Nice indeed.
I don't really agree with the possession collection instinct because you
don't earn cards that you could use later on but yes the cards are better
than message boxes in this context definitely, mostly because they fit in
the board game universe.
I found some nice pictures of the making of here ->
http://www.northkingdom.com/blog/behind-the-scenes-get-the-glass/

> -----Message d'origine-----
> De : [email protected] [mailto:[email protected]] De la part de
> Xavier Antoviaque
> Envoyé : mardi 29 juin 2010 10:40
> À : [email protected]
> Objet : Re: [HackIt Bar] [Gameplay] Very kewl board game on the
> internet!
> 
> On Sun, 2010-06-27 at 15:18 +0200, tartaruga feliz wrote:
> > http://www.gettheglass.com/
> > (it can take a while to load tough)
> 
> Very cool concept, thanks Deborah! I like the fact that they blur the
> lines between video games and board games - everyone is used to the
> codes of board games (dices, cards...), and it creates a very nice
> feeling. Especially, getting cards is much better than getting just a
> message box about the action. I think it triggers some
> possession/collection instincts. ;p
> 
> The game itself is boring though - but there are certainly concepts
> that
> we could reuse there. Added to the wiki:
> http://community.hackit.cx/wiki/Inspiration#Board_games
> 
> I've also added a list of (real) board games - do you know any other
> good ones ?
> 
> * Risk
>   * Power Grid
>   * Twilight Struggle
>   * Dominion
>   * The Settlers of Catan
>   * Hacker
>   * Puerto Rico
>   * Dixit
>   * The Princes of Florence
> 
> Xavier.
> 
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