Hi,
Here is the log of the chatroom at http://farsides.com/chat/ (or
irc://irc.freenode.net/#farsides) for the 2012-01-30.
2012-01-30 07:09:51+0000 dachary (dachary) is now online
2012-01-30 08:20:07+0000 dachary (dachary) is now online
2012-01-30 08:30:30+0000 antoviaque (antoviaque) is now online
2012-01-30 08:43:15+0000 dachary (dachary) is now online
2012-01-30 09:33:57+0000 mtyaka (mtyaka) is now online
2012-01-30 10:04:44+0000 blanchard1 (blanchard1) is now online
2012-01-30 10:14:30+0000 tempuramerino (tempuramerino) is now online
2012-01-30 11:02:55+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 11:26:02+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 12:02:04+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 12:07:34+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 12:15:50+0000 antoviaque (antoviaque) is now online
2012-01-30 12:45:14+0000 dachary (dachary) is now online
2012-01-30 12:46:17+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 13:01:38+0000 MCMic (MCMic) is now online
2012-01-30 13:24:04+0000 arbrandes (arbrandes) is now online
2012-01-30 13:27:38+0000 <antoviaque> hello!
2012-01-30 13:28:05+0000 <blanchard1> hello morocco !
2012-01-30 13:28:49+0000 <tartarugafeliz> hahahahah
2012-01-30 13:30:51+0000 <antoviaque> hehehe
2012-01-30 13:30:55+0000 <antoviaque> ahh, feels good to not be on the parisian
grey sky : )
2012-01-30 13:31:08+0000 <antoviaque> eve_: start dailymeeting
2012-01-30 13:31:08+0000 * eve antoviaque arbrandes blanchard blanchard1
dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_:
yesterday|today|blockers <your report>"
2012-01-30 13:31:16+0000 <blanchard1> eve, yesterday : N/A
2012-01-30 13:31:16+0000 <eve> Done: : N/A
2012-01-30 13:31:16+0000 <blanchard1> eve, today : Have a look at mathibus
ideas and provide some feedback
2012-01-30 13:31:16+0000 <eve> Next: : Have a look at mathibus ideas and
provide some feedback
2012-01-30 13:31:16+0000 <blanchard1> eve, blockers : none
2012-01-30 13:31:16+0000 <eve> Blockers: : none
2012-01-30 13:31:25+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 13:31:28+0000 * blanchard1 hoping for snow
2012-01-30 13:31:30+0000 <antoviaque> :D
2012-01-30 13:31:33+0000 <antoviaque> my god
2012-01-30 13:31:50+0000 <arbrandes> You guys in Morocco already? Awesome!!
2012-01-30 13:31:51+0000 <antoviaque> eve: yesterday Reviewed tabs patch from
mtyaka (#768 "Create a client side tabs plugin"), started working on #775 "Skin
the tabs"
2012-01-30 13:31:51+0000 <eve> Done: Reviewed tabs patch from mtyaka (#768
"Create a client side tabs plugin"), started working on #775 "Skin the tabs"
2012-01-30 13:31:51+0000 <antoviaque> eve: today Finish #775, review 2.1 & push
to test server, prepare sprint for 2.2, if time allows work on making tabs
aware of tables (next game)
2012-01-30 13:31:52+0000 <eve> Next: Finish #775, review 2.1 & push to test
server, prepare sprint for 2.2, if time allows work on making tabs aware of
tables (next game)
2012-01-30 13:31:52+0000 <mtyaka> hello! In morocco already? cool!
2012-01-30 13:31:52+0000 <antoviaque> eve: blockers None!
2012-01-30 13:31:52+0000 <eve> Blockers: None
2012-01-30 13:31:59+0000 <antoviaque> arbrandes: yup, arrived yesterday evening
2012-01-30 13:32:06+0000 <antoviaque> sunny but a bit cold
2012-01-30 13:32:16+0000 * antoviaque still in shirt :p
2012-01-30 13:32:25+0000 <arbrandes> hehehehe, kewl
2012-01-30 13:32:31+0000 <antoviaque> hey mtyaka !
2012-01-30 13:32:36+0000 <arbrandes> eve: yesterday Wrote first version of the
actual scoring algorithm on game.py, when the game complets (#769).
2012-01-30 13:32:36+0000 <eve> Done: Wrote first version of the actual scoring
algorithm on game.py, when the game complets (#769)
2012-01-30 13:32:36+0000 <arbrandes> eve: today Start writing auth.py methods
to store the scores (#769).
2012-01-30 13:32:36+0000 <eve> Next: Start writing auth.py methods to store the
scores (#769)
2012-01-30 13:32:36+0000 <arbrandes> eve: blockers None.
2012-01-30 13:32:37+0000 <eve> Blockers: None
2012-01-30 13:32:37+0000 <antoviaque> good work on the tabs btw : )
2012-01-30 13:32:50+0000 <mtyaka> eve: yesterday Finished implementing first
version of tabs (#768), responded to antoviaque's comments about it.
2012-01-30 13:32:50+0000 <eve> Done: Finished implementing first version of
tabs (#768), responded to antoviaque's comments about it
2012-01-30 13:32:51+0000 mathibus (mathibus) is now online
2012-01-30 13:32:52+0000 <mtyaka> eve: today Review blanchard's and arbrandes'
tickets.
2012-01-30 13:32:52+0000 <eve> Next: Review blanchard's and arbrandes' tickets
2012-01-30 13:32:53+0000 <mtyaka> eve: blockers None.
2012-01-30 13:32:53+0000 <eve> Blockers: None
2012-01-30 13:33:17+0000 <mtyaka> antoviaque: thanks for reviewing it!
2012-01-30 13:33:19+0000 * antoviaque looking at mtyaka's answers
2012-01-30 13:33:27+0000 <tartarugafeliz1> eve: yesterday I worked on #738
{Create animations for the points}
2012-01-30 13:33:27+0000 <eve> Done: I worked on #738 {Create animations for
the points}
2012-01-30 13:33:28+0000 <tartarugafeliz1> eve: today I'll work on my projects
and #738 {Create animations for the points} again. I already finished the
animations for when you earn points losing or winning - with sound fx included,
now I'm moving to the next level animation. arbrandes, do you prefer that I
slice this ones already and then move to the next one? this way you'll have
already something to work with.
2012-01-30 13:33:28+0000 <eve> Next: I'll work on my projects and #738 {Create
animations for the points} again. I already finished the animations for when
you earn points losing or winning - with sound fx included, now I'm moving to
the next level animation. arbrandes, do you prefer that I slice this ones
already and then move to the next one? this way you'll have already something
to work with
2012-01-30 13:33:28+0000 <tartarugafeliz1> eve: blockers none
2012-01-30 13:33:29+0000 <eve> Blockers: none
2012-01-30 13:33:51+0000 <mtyaka> antoviaque: I hope the answer about the extra
d parameter makes some sense, I find it really hard to express the problem in
english
2012-01-30 13:34:51+0000 <mathibus> hi all
2012-01-30 13:34:56+0000 <antoviaque> mtyaka: I'll have a closer look yup : )
2012-01-30 13:34:58+0000 <blanchard1> hi mathibus
2012-01-30 13:34:59+0000 <arbrandes> tartarugafeliz1, yup, I believe it'll be
best to have something to get started on, just in case. Thanks! :)
2012-01-30 13:35:05+0000 <mtyaka> hi mathibus!
2012-01-30 13:35:33+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 13:36:18+0000 <tartarugafeliz> ok then arbrandes, I'll start slicing
:)
2012-01-30 13:36:42+0000 <arbrandes> tartarugafeliz, merci!
2012-01-30 13:36:43+0000 <tartarugafeliz> should I give you the soundfx in mp3
separated? what's the best thing to do?
2012-01-30 13:36:46+0000 <tartarugafeliz> :)
2012-01-30 13:37:43+0000 <antoviaque> arbrandes: btw the discussion on #768
about isolating things in plugins made me wonder how you're trying to approach
things for the scores/levels
2012-01-30 13:37:52+0000 <antoviaque> are you able to do it as a plugin?
2012-01-30 13:38:48+0000 <arbrandes> tartarugafeliz, good question, I forget
what's the best format for our approach. antoviaque, mtyaka, is mp3 good, or
are we using some other container?
2012-01-30 13:39:01+0000 <antoviaque> yep, I think we only use mp3s so far
2012-01-30 13:39:13+0000 <mtyaka> yes, mp3s only for now
2012-01-30 13:39:17+0000 <arbrandes> tartarugafeliz, otherwise, animations are
the usual png sequence, if I'm not mistaken
2012-01-30 13:39:25+0000 <mtyaka> because HTML5 audio is still very sucky
2012-01-30 13:39:50+0000 <tartarugafeliz> yeap, I'm going to do png sequences
with the mp3 files separated
2012-01-30 13:39:51+0000 <arbrandes> roger that, then, mp3 it is
2012-01-30 13:39:53+0000 <arbrandes> tartarugafeliz ^
2012-01-30 13:39:56+0000 <tartarugafeliz> and then I'll make instructions for
everything
2012-01-30 13:39:57+0000 <tartarugafeliz> :)
2012-01-30 13:40:02+0000 <arbrandes> cool, thanks!
2012-01-30 13:40:29+0000 <arbrandes> antoviaque, the scoring algorithm is
inside game.py, but it'll use the auth backends to store the stuff.
2012-01-30 13:40:37+0000 <tartarugafeliz> now is it possible to control the
sound with the code?
2012-01-30 13:40:56+0000 <tartarugafeliz> I mean, there are soundfx that only
play depending on what's happening on the animation
2012-01-30 13:41:18+0000 <tartarugafeliz> the score points for instance, they
have a specific sound for them, when they start the sound starts, when they
stop, the sound stops too⦠is it possible to do that
2012-01-30 13:41:20+0000 <tartarugafeliz> ?
2012-01-30 13:41:39+0000 <antoviaque> hmm
2012-01-30 13:42:01+0000 <arbrandes> antoviaque, I gave no thought to making a
plugin - it was just easier to do it there. I'm open to suggestions, of
course. :)
2012-01-30 13:42:26+0000 <antoviaque> if it's possible (not sure if it is), I
think it would be good
2012-01-30 13:42:29+0000 <mtyaka> antoviaque: tabs are pretty well isolated
from everything else, so having them as a plugin makes sense to not clutter up
the service code, but I don't really like the idea of making everything a
plugin - it makes code much harder to follow imho, especially when plugins
start depending on each other
2012-01-30 13:42:55+0000 <antoviaque> the thing I'm worried about is the code
bloat in the core if we keep adding stuff there
2012-01-30 13:43:24+0000 <arbrandes> mtyaka, antoviaque, I haven't really given
much thought to this, but I guess making a plugin will always depend on whether
some installations will want to turn it off. Otherwise, it makes no sense to
separate.
2012-01-30 13:43:39+0000 <mtyaka> arbrandes: +1
2012-01-30 13:43:53+0000 <arbrandes> Separation as a plugin, I mean. We can
always separate into python modules / files.
2012-01-30 13:44:27+0000 <antoviaque> with one extra advantage: this way we
have a unified interface, rather than making objects directly depend on each
other
2012-01-30 13:44:53+0000 <mtyaka> the problem with plugins is that you can not
just look at the service code and understand what's happening, you need to also
be aware of all of the plugins and what they do
2012-01-30 13:45:14+0000 <mtyaka> which can be a nightmare for somebody new to
the code
2012-01-30 13:45:46+0000 <antoviaque> you mean for example to chose the cards
that a player get in his hand?
2012-01-30 13:45:47+0000 <arbrandes> antoviaque, I see your point. The Amazon
"everything is a service" paradigm.
2012-01-30 13:45:53+0000 <antoviaque> yup
2012-01-30 13:46:44+0000 <arbrandes> It is harder to maintain, though. How
much harder depends on the plugin, I guess.
2012-01-30 13:46:47+0000 <antoviaque> I'll go with what you think is best -
don't have enough xp to be too sure of myself here - but I thught I would bring
the issue up : )
2012-01-30 13:48:06+0000 <arbrandes> I'm trying to think of additional
advantages to making a plugin out of the scoring algorithm, just as an example.
2012-01-30 13:48:31+0000 mathibus_ (mathibus_) is now online
2012-01-30 13:48:31+0000 <arbrandes> Having separate auth backends is
relatively obvious, so they should obviously be plugins
2012-01-30 13:50:30+0000 <arbrandes> Ok, for scoring it'll be tough, cause I
need information from the main database. I don't think current plugins
actually access the database directly, so that is a point against separation in
this case.
2012-01-30 13:50:47+0000 <arbrandes> (although storing the score will still be
separate)
2012-01-30 13:51:04+0000 <antoviaque> In the table WS plugin, it felt pretty
clean to have it isolated like this - if I didn't do it I think my code would
have spawned over several core objects (game, service)
2012-01-30 13:51:50+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 13:52:16+0000 <tartarugafeliz1> and what about my question? :D
2012-01-30 13:52:35+0000 <tartarugafeliz1> is it possible to control the sound
with the code?
2012-01-30 13:52:36+0000 <tartarugafeliz1> I mean, there are soundfx that only
play depending on what's happening on the animation
2012-01-30 13:52:36+0000 <tartarugafeliz1> the score points for instance, they
have a specific sound for them, when they start the sound starts, when they
stop, the sound stops too⦠is it possible to do that?
2012-01-30 13:52:47+0000 <antoviaque> tartarugafeliz1: I don't think it's
possible right now, but maybe it could be - mtyaka is the expert : )
2012-01-30 13:53:23+0000 <arbrandes> tartarugafeliz1, oops, sorry - yes, I
believe it is possible, but I'd have to see the different animations to
understand if there would be complications
2012-01-30 13:53:53+0000 <mtyaka> tartarugafeliz1: It should be possible, yes
2012-01-30 13:54:06+0000 <arbrandes> I'm unsure on actually stopping a sound,
though, would have to check
2012-01-30 13:54:07+0000 <tartarugafeliz1> okeeey....
2012-01-30 13:54:30+0000 <tartarugafeliz1> so I'm going to send you with the
sliced pngs and then you see what's best
2012-01-30 13:54:39+0000 <tartarugafeliz1> if you need I can make an edition on
the sounds too
2012-01-30 13:54:49+0000 <arbrandes> deal
2012-01-30 13:55:21+0000 <tartarugafeliz1> :)
2012-01-30 13:56:30+0000 <antoviaque> ok, something else?
2012-01-30 13:56:38+0000 <mtyaka> antoviaque: in your experience, do you think
making the tables a proper plugin has advantages over just putting the code
into a separate python module and calling its functions from service, and game,
etc?
2012-01-30 13:57:46+0000 <antoviaque> mtyaka: well, for one thing it minimizes
the cases where you have to call it - since plugins have various ways to
monitor games & service calls through notifications
2012-01-30 13:58:20+0000 <antoviaque> some of this can be mirrored through the
observer class though
2012-01-30 13:58:55+0000 dachary (dachary) is now online
2012-01-30 13:59:02+0000 <mtyaka> ok, got it
2012-01-30 13:59:59+0000 <antoviaque> for example for the scores/levels, it
could monitor games which complete and update the score on his end
2012-01-30 14:00:15+0000 <antoviaque> without the game object being altered at
all, I think
2012-01-30 14:00:44+0000 <antoviaque> there is the case of the game needing to
know which cards are available, but this may go through the player_info (not
thought much about it)
2012-01-30 14:01:02+0000 <antoviaque> (which cards a player has acquired)
2012-01-30 14:03:33+0000 <antoviaque> ah something else too
2012-01-30 14:04:08+0000 <antoviaque> it makes adding polls easier, as you have
all the logic in service.y for plugins polls
2012-01-30 14:04:22+0000 <arbrandes> I'll have to study this further, but I'm
unconvinced
2012-01-30 14:04:22+0000 <arbrandes> It'll be much harder to implement
2012-01-30 14:04:41+0000 <antoviaque> :)
2012-01-30 14:05:18+0000 <antoviaque> np - as I said I don't know enough to be
too sure of myself here, if you think it's better without using plugins, np
2012-01-30 14:05:48+0000 <arbrandes> As far as I can tell, the only advantage
is not altering the core modules, but I'm not sure this is an advantage at all
if it makes the code harder to read and maintain.
2012-01-30 14:05:59+0000 <mtyaka> adding a poll without a plugin is super
simple - you just add another case into the service.poll method :P
2012-01-30 14:06:17+0000 <antoviaque> I think that's the part I don't
understand - what's harder?
2012-01-30 14:07:21+0000 <arbrandes> If there were at least a theoretical
advantage such as: "one day someone may want to use a completely different
scoring system", then it would make more sense to me. But since this is tied
with the new cards, which will require changing the core code anyway, I'm
scared of the complication of having it all in post/pre process stuff.
2012-01-30 14:07:43+0000 <antoviaque> mtyaka: sure enough :p
2012-01-30 14:08:18+0000 <antoviaque> arbrandes: fair enough
2012-01-30 14:08:38+0000 <arbrandes> antoviaque, harder or not, I still don't
think separating for the sake of separating is always a good idea. Again, I
think it will always depend on what is being changed.
2012-01-30 14:09:01+0000 <antoviaque> alrighty!
2012-01-30 14:09:16+0000 <antoviaque> all good for the meeting then?
2012-01-30 14:09:29+0000 <blanchard1> hehe, yep :p
2012-01-30 14:09:41+0000 <mtyaka> i'm good :)
2012-01-30 14:09:43+0000 <arbrandes> Fine with me. :)
2012-01-30 14:09:55+0000 <antoviaque> ok - thanks! :D
2012-01-30 14:09:56+0000 <mathibus_> antoviaque : if you have 1 sec
2012-01-30 14:10:04+0000 <antoviaque> mathibus_: hello!
2012-01-30 14:10:08+0000 <antoviaque> sure thing : )
2012-01-30 14:10:14+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 14:10:30+0000 <mathibus_> antoviaque : hello :)
2012-01-30 14:10:34+0000 <antoviaque> mathibus_: thanks for the tickets btw
2012-01-30 14:10:45+0000 <mathibus_> no pb, hope it helps
2012-01-30 14:10:49+0000 <antoviaque> I had a look at them over the week-end,
definitely lots of interesting leads to explore
2012-01-30 14:11:29+0000 <arbrandes> brb
2012-01-30 14:11:37+0000 <antoviaque> see you arbrandes !
2012-01-30 14:11:37+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 14:12:34+0000 <mathibus_> about that, do u have something you would
like to explore more ?
2012-01-30 14:12:48+0000 <antoviaque> mathibus_: yep, I gave it some thoughts
over the last few days
2012-01-30 14:13:05+0000 <blanchard1> back in couple of hours
2012-01-30 14:13:07+0000 <antoviaque> especially because there are many
different leads, would be good for you to have a focus
2012-01-30 14:13:48+0000 <mathibus_> yeah definitly, it will help me to to get
a work more efficient
2012-01-30 14:14:34+0000 <antoviaque> I'm thinking that now that you had time
to explore high-level directions, it could be good to get closer to the reality
of the game today
2012-01-30 14:15:04+0000 <antoviaque> ie trying to do a lot of play-testing in
the game (playing & discussing about the game with the players, getting a feel
of what makes them tick, etc.)
2012-01-30 14:15:25+0000 <mathibus_> (and btw, i'll be free to work on CS all
day tomorrow and thursday)
2012-01-30 14:15:33+0000 <antoviaque> (cool!!)
2012-01-30 14:16:06+0000 <antoviaque> I think if you can spend one day in the
game, really trying to see it through the players eyes, you'll get a lot from
it, and the direction should become more clear
2012-01-30 14:17:18+0000 <antoviaque> For example, the current priority is
"make sure players always have other players to play with when they arrive in
the game" - aka solving the chiken and egg issue
2012-01-30 14:18:03+0000 <antoviaque> it would be really helpful to have your
help on this, and the only way you're going to get a good feel of this is from
the reality of the game
2012-01-30 14:18:04+0000 <mathibus_> i tried to play a bit last week, do u have
infos about players crowds ?
2012-01-30 14:18:10+0000 <antoviaque> yep
2012-01-30 14:18:28+0000 <antoviaque> http://stats.cardstories.org/
2012-01-30 14:18:39+0000 <antoviaque> if you need help to understand the stats
there let me know
2012-01-30 14:19:22+0000 arbrandes (arbrandes) is now online
2012-01-30 14:20:13+0000 <antoviaque> To sum it up, now that you have the
high-level part (possible ideas, directions, etc.), you need the low-level
vision (what blocks players, how do they play, what do they like, etc.) to be
able to shape the next features
2012-01-30 14:20:27+0000 mathibus (mathibus) is now online
2012-01-30 14:20:43+0000 <antoviaque> mathibus: missed the last replies?
2012-01-30 14:20:44+0000 <mathibus> the stats page block my navigator :/
2012-01-30 14:20:48+0000 <mathibus> yep
2012-01-30 14:20:57+0000 <antoviaque> uhuh - what are you using?
2012-01-30 14:21:02+0000 <mathibus> chrime
2012-01-30 14:21:10+0000 <antoviaque> 14:18 <antoviaque> if you need help to
understand the stats there let me know
2012-01-30 14:21:10+0000 <antoviaque> 14:19 -!- arbrandes
[[email protected]] has joined #farsides
2012-01-30 14:21:10+0000 <antoviaque> 14:20 -!- mathibus_
[57e767da@gateway/web/freenode/ip.87.231.103.218] has quit [Quit: Page closed]
2012-01-30 14:21:10+0000 <antoviaque> 14:20 <antoviaque> To sum it up, now that
you have the high-level part (possible ideas, directions, etc.), you need the
low-level vision (what blocks players, how do they play, what do they like,
etc.) to be able to shape the next features
2012-01-30 14:21:11+0000 <antoviaque> 14:20 -!- mathibus
[57e767da@gateway/web/freenode/ip.87.231.103.218] has joined #farsides
2012-01-30 14:21:13+0000 <mathibus> lol, chrome :D
2012-01-30 14:21:44+0000 <antoviaque> hmm, weird, should load fine even though
the page is JS-intensive. maybe try firefox?
2012-01-30 14:21:45+0000 <mathibus> alright, let's do this
2012-01-30 14:21:58+0000 <mathibus> what about safari ?
2012-01-30 14:22:04+0000 <antoviaque> maybe yep : )
2012-01-30 14:22:30+0000 mtyaka_ (mtyaka_) is now online
2012-01-30 14:22:47+0000 <antoviaque> btw, some background on the current
features being worked on can help you
2012-01-30 14:23:23+0000 <antoviaque> I mentioned the current priority, aka
"solve the chichen and egg issue", which is the development focus for january &
february
2012-01-30 14:23:46+0000 <mathibus> one last question : about the game test we
spoke about last week, when do u want to do that ?
2012-01-30 14:24:05+0000 <mathibus> roger about "chicken n egg isue"
2012-01-30 14:24:19+0000 <antoviaque> good question - I need to investigate how
to present the cards, didn't had time to get around this yet
2012-01-30 14:25:03+0000 <antoviaque> it's on my todo though - just lower than
the current priority, so I need to complete some stuff before looking at it in
details
2012-01-30 14:25:30+0000 <antoviaque> back to the features - we have been
working (and are still working) on a number of changes to help with this
2012-01-30 14:25:30+0000 <mathibus> np. I can help on it if u want too. Let me
know
2012-01-30 14:25:45+0000 <antoviaque> one of them was to add bots, to not
completely block players
2012-01-30 14:26:02+0000 <antoviaque> but to have actual players online the
whole time is more tricky
2012-01-30 14:26:03+0000 <mathibus> yeah that's a great idea
2012-01-30 14:26:30+0000 <antoviaque> mathibus: sure - if you can find of a
good way to play-test using this chat + private chat, without code, it will
make things easier
2012-01-30 14:27:37+0000 <antoviaque> for solving that second part, there is:
1) retention of old players (adding levels, XPs, etc, - so that a player who
comes stays longer, thus increasing the chance of another player coming in to
find this player in the game)
2012-01-30 14:28:03+0000 <antoviaque> and 2) tables + tabs, to make it easier
to play series of games with groups of players
2012-01-30 14:28:11+0000 <antoviaque> let me find the tickets so you can see:
2012-01-30 14:28:25+0000 <mathibus> yep
2012-01-30 14:28:52+0000 <antoviaque> http://tickets.farsides.com/issues/646
http://tickets.farsides.com/issues/537 http://tickets.farsides.com/issues/645
http://tickets.farsides.com/issues/648
2012-01-30 14:29:01+0000 <antoviaque> (some of those you already read)
2012-01-30 14:29:25+0000 <antoviaque> and some of your propositions could
probably help, too
2012-01-30 14:30:27+0000 <mathibus> ok i'm going to check this
2012-01-30 14:30:53+0000 <antoviaque> cool!
2012-01-30 14:31:17+0000 <mathibus> about the game test : what about using the
cards graphic ressources. We deal by mail different set of cards that people
will use for the different games test ? (it's kind of old fashion i know :))
2012-01-30 14:31:29+0000 <antoviaque> mathibus: btw let me know when you want
to be in the game to play & take care of the players, I'll increase the ad
traffic so you get more at once
2012-01-30 14:32:10+0000 <antoviaque> mathibus: could work yep - just need to
make sure it allows a pace which is fast enough to play live, but sounds like a
good solution
2012-01-30 14:32:25+0000 <mathibus> i could'nt play today but tomorrow i'll be
on the game till 10:30 AM
2012-01-30 14:32:53+0000 <tartarugafeliz1> I can play with you too tomorrow
morning mathibus :)
2012-01-30 14:33:04+0000 <mathibus> ok cool !
2012-01-30 14:33:23+0000 <antoviaque> ok, what time would you start tomorrow
morning?
2012-01-30 14:33:42+0000 <mathibus> 10:30 would be fine for me
2012-01-30 14:33:54+0000 <antoviaque> blanchard: blanchard1: could you refill
the SU account before that? I think it's almost depleted
2012-01-30 14:33:56+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 14:34:17+0000 <blanchard1> antoviaque: back in an hour or so, I'll
take car of it then
2012-01-30 14:34:20+0000 <antoviaque> mathibus: ah, you'd start at 10:30 -
okidok, I'll probably join a bit too : )
2012-01-30 14:34:26+0000 <antoviaque> blanchard1: perfect, thanks : )
2012-01-30 14:34:39+0000 <mathibus> great :)
2012-01-30 14:35:06+0000 <tartarugafeliz> ok!
2012-01-30 14:35:22+0000 <antoviaque> mathibus: something else before I go
eating?
2012-01-30 14:36:00+0000 <mathibus> i'm ok thx ! I've tickets to read
2012-01-30 14:36:19+0000 <mathibus> you can have lunch now ;)
2012-01-30 14:37:27+0000 <antoviaque> mathibus: hehe, good luck : )
2012-01-30 14:37:57+0000 <mathibus> thank you. talk to you tomorrow !
2012-01-30 14:38:00+0000 <mathibus> bye
2012-01-30 15:46:02+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 15:49:32+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 15:51:08+0000 arbrandes (arbrandes) is now online
2012-01-30 15:59:37+0000 <blanchard1> 300$ added for SU
2012-01-30 15:59:59+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 16:19:37+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 16:28:46+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 16:30:40+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 16:32:42+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 16:34:45+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 16:50:09+0000 arbrandes (arbrandes) is now online
2012-01-30 18:05:09+0000 MCMic (MCMic) is now online
2012-01-30 18:21:32+0000 antoviaque (antoviaque) is now online
2012-01-30 19:00:36+0000 antoviaque (antoviaque) is now online
2012-01-30 19:17:06+0000 blanchard1 (blanchard1) is now offline
2012-01-30 20:13:18+0000 dachary (dachary) is now online
2012-01-30 21:14:58+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 21:16:29+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 22:19:28+0000 <antoviaque> blanchard: could you renew
http://crossbrowsertesting.com when you have some time? I'd like to see if the
CSS I used for the tabs fallsback gracefully with old IE
2012-01-30 22:19:48+0000 <antoviaque> btw cf http://test.cardstories.org to see
the tabs and tables : )
2012-01-30 23:38:35+0000 antoviaque (antoviaque) is now online
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