Hi,

Here is the log of the chatroom at http://farsides.com/chat/ (or 
irc://irc.freenode.net/#farsides) for the 2012-01-30.


2012-01-30 07:09:51+0000 dachary (dachary) is now online
2012-01-30 08:20:07+0000 dachary (dachary) is now online
2012-01-30 08:30:30+0000 antoviaque (antoviaque) is now online
2012-01-30 08:43:15+0000 dachary (dachary) is now online
2012-01-30 09:33:57+0000 mtyaka (mtyaka) is now online
2012-01-30 10:04:44+0000 blanchard1 (blanchard1) is now online
2012-01-30 10:14:30+0000 tempuramerino (tempuramerino) is now online
2012-01-30 11:02:55+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 11:26:02+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 12:02:04+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 12:07:34+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 12:15:50+0000 antoviaque (antoviaque) is now online
2012-01-30 12:45:14+0000 dachary (dachary) is now online
2012-01-30 12:46:17+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 13:01:38+0000 MCMic (MCMic) is now online
2012-01-30 13:24:04+0000 arbrandes (arbrandes) is now online
2012-01-30 13:27:38+0000 <antoviaque> hello!
2012-01-30 13:28:05+0000 <blanchard1> hello morocco !
2012-01-30 13:28:49+0000 <tartarugafeliz> hahahahah
2012-01-30 13:30:51+0000 <antoviaque> hehehe
2012-01-30 13:30:55+0000 <antoviaque> ahh, feels good to not be on the parisian 
grey sky : )
2012-01-30 13:31:08+0000 <antoviaque> eve_: start dailymeeting
2012-01-30 13:31:08+0000 * eve antoviaque arbrandes blanchard blanchard1 
dachary mtyaka tartarugafeliz and al: daily meeting starts! Please say "eve_: 
yesterday|today|blockers <your report>"
2012-01-30 13:31:16+0000 <blanchard1> eve, yesterday : N/A
2012-01-30 13:31:16+0000 <eve> Done: : N/A
2012-01-30 13:31:16+0000 <blanchard1> eve, today : Have a look at mathibus 
ideas and provide some feedback
2012-01-30 13:31:16+0000 <eve> Next: : Have a look at mathibus ideas and 
provide some feedback
2012-01-30 13:31:16+0000 <blanchard1> eve, blockers : none
2012-01-30 13:31:16+0000 <eve> Blockers: : none
2012-01-30 13:31:25+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 13:31:28+0000 * blanchard1 hoping for snow
2012-01-30 13:31:30+0000 <antoviaque> :D
2012-01-30 13:31:33+0000 <antoviaque> my god
2012-01-30 13:31:50+0000 <arbrandes> You guys in Morocco already?  Awesome!!
2012-01-30 13:31:51+0000 <antoviaque> eve: yesterday Reviewed tabs patch from 
mtyaka (#768 "Create a client side tabs plugin"), started working on #775 "Skin 
the tabs"
2012-01-30 13:31:51+0000 <eve> Done: Reviewed tabs patch from mtyaka (#768 
"Create a client side tabs plugin"), started working on #775 "Skin the tabs"
2012-01-30 13:31:51+0000 <antoviaque> eve: today Finish #775, review 2.1 & push 
to test server, prepare sprint for 2.2, if time allows work on making tabs 
aware of tables (next game)
2012-01-30 13:31:52+0000 <eve> Next: Finish #775, review 2.1 & push to test 
server, prepare sprint for 2.2, if time allows work on making tabs aware of 
tables (next game)
2012-01-30 13:31:52+0000 <mtyaka> hello! In morocco already? cool!
2012-01-30 13:31:52+0000 <antoviaque> eve: blockers None!
2012-01-30 13:31:52+0000 <eve> Blockers: None
2012-01-30 13:31:59+0000 <antoviaque> arbrandes: yup, arrived yesterday evening
2012-01-30 13:32:06+0000 <antoviaque> sunny but a bit cold
2012-01-30 13:32:16+0000 * antoviaque still in shirt :p
2012-01-30 13:32:25+0000 <arbrandes> hehehehe, kewl
2012-01-30 13:32:31+0000 <antoviaque> hey mtyaka !
2012-01-30 13:32:36+0000 <arbrandes> eve: yesterday Wrote first version of the 
actual scoring algorithm on game.py, when the game complets (#769).
2012-01-30 13:32:36+0000 <eve> Done: Wrote first version of the actual scoring 
algorithm on game.py, when the game complets (#769)
2012-01-30 13:32:36+0000 <arbrandes> eve: today Start writing auth.py methods 
to store the scores (#769).
2012-01-30 13:32:36+0000 <eve> Next: Start writing auth.py methods to store the 
scores (#769)
2012-01-30 13:32:36+0000 <arbrandes> eve: blockers None.
2012-01-30 13:32:37+0000 <eve> Blockers: None
2012-01-30 13:32:37+0000 <antoviaque> good work on the tabs btw : )
2012-01-30 13:32:50+0000 <mtyaka> eve: yesterday Finished implementing first 
version of tabs (#768), responded to antoviaque's comments about it.
2012-01-30 13:32:50+0000 <eve> Done: Finished implementing first version of 
tabs (#768), responded to antoviaque's comments about it
2012-01-30 13:32:51+0000 mathibus (mathibus) is now online
2012-01-30 13:32:52+0000 <mtyaka> eve: today Review blanchard's and arbrandes' 
tickets.
2012-01-30 13:32:52+0000 <eve> Next: Review blanchard's and arbrandes' tickets
2012-01-30 13:32:53+0000 <mtyaka> eve: blockers None.
2012-01-30 13:32:53+0000 <eve> Blockers: None
2012-01-30 13:33:17+0000 <mtyaka> antoviaque: thanks for reviewing it!
2012-01-30 13:33:19+0000 * antoviaque looking at mtyaka's answers
2012-01-30 13:33:27+0000 <tartarugafeliz1> eve: yesterday I worked on #738 
{Create animations for the points}
2012-01-30 13:33:27+0000 <eve> Done: I worked on #738 {Create animations for 
the points}
2012-01-30 13:33:28+0000 <tartarugafeliz1> eve: today I'll work on my projects 
and #738 {Create animations for the points} again. I already finished the 
animations for when you earn points losing or winning - with sound fx included, 
now I'm moving to the next level animation. arbrandes, do you prefer that I 
slice this ones already and then move to the next one? this way you'll have 
already something to work with.
2012-01-30 13:33:28+0000 <eve> Next: I'll work on my projects and #738 {Create 
animations for the points} again. I already finished the animations for when 
you earn points losing or winning - with sound fx included, now I'm moving to 
the next level animation. arbrandes, do you prefer that I slice this ones 
already and then move to the next one? this way you'll have already something 
to work with
2012-01-30 13:33:28+0000 <tartarugafeliz1> eve: blockers none
2012-01-30 13:33:29+0000 <eve> Blockers: none
2012-01-30 13:33:51+0000 <mtyaka> antoviaque: I hope the answer about the extra 
d parameter makes some sense, I find it really hard to express the problem in 
english
2012-01-30 13:34:51+0000 <mathibus> hi all
2012-01-30 13:34:56+0000 <antoviaque> mtyaka: I'll have a closer look yup : )
2012-01-30 13:34:58+0000 <blanchard1> hi mathibus
2012-01-30 13:34:59+0000 <arbrandes> tartarugafeliz1, yup, I believe it'll be 
best to have something to get started on, just in case.  Thanks! :)
2012-01-30 13:35:05+0000 <mtyaka> hi mathibus!
2012-01-30 13:35:33+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 13:36:18+0000 <tartarugafeliz> ok then arbrandes, I'll start slicing 
:)
2012-01-30 13:36:42+0000 <arbrandes> tartarugafeliz, merci!
2012-01-30 13:36:43+0000 <tartarugafeliz> should I give you the soundfx in mp3 
separated? what's the best thing to do?
2012-01-30 13:36:46+0000 <tartarugafeliz> :)
2012-01-30 13:37:43+0000 <antoviaque> arbrandes: btw the discussion on #768 
about isolating things in plugins made me wonder how you're trying to approach 
things for the scores/levels
2012-01-30 13:37:52+0000 <antoviaque> are you able to do it as a plugin?
2012-01-30 13:38:48+0000 <arbrandes> tartarugafeliz, good question, I forget 
what's the best format for our approach.  antoviaque, mtyaka, is mp3 good, or 
are we using some other container?
2012-01-30 13:39:01+0000 <antoviaque> yep, I think we only use mp3s so far
2012-01-30 13:39:13+0000 <mtyaka> yes, mp3s only for now
2012-01-30 13:39:17+0000 <arbrandes> tartarugafeliz, otherwise, animations are 
the usual png sequence, if I'm not mistaken
2012-01-30 13:39:25+0000 <mtyaka> because HTML5 audio is still very sucky
2012-01-30 13:39:50+0000 <tartarugafeliz> yeap, I'm going to do png sequences 
with the mp3 files separated
2012-01-30 13:39:51+0000 <arbrandes> roger that, then, mp3 it is
2012-01-30 13:39:53+0000 <arbrandes> tartarugafeliz ^
2012-01-30 13:39:56+0000 <tartarugafeliz> and then I'll make instructions for 
everything
2012-01-30 13:39:57+0000 <tartarugafeliz> :)
2012-01-30 13:40:02+0000 <arbrandes> cool, thanks!
2012-01-30 13:40:29+0000 <arbrandes> antoviaque, the scoring algorithm is 
inside game.py, but it'll use the auth backends to store the stuff.
2012-01-30 13:40:37+0000 <tartarugafeliz> now is it possible to control the 
sound with the code?
2012-01-30 13:40:56+0000 <tartarugafeliz> I mean, there are soundfx that only 
play depending on what's happening on the animation
2012-01-30 13:41:18+0000 <tartarugafeliz> the score points for instance, they 
have a specific sound for them, when they start the sound starts, when they 
stop, the sound stops too… is it possible to do that
2012-01-30 13:41:20+0000 <tartarugafeliz> ?
2012-01-30 13:41:39+0000 <antoviaque> hmm
2012-01-30 13:42:01+0000 <arbrandes> antoviaque, I gave no thought to making a 
plugin - it was just easier to do it there.  I'm open to suggestions, of 
course. :)
2012-01-30 13:42:26+0000 <antoviaque> if it's possible (not sure if it is), I 
think it would be good
2012-01-30 13:42:29+0000 <mtyaka> antoviaque: tabs are pretty well isolated 
from everything else, so having them as a plugin makes sense to not clutter up 
the service code, but I don't really like the idea of making everything a 
plugin - it makes code much harder to follow imho, especially when plugins 
start depending on each other
2012-01-30 13:42:55+0000 <antoviaque> the thing I'm worried about is the code 
bloat in the core if we keep adding stuff there
2012-01-30 13:43:24+0000 <arbrandes> mtyaka, antoviaque, I haven't really given 
much thought to this, but I guess making a plugin will always depend on whether 
some installations will want to turn it off.  Otherwise, it makes no sense to 
separate.
2012-01-30 13:43:39+0000 <mtyaka> arbrandes: +1
2012-01-30 13:43:53+0000 <arbrandes> Separation as a plugin, I mean.  We can 
always separate into python modules / files.
2012-01-30 13:44:27+0000 <antoviaque> with one extra advantage: this way we 
have a unified interface, rather than making objects directly depend on each 
other
2012-01-30 13:44:53+0000 <mtyaka> the problem with plugins is that you can not 
just look at the service code and understand what's happening, you need to also 
be aware of all of the plugins and what they do
2012-01-30 13:45:14+0000 <mtyaka> which can be a nightmare for somebody new to 
the code
2012-01-30 13:45:46+0000 <antoviaque> you mean for example to chose the cards 
that a player get in his hand?
2012-01-30 13:45:47+0000 <arbrandes> antoviaque, I see your point.  The Amazon 
"everything is a service" paradigm.
2012-01-30 13:45:53+0000 <antoviaque> yup
2012-01-30 13:46:44+0000 <arbrandes> It is harder to maintain, though.  How 
much harder depends on the plugin, I guess.
2012-01-30 13:46:47+0000 <antoviaque> I'll go with what you think is best - 
don't have enough xp to be too sure of myself here - but I thught I would bring 
the issue up : )
2012-01-30 13:48:06+0000 <arbrandes> I'm trying to think of additional 
advantages to making a plugin out of the scoring algorithm, just as an example.
2012-01-30 13:48:31+0000 mathibus_ (mathibus_) is now online
2012-01-30 13:48:31+0000 <arbrandes> Having separate auth backends is 
relatively obvious, so they should obviously be plugins
2012-01-30 13:50:30+0000 <arbrandes> Ok, for scoring it'll be tough, cause I 
need information from the main database.   I don't think current plugins 
actually access the database directly, so that is a point against separation in 
this case.
2012-01-30 13:50:47+0000 <arbrandes> (although storing the score will still be 
separate)
2012-01-30 13:51:04+0000 <antoviaque> In the table WS plugin, it felt pretty 
clean to have it isolated like this - if I didn't do it I think my code would 
have spawned over several core objects (game, service)
2012-01-30 13:51:50+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 13:52:16+0000 <tartarugafeliz1> and what about my question? :D
2012-01-30 13:52:35+0000 <tartarugafeliz1> is it possible to control the sound 
with the code?
2012-01-30 13:52:36+0000 <tartarugafeliz1> I mean, there are soundfx that only 
play depending on what's happening on the animation
2012-01-30 13:52:36+0000 <tartarugafeliz1> the score points for instance, they 
have a specific sound for them, when they start the sound starts, when they 
stop, the sound stops too… is it possible to do that?
2012-01-30 13:52:47+0000 <antoviaque> tartarugafeliz1: I don't think it's 
possible right now, but maybe it could be - mtyaka is the expert : )
2012-01-30 13:53:23+0000 <arbrandes> tartarugafeliz1, oops, sorry - yes, I 
believe it is possible, but I'd have to see the different animations to 
understand if there would be complications
2012-01-30 13:53:53+0000 <mtyaka> tartarugafeliz1: It should be possible, yes
2012-01-30 13:54:06+0000 <arbrandes> I'm unsure on actually stopping a sound, 
though, would have to check
2012-01-30 13:54:07+0000 <tartarugafeliz1> okeeey....
2012-01-30 13:54:30+0000 <tartarugafeliz1> so I'm going to send you with the 
sliced pngs and then you see what's best
2012-01-30 13:54:39+0000 <tartarugafeliz1> if you need I can make an edition on 
the sounds too
2012-01-30 13:54:49+0000 <arbrandes> deal
2012-01-30 13:55:21+0000 <tartarugafeliz1> :)
2012-01-30 13:56:30+0000 <antoviaque> ok, something else?
2012-01-30 13:56:38+0000 <mtyaka> antoviaque: in your experience, do you think 
making the tables a proper plugin has advantages over just putting the code 
into a separate python module and calling its functions from service, and game, 
etc?
2012-01-30 13:57:46+0000 <antoviaque> mtyaka: well, for one thing it minimizes 
the cases where you have to call it - since plugins have various ways to 
monitor games & service calls through notifications
2012-01-30 13:58:20+0000 <antoviaque> some of this can be mirrored through the 
observer class though
2012-01-30 13:58:55+0000 dachary (dachary) is now online
2012-01-30 13:59:02+0000 <mtyaka> ok, got it
2012-01-30 13:59:59+0000 <antoviaque> for example for the scores/levels, it 
could monitor games which complete and update the score on his end
2012-01-30 14:00:15+0000 <antoviaque> without the game object being altered at 
all, I think
2012-01-30 14:00:44+0000 <antoviaque> there is the case of the game needing to 
know which cards are available, but this may go through the player_info (not 
thought much about it)
2012-01-30 14:01:02+0000 <antoviaque> (which cards a player has acquired)
2012-01-30 14:03:33+0000 <antoviaque> ah something else too
2012-01-30 14:04:08+0000 <antoviaque> it makes adding polls easier, as you have 
all the logic in service.y for plugins polls
2012-01-30 14:04:22+0000 <arbrandes> I'll have to study this further, but I'm 
unconvinced
2012-01-30 14:04:22+0000 <arbrandes> It'll be much harder to implement
2012-01-30 14:04:41+0000 <antoviaque> :)
2012-01-30 14:05:18+0000 <antoviaque> np - as I said I don't know enough to be 
too sure of myself here, if you think it's better without using plugins, np
2012-01-30 14:05:48+0000 <arbrandes> As far as I can tell, the only advantage 
is not altering the core modules, but I'm not sure this is an advantage at all 
if it makes the code harder to read and maintain.
2012-01-30 14:05:59+0000 <mtyaka> adding a poll without a plugin is super 
simple - you just add another case into the service.poll method :P
2012-01-30 14:06:17+0000 <antoviaque> I think that's the part I don't 
understand - what's harder?
2012-01-30 14:07:21+0000 <arbrandes> If there were at least a theoretical 
advantage such as: "one day someone may want to use a completely different 
scoring system", then it would make more sense to me.  But since this is tied 
with the new cards, which will require changing the core code anyway, I'm 
scared of the complication of having it all in post/pre process stuff.
2012-01-30 14:07:43+0000 <antoviaque> mtyaka: sure enough :p
2012-01-30 14:08:18+0000 <antoviaque> arbrandes: fair enough
2012-01-30 14:08:38+0000 <arbrandes> antoviaque, harder or not, I still don't 
think separating for the sake of separating is always a good idea.  Again, I 
think it will always depend on what is being changed.
2012-01-30 14:09:01+0000 <antoviaque> alrighty!
2012-01-30 14:09:16+0000 <antoviaque> all good for the meeting then?
2012-01-30 14:09:29+0000 <blanchard1> hehe, yep :p
2012-01-30 14:09:41+0000 <mtyaka> i'm good :)
2012-01-30 14:09:43+0000 <arbrandes> Fine with me. :)
2012-01-30 14:09:55+0000 <antoviaque> ok - thanks! :D
2012-01-30 14:09:56+0000 <mathibus_> antoviaque : if you have 1 sec
2012-01-30 14:10:04+0000 <antoviaque> mathibus_: hello!
2012-01-30 14:10:08+0000 <antoviaque> sure thing : )
2012-01-30 14:10:14+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 14:10:30+0000 <mathibus_> antoviaque : hello :)
2012-01-30 14:10:34+0000 <antoviaque> mathibus_: thanks for the tickets btw 
2012-01-30 14:10:45+0000 <mathibus_> no pb, hope it helps
2012-01-30 14:10:49+0000 <antoviaque> I had a look at them over the week-end, 
definitely lots of interesting leads to explore
2012-01-30 14:11:29+0000 <arbrandes> brb
2012-01-30 14:11:37+0000 <antoviaque> see you arbrandes !
2012-01-30 14:11:37+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 14:12:34+0000 <mathibus_> about that, do u have something you would 
like to explore more ?
2012-01-30 14:12:48+0000 <antoviaque> mathibus_: yep, I gave it some thoughts 
over the last few days
2012-01-30 14:13:05+0000 <blanchard1> back in couple of hours
2012-01-30 14:13:07+0000 <antoviaque> especially because there are many 
different leads, would be good for you to have a focus
2012-01-30 14:13:48+0000 <mathibus_> yeah definitly, it will help me to to get 
a work more efficient
2012-01-30 14:14:34+0000 <antoviaque> I'm thinking that now that you had time 
to explore high-level directions, it could be good to get closer to the reality 
of the game today
2012-01-30 14:15:04+0000 <antoviaque> ie trying to do a lot of play-testing in 
the game (playing & discussing about the game with the players, getting a feel 
of what makes them tick, etc.)
2012-01-30 14:15:25+0000 <mathibus_> (and btw, i'll be free to work on CS all 
day tomorrow and thursday)
2012-01-30 14:15:33+0000 <antoviaque> (cool!!)
2012-01-30 14:16:06+0000 <antoviaque> I think if you can spend one day in the 
game, really trying to see it through the players eyes, you'll get a lot from 
it, and the direction should become more clear
2012-01-30 14:17:18+0000 <antoviaque> For example, the current priority is 
"make sure players always have other players to play with when they arrive in 
the game" - aka solving the chiken and egg issue
2012-01-30 14:18:03+0000 <antoviaque> it would be really helpful to have your 
help on this, and the only way you're going to get a good feel of this is from 
the reality of the game
2012-01-30 14:18:04+0000 <mathibus_> i tried to play a bit last week, do u have 
infos about players crowds ?
2012-01-30 14:18:10+0000 <antoviaque> yep
2012-01-30 14:18:28+0000 <antoviaque> http://stats.cardstories.org/
2012-01-30 14:18:39+0000 <antoviaque> if you need help to understand the stats 
there let me know
2012-01-30 14:19:22+0000 arbrandes (arbrandes) is now online
2012-01-30 14:20:13+0000 <antoviaque> To sum it up, now that you have the 
high-level part (possible ideas, directions, etc.), you need the low-level 
vision (what blocks players, how do they play, what do they like, etc.) to be 
able to shape the next features
2012-01-30 14:20:27+0000 mathibus (mathibus) is now online
2012-01-30 14:20:43+0000 <antoviaque> mathibus: missed the last replies?
2012-01-30 14:20:44+0000 <mathibus> the stats page block my navigator :/
2012-01-30 14:20:48+0000 <mathibus> yep
2012-01-30 14:20:57+0000 <antoviaque> uhuh - what are you using?
2012-01-30 14:21:02+0000 <mathibus> chrime
2012-01-30 14:21:10+0000 <antoviaque> 14:18 <antoviaque> if you need help to 
understand the stats there let me know
2012-01-30 14:21:10+0000 <antoviaque> 14:19 -!- arbrandes 
[[email protected]] has joined #farsides
2012-01-30 14:21:10+0000 <antoviaque> 14:20 -!- mathibus_ 
[57e767da@gateway/web/freenode/ip.87.231.103.218] has quit [Quit: Page closed]
2012-01-30 14:21:10+0000 <antoviaque> 14:20 <antoviaque> To sum it up, now that 
you have the high-level part (possible ideas, directions, etc.), you need the 
low-level vision (what blocks players, how do they play, what do they like, 
etc.) to be able to shape the next features
2012-01-30 14:21:11+0000 <antoviaque> 14:20 -!- mathibus 
[57e767da@gateway/web/freenode/ip.87.231.103.218] has joined #farsides
2012-01-30 14:21:13+0000 <mathibus> lol, chrome :D
2012-01-30 14:21:44+0000 <antoviaque> hmm, weird, should load fine even though 
the page is JS-intensive. maybe try firefox?
2012-01-30 14:21:45+0000 <mathibus> alright, let's do this
2012-01-30 14:21:58+0000 <mathibus> what about safari ? 
2012-01-30 14:22:04+0000 <antoviaque> maybe yep : )
2012-01-30 14:22:30+0000 mtyaka_ (mtyaka_) is now online
2012-01-30 14:22:47+0000 <antoviaque> btw, some background on the current 
features being worked on can help you
2012-01-30 14:23:23+0000 <antoviaque> I mentioned the current priority, aka 
"solve the chichen and egg issue", which is the development focus for january & 
february
2012-01-30 14:23:46+0000 <mathibus> one last question : about the game test we 
spoke about last week, when do u want to do that ?
2012-01-30 14:24:05+0000 <mathibus> roger about "chicken n egg isue"
2012-01-30 14:24:19+0000 <antoviaque> good question - I need to investigate how 
to present the cards, didn't had time to get around this yet
2012-01-30 14:25:03+0000 <antoviaque> it's on my todo though - just lower than 
the current priority, so I need to complete some stuff before looking at it in 
details
2012-01-30 14:25:30+0000 <antoviaque> back to the features - we have been 
working (and are still working) on a number of changes to help with this
2012-01-30 14:25:30+0000 <mathibus> np. I can help on it if u want too. Let me 
know
2012-01-30 14:25:45+0000 <antoviaque> one of them was to add bots, to not 
completely block players
2012-01-30 14:26:02+0000 <antoviaque> but to have actual players online the 
whole time is more tricky
2012-01-30 14:26:03+0000 <mathibus> yeah that's a great idea
2012-01-30 14:26:30+0000 <antoviaque> mathibus: sure - if you can find of a 
good way to play-test using this chat + private chat, without code, it will 
make things easier
2012-01-30 14:27:37+0000 <antoviaque> for solving that second part, there is: 
1) retention of old players (adding levels, XPs, etc, - so that a player who 
comes stays longer, thus increasing the chance of another player coming in to 
find this player in the game)
2012-01-30 14:28:03+0000 <antoviaque> and 2) tables + tabs, to make it easier 
to play series of games with groups of players
2012-01-30 14:28:11+0000 <antoviaque> let me find the tickets so you can see:
2012-01-30 14:28:25+0000 <mathibus> yep
2012-01-30 14:28:52+0000 <antoviaque> http://tickets.farsides.com/issues/646 
http://tickets.farsides.com/issues/537 http://tickets.farsides.com/issues/645 
http://tickets.farsides.com/issues/648
2012-01-30 14:29:01+0000 <antoviaque> (some of those you already read)
2012-01-30 14:29:25+0000 <antoviaque> and some of your propositions could 
probably help, too
2012-01-30 14:30:27+0000 <mathibus> ok i'm going to check this
2012-01-30 14:30:53+0000 <antoviaque> cool!
2012-01-30 14:31:17+0000 <mathibus> about the game test : what about using the 
cards graphic ressources. We deal by mail different set of cards that people 
will use for the different games test ? (it's kind of old fashion i know :))
2012-01-30 14:31:29+0000 <antoviaque> mathibus: btw let me know when you want 
to be in the game to play & take care of the players, I'll increase the ad 
traffic so you get more at once
2012-01-30 14:32:10+0000 <antoviaque> mathibus: could work yep - just need to 
make sure it allows a pace which is fast enough to play live, but sounds like a 
good solution
2012-01-30 14:32:25+0000 <mathibus> i could'nt play today but tomorrow i'll be 
on the game till 10:30 AM
2012-01-30 14:32:53+0000 <tartarugafeliz1> I can play with you too tomorrow 
morning mathibus :)
2012-01-30 14:33:04+0000 <mathibus> ok cool !
2012-01-30 14:33:23+0000 <antoviaque> ok, what time would you start tomorrow 
morning?
2012-01-30 14:33:42+0000 <mathibus> 10:30 would be fine for me
2012-01-30 14:33:54+0000 <antoviaque> blanchard: blanchard1: could you refill 
the SU account before that? I think it's almost depleted
2012-01-30 14:33:56+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 14:34:17+0000 <blanchard1> antoviaque: back in an hour or so, I'll 
take car of it then
2012-01-30 14:34:20+0000 <antoviaque> mathibus: ah, you'd start at 10:30 - 
okidok, I'll probably join a bit too : )
2012-01-30 14:34:26+0000 <antoviaque> blanchard1: perfect, thanks : )
2012-01-30 14:34:39+0000 <mathibus> great :)
2012-01-30 14:35:06+0000 <tartarugafeliz> ok!
2012-01-30 14:35:22+0000 <antoviaque> mathibus: something else before I go 
eating? 
2012-01-30 14:36:00+0000 <mathibus> i'm ok thx ! I've tickets to read
2012-01-30 14:36:19+0000 <mathibus> you can have lunch now ;)
2012-01-30 14:37:27+0000 <antoviaque> mathibus: hehe, good luck : )
2012-01-30 14:37:57+0000 <mathibus> thank you. talk to you tomorrow !
2012-01-30 14:38:00+0000 <mathibus> bye
2012-01-30 15:46:02+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 15:49:32+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 15:51:08+0000 arbrandes (arbrandes) is now online
2012-01-30 15:59:37+0000 <blanchard1> 300$ added for SU
2012-01-30 15:59:59+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 16:19:37+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 16:28:46+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 16:30:40+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 16:32:42+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 16:34:45+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 16:50:09+0000 arbrandes (arbrandes) is now online
2012-01-30 18:05:09+0000 MCMic (MCMic) is now online
2012-01-30 18:21:32+0000 antoviaque (antoviaque) is now online
2012-01-30 19:00:36+0000 antoviaque (antoviaque) is now online
2012-01-30 19:17:06+0000 blanchard1 (blanchard1) is now offline
2012-01-30 20:13:18+0000 dachary (dachary) is now online
2012-01-30 21:14:58+0000 tartarugafeliz (tartarugafeliz) is now online
2012-01-30 21:16:29+0000 tartarugafeliz1 (tartarugafeliz1) is now online
2012-01-30 22:19:28+0000 <antoviaque> blanchard: could you renew 
http://crossbrowsertesting.com when you have some time? I'd like to see if the 
CSS I used for the tabs fallsback gracefully with old IE
2012-01-30 22:19:48+0000 <antoviaque> btw cf http://test.cardstories.org to see 
the tabs and tables : )
2012-01-30 23:38:35+0000 antoviaque (antoviaque) is now online
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