On Sun, 2010-06-27 at 08:48 +0000, Anton wrote: > Minigame could be interesting thing, but I think it should > be very close to main game, it should not be something > abstract.
Yup, it's best if it can be integrated in the dynamic of the rest of the gameplay - as David mentioned it some time ago, it should not break the immersion. > If we use Phage wars concept, where you use viruses to > attack computers, then in main game you should make option > to buy, create, earn there viruses. But this makes main game > too simple. Agreed, some of the items you buy should help you during the minigame. Viruses, protections, special attacks... All of this can be used. What do you mean by "this makes the main game too simple", though? > Therefore I would vote for turn-based game where you can use > all your skills, inventory and goods to fight with site that > has certain protection inventory. Yup, I believe this is the direction we are taking - turn based to accommodate asynchronous playtime, use of "main" game skills and objects within the minigame. Xavier. _______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
