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Organization: HackIt! / Politis
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Message-ID: <[email protected]>



Ahoy, me web-pirate mateys!

So, I've went through the changes you guys talked and did,
and a few things went through my head:

1- Now, with the exclusion of the "webtree", the game turned
out to be much more like Phage Wars than before,
conceptually and graphically, don't you think? "You invade
units by a forced penetration and have to withstand
adversaries that are doing the same thing".

Not that this is a problem, just making comments to propose
different ways to approach things, in order to improve the
game.

2- I'm feeling that the rewarding/punishment system is
lacking a bit. I mean, why would the player hack websites?
Bigger websites are harder to get, that's good, but, so
what?

What I thought is an improvement in some kind of player
status, as in, if player owns more or bigger websites (or
both... but I prefer prioritizing bigger than more sites),
he gets more hack/scan points, or he gets to recover them
faster, something like that.

And he could also be punished if he fails to hack real big
sites that are "out of his league", while been a newbie to
the game. I'm proposing this, because, if there isn't such a
thing, someone could keep trying to hack "Google" until he
gets it and be the stronger player of the game in his first
session, hahaha!

Also, I think that the game would reach more depth if the
hack/scan ability gained more power as the player
progresses. The feeling of improvement through effort and
time really gives the player encouragement to keep playing,
so that hacking may become easier and he may feel "better"
than other players (kinda like World of Warcraft, hahaha).

What do you people think? Has any of this already been
mentioned?

Avast, you rum-scurvy dogs! (XD)
Tuca
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