Hi Michael,

Thanks for these ideas and welcome to the mailing list !

I share your ideas on many points - involving the player directly in the
game and not only through his relations with AIs (the part where you give an
example of the player being in trouble), unfolding a multi-layer story,
having the representation of the AI evolve to develop the bond with the
player, etc. 
We could talk about it more in depth but the issue I see here is that
digging too much into one context (AIs and hacking) before we are really
convinced that this is the right context for the kind of game we're making
(based on current gameplay - adventure on the web  and sim life based) might
not be the correct order to do things.

So I won't address all the points in your -long :)- mail (for now at least),
as I'd rather tackle first the context before anything else. And, along with
Xav, I'm not sure the hack/AI is adequate. What do you think ? By the way,
what do you think of Xav's idea of Gaia ? I'm still thinking about it on my
side :)

I understand that questioning the context was not clear on the job desk
(which clearly states things about AIs and hack), my bad, I included you in
the discussion a little bit before we actually have a clear context in mind
and need to write the context/missions, we're still brainstorming here...
but I look forward to have you feeding us with your ideas on this first step
!

Thanks again,
David


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