Hi, Xav and I had a meetings with members of my family for some ‘love money’ raise. They are going to fund us with 50k€ for the next 6 months, date at which we plan to do a new round (They also plan to fund 50k in this second round). Although the two of us still need to meet other investors to raise a little more for the next 6 months, that’s very good news.
Some feedback on our presentation (when I say ‘we’, I mean Xav and I who were present at the meeting) * In general : we need to be less theoretical, for each point we mention we need to come with an example or figures, and be very structured and concise, not pad out. And we need to speak slower :-). And we need to assume more that the people we talk to don’t know nothing about what we do ! * Intro : we need to start the presentation with the overall idea : we are studio which develops games, we stand at the intersection of online gaming and open source. What is online gaming, what is open source in a few words. o Right after that, we need to present ourselves extensively. And link it with our positioning to prove that we are the right people at the right time :-) * Free to play business model slide : rather than say 10$ ARPPU, say between 5 and 20, and give example for each. o If we talk about serious games for complementary revenues, we need to come with an example * HackIt slide : we should not talk of the history of the project but rather pitch the game as it is planned to become (‘simulation, IA, missions and gain territory’) and show the current game to illustrate one or more elements of the pitch. * Market slide : talk about Zynga valuation, acquisition of Playfish and Playdom Xav, please add your notes because I did not write much so I must be skipping elements. Deb’ thanks a lot for your first version of the presentation. What I’ll do is I’ll update it with that feedback and if you still want to give us a hand on this, I’ll send it back to you along with my comments. D
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