Hi,

Xav and I had a meetings with members of my family for some ‘love money’
raise. They are going to fund us with 50k€ for the next 6 months, date at
which we plan to do a new round (They also plan to fund 50k in this second
round). Although the two of us still need to meet other investors to raise a
little more for the next 6 months, that’s very good news.

Some feedback on our presentation (when I say ‘we’, I mean Xav and I who
were present at the meeting)
*       In general : we need to be less theoretical, for each point we
mention we need to come with an example or figures, and be very structured
and concise, not pad out. And we need to speak slower :-). And we need to
assume more that the people we talk to don’t know nothing about what we do !
*       Intro : we need to start the presentation with the overall idea : we
are studio which develops games, we stand at the intersection of online
gaming and open source. What is online gaming, what is open source in a few
words.
o       Right after that, we need to present ourselves extensively. And link
it with our positioning to prove that we are the right people at the right
time :-)
*       Free to play business model slide  : rather than say 10$ ARPPU, say
between 5 and 20, and give example for each.
o       If we talk about serious games for complementary revenues, we need
to come with an example
*       HackIt slide : we should not talk of the history of the project but
rather pitch the game as it is planned to become (‘simulation, IA, missions
and gain territory’) and show the current game to illustrate one or more
elements of the pitch. 
*       Market slide : talk about Zynga valuation, acquisition of Playfish
and Playdom

Xav, please add your notes because I did not write much so I must be
skipping elements.

Deb’ thanks a lot for your first version of the presentation. What I’ll do
is I’ll update it with that feedback and if you still want to give us a hand
on this, I’ll send it back to you along with my comments.

D

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