On Thu, 2010-08-19 at 15:23 +0200, david blanchard wrote:
> Yep, I had in my todo to look at what they do, it’s very interesting
> indeed. I’ll definitely start to fill the form in the coming days.

An interesting video of the founder of Y-combinator. I don't always
agree with his predicted trends, but there are quite a few that match
ours, so it could provide a good framework to write the application.

http://blog.businessofsoftware.org/2010/08/paul-graham-on-trends-for-the-future.html
 

Things to focus on:

      * Open source model pushed to the extreme. Matches changes in the
        liquidity of the information flow and adapts the game industry
        to changes with copyright model
      * State of the art customer service, profiled to maximize the
        ability to design the game with the players, in an industry
        where it is massively under-exploited (community often seen as
        more of a burden than an opportunity)
      * Making frivolous stuff - games. Significant enough to be what
        could provide Facebook with a business model, huge growth and
        transformation of the maret
      * Server-based
      * Need to address the issue of design with open-source that he
        points out. We solve it with selection and expertise in design
        (Deborah, focus of the founders, experience drawn out of the
        game industry)
      * Decentralized model adapt the company structure to the increase
        of liquidity: unrestrict the flow of information between players
        and game designers. 
      * Offer another path to learn than schools (emphasis on
        development and growth). Employment model makes every employee
        an entrepreneur 
      * (From another video) Focus on the founders strenghts - he cares
        more about finding smart people than the ideas themselves
      * (From another video) Keep the description short and to the point
        - he doesn't read big blobs of text.

The other video is that one:
http://www.youtube.com/watch?v=UacbJ72dluU&feature=channel  

Xavier.

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