000 <mathibus> the winner is the player who gets the more 
votes for his card, and the players who votes for him
2012-01-26 11:53:29+0000 <antoviaque> I see - an "authorless" mode
2012-01-26 11:53:55+0000 <mathibus> yeah exactly. the mode with player name is 
really intersting
2012-01-26 11:54:09+0000 <mathibus> it's a kind of "madame irma" mode
2012-01-26 11:54:17+0000 <antoviaque> hehe, yep : )
2012-01-26 11:54:33+0000 <antoviaque> what about the 3rd and 4th mode?
2012-01-26 11:55:25+0000 <mathibus> the3rd game : every player is a gm. a card 
is randomly drawn. everyone write a sentence. then every one vote for the story 
(except his own story). then the rsult to see which player gets the more votes
2012-01-26 11:55:51+0000 <mathibus> it's a writing battle
2012-01-26 11:55:59+0000 <antoviaque> I see, nice
2012-01-26 11:56:51+0000 <antoviaque> We could probably find a way to test 
those modes between us without code btw, would be nice to see how it plays out
2012-01-26 11:57:14+0000 <mathibus> yeah. i try to play these mode by myself, 
it's pretty hard !
2012-01-26 11:57:25+0000 <mathibus> i could try with friends
2012-01-26 11:58:30+0000 <mathibus> the last mode is not totally ready yet. 
it's a duo mode
2012-01-26 11:58:41+0000 <mathibus> 2 plays, 6 cards
2012-01-26 11:59:03+0000 <mathibus> P1 is a GM. he write a sentence
2012-01-26 11:59:37+0000 <mathibus> P2 choose a card which describe the best 
the sentenc  among 6 cards
2012-01-26 12:00:08+0000 <mathibus> P1 (GM) has to find which card P2 choose 
for his sentence
2012-01-26 12:00:40+0000 <mathibus> if GM find the right card he won and become 
P2
2012-01-26 12:01:27+0000 <antoviaque> (for play-testing, we could probably 
organize something here on the chat - someone can organize things like 
distributing cards etc. using private chat)
2012-01-26 12:01:30+0000 <mathibus> P2 win too and becomes GM and will have to 
play with 5 cards
2012-01-26 12:02:11+0000 <mathibus> (yeah if its possible it would be great)
2012-01-26 12:02:26+0000 <mathibus> the game ends when there is no more cards
2012-01-26 12:02:45+0000 <mathibus> the idea is there, but i can't find good 
rules
2012-01-26 12:02:51+0000 <mathibus> for the mment
2012-01-26 12:02:54+0000 <mathibus> moment
2012-01-26 12:03:05+0000 <mathibus> i going to think aboiut it a little bit more
2012-01-26 12:03:33+0000 * antoviaque re-reading
2012-01-26 12:04:16+0000 <mathibus> the problem of this mode is : who is the 
winner ?
2012-01-26 12:04:25+0000 <antoviaque> I see, a battle mode
2012-01-26 12:04:33+0000 <mathibus> kind of
2012-01-26 12:05:08+0000 <mathibus> but with coop in the same time
2012-01-26 12:05:23+0000 <mathibus> coild be a coop mode actually
2012-01-26 12:05:26+0000 <mathibus> by team
2012-01-26 12:05:35+0000 <antoviaque> uhu, yep
2012-01-26 12:05:41+0000 <mathibus> like 2 or 3 teams of 2 people
2012-01-26 12:05:44+0000 <mathibus> playing together
2012-01-26 12:05:57+0000 <antoviaque> winner = the team who was GM the most 
times?
2012-01-26 12:06:02+0000 <mathibus> the goal : finishs the acrds asap
2012-01-26 12:06:04+0000 <mathibus> cards
2012-01-26 12:06:18+0000 <antoviaque> ah, it's 6 cards each?
2012-01-26 12:06:22+0000 <mathibus> yeap
2012-01-26 12:06:39+0000 <mathibus> 1 tem = 2 players, 6 cards
2012-01-26 12:07:09+0000 <mathibus> each turn the gm as to find which card his 
partners is going to choose
2012-01-26 12:07:22+0000 <mathibus> each turn the gm change
2012-01-26 12:07:40+0000 <mathibus> (or not)
2012-01-26 12:08:16+0000 <mathibus> the winning team could be the one who find 
the first  cards
2012-01-26 12:08:38+0000 <mathibus> this rules change the original idea, but it 
is far more easy to play
2012-01-26 12:08:47+0000 <mathibus> what do u think ?
2012-01-26 12:10:30+0000 <antoviaque> wait, not sure I fully understand the 
last part - you have one GM per team and it changes every turn?
2012-01-26 12:11:38+0000 <mathibus> yeah i can be a part of the rules. but i'm 
not sure if it's intresting or not
2012-01-26 12:11:56+0000 <antoviaque> I definitely think there is something 
interesting in there yep
2012-01-26 12:12:10+0000 <antoviaque> needs to be refined a bit but it's a good 
ground imho
2012-01-26 12:12:49+0000 <antoviaque> the issue I see right now is that it's 
very split - if I understand correctly there is little interaction between the 
teams, aside from trying to complete faster than the other
2012-01-26 12:12:52+0000 <antoviaque> hmmm
2012-01-26 12:12:54+0000 <mathibus> usually i prefer easy rules for game
2012-01-26 12:13:31+0000 <mathibus> yeah. the idea is to get the 6 cards found 
the fastest
2012-01-26 12:15:02+0000 <antoviaque> I'll think about it too, there is 
something very good in this : )
2012-01-26 12:16:09+0000 <antoviaque> I will also think on how to organize a 
playtest of those modes here, technically - maybe with a very basic interface 
just to show a given set of cards using a link, it would allow to easily 
distribute cards, the rest could be by chat
2012-01-26 12:16:40+0000 <antoviaque> very good start in any case, congratz - 
lots of promising ideas to develop : )
2012-01-26 12:16:46+0000 <mathibus> it could be a match in 3 hand. The gm turn 
every hand
2012-01-26 12:17:10+0000 <mathibus> yeah, i think it would be enough to play 
and comment
2012-01-26 12:17:20+0000 <antoviaque> yup
2012-01-26 12:17:24+0000 <mathibus> thanks :D
2012-01-26 12:18:09+0000 <mathibus> on my side i can make a document describing 
 the modes we want to test 
2012-01-26 12:18:43+0000 <mathibus> the mode you were talking before (madame 
irma), have you write down something already ?
2012-01-26 12:19:16+0000 <antoviaque> nope, not yet I think - let me check
2012-01-26 12:20:27+0000 <mathibus> ok
2012-01-26 12:20:34+0000 <antoviaque> nope, doesn't seem
2012-01-26 12:21:52+0000 <antoviaque> btw to allow to properly sort out and 
follow the different concepts, try to describe them as separate tickets (if you 
are more comfortable with the document, just copy&paste from time to time)
2012-01-26 12:22:30+0000 <antoviaque> it makes it easier for the process, 
especially when there are a lot of ideas like this : )
2012-01-26 12:23:22+0000 <antoviaque> Ah also something I thought about - for 
the ratings, it may be worth looking into using a +1 system, rather than a 5 
star rating scale (ie Facebook/Stack Overflow/etc. vs eBay&co). The later is 
usually hard to use afterwards, as players have different meaning and ways of 
rating (and they tend to score friends the maximum, too.. etc.)
2012-01-26 12:23:27+0000 <mathibus> ok no pb
2012-01-26 12:24:52+0000 <mathibus> i agree with the +1
2012-01-26 12:26:40+0000 <antoviaque> thanks again for all of that - can't wait 
to see some of this making it to the game : )
2012-01-26 12:28:29+0000 <mathibus> me too :)
2012-01-26 12:35:27+0000 <antoviaque> I'm heading back to code - but if you 
need anything don't hesitate to ping me : )
2012-01-26 12:38:31+0000 <mathibus> alright ;)
2012-01-26 13:14:42+0000 arbrandes (arbrandes) is now online
2012-01-26 13:47:08+0000 <mathibus> antoviaque
2012-01-26 13:47:13+0000 <antoviaque> yup
2012-01-26 13:47:39+0000 <mathibus> i have filled a ticket with new content
2012-01-26 13:48:23+0000 * antoviaque looking
2012-01-26 13:48:56+0000 <mathibus> but i can't update the task component 
(priority, title, complation,etc)
2012-01-26 13:51:11+0000 <antoviaque> ah, I see - let me check your permissions
2012-01-26 13:53:44+0000 <antoviaque> mathibus: try again, see if it works now
2012-01-26 13:54:20+0000 <mathibus> it works now :) ! thx
2012-01-26 14:18:52+0000 MCMic (MCMic) is now online
2012-01-26 14:47:04+0000 antoviaque (antoviaque) is now online
2012-01-26 14:48:13+0000 antoviaque (antoviaque) is now online
2012-01-26 15:34:00+0000 MCMic (MCMic) is now online
2012-01-26 15:46:53+0000 arbrandes (arbrandes) is now online
2012-01-26 16:10:41+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-26 17:26:50+0000 mathibus (mathibus) is now online
2012-01-26 17:27:36+0000 <mathibus> antoviaque: i add some content in 3 tickets 
2012-01-26 17:28:53+0000 <mathibus> i'm waiting for your comments :)
2012-01-26 17:33:34+0000 <mathibus> talk to u soon. good evening bye
2012-01-26 19:06:09+0000 dachary (dachary) is now online
2012-01-26 19:08:05+0000 dachary1 (dachary1) is now online
2012-01-26 19:11:46+0000 dachary (dachary) is now online
2012-01-26 20:46:20+0000 arbrandes (arbrandes) is now online
2012-01-26 20:47:52+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-26 21:17:22+0000 dachary (dachary) is now online
2012-01-26 21:37:59+0000 dachary (dachary) is now online
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